Moderator: Cartographers
fireedud wrote:ok, I have 2 questions:
1. why aren't there any power runes on Sanctuary Isle?
2. What made you pick the symbols you currently have for the runes?
fireedud wrote:ok I get it except, how does life=sword
and how does rage= ax?
hecter wrote:I don't like the blood water territories... Too... Sharp. If you could make the edges a bit softer...
DiM wrote: it's +1 for every blood water.
turtleman wrote:DiM I love you! I want to play it now, please say we can play it now?
edbeard wrote:are you going to use some legend space to explain what the Power Runes are. Like you explained resource pairs in the previous versions.
Right now one could think that a Power Rune would be just one of the pair.
I'm sure you've thought about this already but just to be sure.
I didn't see you expressly say this, but the same six castles are going to be where players start and the Sanctuary starts as neutral right?
wcaclimbing wrote:DiM wrote: it's +1 for every blood water.
Wouldn't that be just ridiculously inconvenient and of no use to anyone? Because (unless i am greatly mistaken) every dock on the map can 1-way to the blood waters, taking away your bonuses very easily. So, you put enough armies on there to protect it from attacks, but as soon as you start your turn you get that +1, but all those defending armies get decayed into 1s....
Sounds like its not worth it at all.
KoE_Sirius wrote:turtleman wrote:DiM I love you! I want to play it now, please say we can play it now?
I second that. ...Nice banner turtleman
Keredrex wrote:I love the Idea and direction nyou are going with this map......I think the background is TOOO Busy... maybe tone it down a little .... It is hard to read the territs
Also... not sure if you already explained this but ...Castle/Sanctuary = +4..... Does that mean Castle OR Sanctuary or do you need both
natty_dread wrote:I was wrong
gimil wrote:DiM can you a more understandable description of the unique features on the 1st page? After this is coleman doesnt appear today ill move this for you
I do have worries about colemans absence
rebelman wrote::oops: just saw this thread now as I had stopped posting in the foundry / visiting the foundry lately for a combination of reasons irrelevant to this map and thread but now that I'm back (thanks to my prodder) I will give my detailedthoughts on this map shortly just want to read the thread fully first to make sure I'm not going back over old ground.
DiM wrote:gimil wrote:DiM can you a more understandable description of the unique features on the 1st page? After this is coleman doesnt appear today ill move this for you
I do have worries about colemans absence
done
as for coleman missing the good news is he isn't. he posted yesterday in the next-gen gamers map.
natty_dread wrote:I was wrong
sanosuke wrote:as a new player to the Age of Realms maps, I gotta say this looks great. Love the bonuses too. Great job DiM, can't wait to play it.
gimil wrote:DiM wrote:gimil wrote:DiM can you a more understandable description of the unique features on the 1st page? After this is coleman doesnt appear today ill move this for you
I do have worries about colemans absence
done
as for coleman missing the good news is he isn't. he posted yesterday in the next-gen gamers map.
oh, lol.
Thats good to know then
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