Conquer Club

Greater China [Quenched] (thanks Widowmakers)

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby spinwizard on Thu Dec 13, 2007 12:15 pm

I have tournys to run on this! :)
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby Wisse on Sun Dec 16, 2007 8:29 am

Coleman wrote:I see you're still around. I'm not a fan of leaving maps in Final Forge forever, lots of people are waiting on China still. :-s

yeah i know, i am sorry for that, but i have been very bissy in real life. i am currently trying to pick things up again, i hope to start with the map soon again, if not i will give someone the permission to do it for me


so i will look if i can start again soon ;)
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby Gilligan on Sun Dec 16, 2007 8:31 am

Sorry to hear. Life is more important than a silly old map :wink:
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby jako on Mon Dec 17, 2007 4:36 am

true, but what elses needs to be done on this map?

its been FF for liek forever.
Image

Time to retire this much loved sig of mine with a new clan.
User avatar
Lieutenant jako
 
Posts: 1022
Joined: Sun Jun 03, 2007 4:50 am
Location: A lost soul with no-one to stalk.

Postby Wisse on Mon Dec 17, 2007 8:43 am

jako wrote:true, but what elses needs to be done on this map?

its been FF for liek forever.


much everything needs to be moved (rivers etc.)
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby Jesse710 on Mon Dec 31, 2007 8:13 am

Vacation?
Image
Corporal Jesse710
 
Posts: 406
Joined: Sat Sep 01, 2007 8:00 am
Location: Candy Mountain

Postby Wisse on Thu Jan 03, 2008 4:42 am

i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby fireedud on Thu Jan 03, 2008 9:17 pm

Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby militant on Sun Jan 20, 2008 7:13 am

fireedud wrote:
Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.


I cant wait to play this, where is WM? :(
Guys I am intentionally lurking. Discuss; Play mafia, it is good.
Image
Oderint Dum Metuant says: Don't confuse the easily confused!
User avatar
Sergeant 1st Class militant
 
Posts: 923
Joined: Mon Jul 30, 2007 1:25 pm
Location: Playing Mafia

Postby yeti_c on Mon Jan 21, 2008 10:33 am

You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby WidowMakers on Thu Jan 24, 2008 6:33 am

militant wrote:
fireedud wrote:
Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.


I cant wait to play this, where is WM? :(
Wisse never contacted me with images and information. I offered to finish the map so I could be played and he agreed but never talked to me after that.

I will PM him.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby Wisse on Sun Jan 27, 2008 6:10 am

sorry for letting you all wait, a pm and e-mail has been send to widowmakers
i will change the title, and come look here a few times
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby yeti_c on Sun Jan 27, 2008 7:10 am

Excellent news - I don't think there's too much to do is there?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby iancanton on Sun Jan 27, 2008 7:34 am

Wisse wrote:
jako wrote:true, but what elses needs to be done on this map?

its been FF for liek forever.


much everything needs to be moved (rivers etc.)
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Postby WidowMakers on Mon Jan 28, 2008 7:26 pm

OK here is what I have so far. This is the from the file that Wisse sent me. I am posting it so we all know where I am starting from.

Image

But before I begin making changes. I am going to list the changes that he told me to do. As long as these are agreed upon I will go forward and make them.

Revisions that Wisse requested:
    1) Remove the two bridges from Hubei and Antrui (make Nanjing bonus 5)
    2) put Chinese Kashmir in the bonus table with a bonus of zero
    3) To be more geographically correct, can u draw some mountains to make a barrier between Ginghai and Sichuan? this will not change gameplay. it just looks much better!
    4) remove the Yunnan-Guangxi border. Move the border of Guizhou-Guangxi south to cover the difference.
    5) perhaps put some impassable mountains between sichuan and hubei, so that green and yellow are not always thinking about attacking each other; in real life, these are the gorge mountains (wu shan), close to the famous three gorges.
    6) See image below
    the yellow river has a great upside-down U bend in the river that is missing from ur map. the real yellow river is a barrier on the west, north and east side of shaanxi, but u have it incorrectly on the south and nowhere else!

    Change the yellow river to follow its real path west, north and east of shaanxi, then remove the river south of shaanxi. build a bridge to link gansu with shaanxi, so that shaanxi is not separated from the other red territories.

    Image


I will wait for discussion on these things because they do affect gameplay and bonuses.

