Suggestion Idea:
Population based continent bonus
Description: Somthing like the "Food Count" suggestion, allow map maker to make troop grant a function of something other than # of territories or territoriy pairs/sets held. An earlier post suggests adding non-linear grant functions. ("Variable Basic Army Grant"). My suggestion is to use # of neutral units as a dependent variable that increases your toop bonus. You could combine this with the Variable Basic Army Grant concept to have differnet troop grants based on whether a player controls an entire continent or if there are hostile forces. See my map suggestion at
http://www.conquerclub.com/forum/viewtopic.php?t=42609. Unlike the food count concept where you deplete resources by having too many troops, this concept is that if you increase the base population and/or dominance of a region, your recruiting numbers will be higher.
Why It Should Be Considered: Flat rate conscription means the only challenge is territory management. Modern warfare requires population management... if you kill off the entire civilian population in a state (as now is the case to get a "continent" bonus), there would be nobody to recruit from. It would also create interresting insurgent strategies where reducing but not necessarily occupying a neutral population has the effect of breaking a bonus withou putting your insurgent force in direct contact with the enemy force on the next turn.
Lack Label: <To be used at a later date, to determine feasibility>
REMARK - If it is too complicated to pass a variable with the number of neutrals in each continent after each player turn, the idea could be simplified by using a boolean framework where you have specific territories within a continent (like an urban center) where there needs to be a minimum number or units in order to get the "continent" bonus. Just a thought....