Plus I will be redoing Wisses signature. I don't believe that Nintendo's Link character is allowed. :-)

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby Unit_2 on Mon Jan 28, 2008 8:58 pm

WidowMakers wrote:OK here is what I have so far. This is the from the file that Wisse sent me. I am posting it so we all know where I am starting from.

Image

But before I begin making changes. I am going to list the changes that he told me to do. As long as these are agreed upon I will go forward and make them.

Revisions that Wisse requested:
    1) Remove the two bridges from Hubei and Antrui (make Nanjing bonus 5)
    2) put Chinese Kashmir in the bonus table with a bonus of zero
    3) To be more geographically correct, can u draw some mountains to make a barrier between Ginghai and Sichuan? this will not change gameplay. it just looks much better!
    4) remove the Yunnan-Guangxi border. Move the border of Guizhou-Guangxi south to cover the difference.
    5) perhaps put some impassable mountains between sichuan and hubei, so that green and yellow are not always thinking about attacking each other; in real life, these are the gorge mountains (wu shan), close to the famous three gorges.
    6) See image below
    the yellow river has a great upside-down U bend in the river that is missing from ur map. the real yellow river is a barrier on the west, north and east side of shaanxi, but u have it incorrectly on the south and nowhere else!

    Change the yellow river to follow its real path west, north and east of shaanxi, then remove the river south of shaanxi. build a bridge to link gansu with shaanxi, so that shaanxi is not separated from the other red territories.

    Image

I will wait for discussion on these things because they do affect gameplay and bonuses.

Plus I will be redoing Wisses signature. I don't believe that Nintendo's Link character is allowed. :-)

WM


How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby WidowMakers on Mon Jan 28, 2008 11:55 pm

Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 yin/yang
    Hold any 2 = +1
    Hold all 3 = +3


Any other comments of the 6 issues Wisse left me with?

WM
Last edited by WidowMakers on Tue Jan 29, 2008 6:16 am, edited 1 time in total.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby Unit_2 on Tue Jan 29, 2008 12:01 am

WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 ying/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


its not ying, its yin.

http://en.wikipedia.org/wiki/Yin_and_yang
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby cairnswk on Tue Jan 29, 2008 4:57 am

WM...my only concern with this map was that the rivers should be reflected correctly west of Sichuan i.e., they do not join and should not join on this map.

Hope you can corrct that.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby WidowMakers on Tue Jan 29, 2008 6:16 am

Unit_2 wrote:
WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 ying/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


its not ying, its yin.

http://en.wikipedia.org/wiki/Yin_and_yang
Fine Unit_2. I was wrong. I will fix it.

Any other issues by anyone else?
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby WidowMakers on Tue Jan 29, 2008 6:18 am

cairnswk wrote:WM...my only concern with this map was that the rivers should be reflected correctly west of Sichuan i.e., they do not join and should not join on this map.

Hope you can correct that.
Thanks Cairns. That is actually request #3 from my list. I must have edited out the "rivers joining part".

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby edbeard on Tue Jan 29, 2008 6:27 am

widowmakers likes to shake it like a salt shaker

Image



as for the changes you said, everything seems good to me.


One thing I guess for Wisse to answer. I think I've asked this before, but I can't remember the answer or find it in the thread.

It seems to me that the Chinese Kashmir being able to bombard E. Xizang is a gimmick for gimmick's sake. I can't imagine what type of history would make this type of attack relevant for this map.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby WidowMakers on Tue Jan 29, 2008 6:30 am

edbeard wrote:One thing I guess for Wisse to answer. I think I've asked this before, but I can't remember the answer or find it in the thread.

It seems to me that the Chinese Kashmir being able to bombard E. Xizang is a gimmick for gimmick's sake. I can't imagine what type of history would make this type of attack relevant for this map.
Thnaks for the input and I agree. This map was started when teh new XML functions were, well ah....new. I don't see any reason to have it now. If there are enough people who agree then I will contact Wisse and let him know.

What about the other changes? If I remove bridges and borders, does anyone have issue with that? I will let this go for a couple more days and then try to get a new version out.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby edbeard on Tue Jan 29, 2008 6:32 am

well then the only way to get to the north from the southeast would be to go west to the green area


that's probably not a good idea
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby Wisse on Tue Jan 29, 2008 7:27 am

WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 yin/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


it is now as this:
every country with a yin/yang symbol does get 1 army every turn
but if much people argue about it, it doesn't matter that much to make a bonus for 2 or 3 if you have them all
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users