Moderator: Cartographers
RjBeals wrote:How does that make Oklahoma easier to defend as no reinforcements necessary? You still have to defend / reinforce 3 borders in Oklahoma, you just only get a -1 in the 2 drought areas at the start of your turn.
Lone.prophet wrote:Okay my opinion sucksRjBeals wrote:How does that make Oklahoma easier to defend as no reinforcements necessary? You still have to defend / reinforce 3 borders in Oklahoma, you just only get a -1 in the 2 drought areas at the start of your turn.
Lone.prophet wrote:ok
nebraske 2 bonus 1 dry 1 left
colerado 4 bonus 2 dry 2 left
kansas 3 bonus 2 dry 1 left
new mexico 4.... 2 ....2
Oklahoma 5.....2 3
Texas 6...... 3 3
so overall you get the same bonus as texas
only you have 1 border country more
and it also gives an adventage to overtake texas since texas has to be defended against a normal teritory
RjBeals wrote:Lone.prophet wrote:^^ hehe thats what i said it gives oklahoma a big adventage i think in defendingLone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way
I still must be missing something.
The legend & map are both correct. The Woodward / No Mans Land dotted border was intentional. During the initial game play development, we talked about making the drought regions the only means of moving through states, but went with the dotted lines instead (as a suggestion from a forum member). There's nothing that says you can only attack through drought regions.
How does that make Oklahoma easier to defend as no reinforcements necessary? You still have to defend / reinforce 3 borders in Oklahoma, you just only get a -1 in the 2 drought areas at the start of your turn.
Aerial Attack wrote:I like the update. As far as state lines go, I think you should keep the same stroke weight (whatever that means) or thickness. Just add small breaks (effectively make them dashed lines) in the Dust Bowl affected areas. Then you could still tell they are states AND that you can only cross in the Dust Bowl.
RjBeals wrote:Also - looking at Oklahoma, It's too easy to hold for that bonus. I think I may take out the dark drought region of North Platte (Nebraska) and create a new one out of Woodward (Oklahoma). That way OK would have 3borders to defend, the same as Texas, but slightly less bonus.
Aerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 2 defense points, 2 drought - current +3 bonus, suggest +3)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus, suggest +4)
Kansas (5 terrs, 3 defense points, 2 drought - current +4 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 1 drought - current +3 bonus, suggest +4)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +6 bonus, suggest +5)
Texas (8 terrs, 3 defense points, 3 drought - current +7 bonus, suggest +6)
Aerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 2 defense points, 2 drought - current +3 bonus, suggest +3)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus, suggest +4)
Kansas (5 terrs, 3 defense points, 2 drought - current +4 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 1 drought - current +3 bonus, suggest +4)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +6 bonus, suggest +5)
Texas (8 terrs, 3 defense points, 3 drought - current +7 bonus, suggest +6)
Aerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 1 defense points, 1 drought - current +2 bonus)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Kansas (5 terrs, 3 defense points, 2 drought - current +3 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +5 bonus)
Texas (8 terrs, 3 defense points, 3 drought - current +6 bonus
Lone.prophet wrote:update it cause there were some errorsAerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 1 defense points, 1 drought - current +2 bonus)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Kansas (5 terrs, 3 defense points, 2 drought - current +3 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +5 bonus)
Texas (8 terrs, 3 defense points, 3 drought - current +6 bonus
Bonus Structure:
Nebraska (4 terrs, 1 defense points, 1 drought, 2 borders - current +2 bonus)
Colorado (6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus)
Kansas (5 terrs, 3 defense points, 2 drought, 5 borders - current +3 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus)
Oklahoma (7 terrs, 3 defense points, 2 drought, 4 borders - current +5 bonus)
Texas (8 terrs, 3 defense points, 3 drought, 5(1 not dry) borders - current +6 bonus
Bonus Structure:
Nebraska
(4 terrs, 1 defense points, 1 drought, 2 borders - current +2 bonus)
Colorado
(6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3)
New Mexico
(6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3)
Kansas
(5 terrs, 3 defense points, 2 drought, 5 borders - current +3 bonus, suggest +4)
Oklahoma
(7 terrs, 3 defense points, 2 drought, 4 borders - current +5 bonus, suggest +4)
Texas
(8 terrs, 3 defense points, 3 drought, 5(1 not dry) borders - current +6 bonus)
yeti_c wrote:
- Code: Select all
Bonus Structure:
Nebraska
(4 terrs, 1 defense points, 1 drought, 2 borders - current +2 bonus)
Colorado
(6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3)
New Mexico
(6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3)
Kansas
(5 terrs, 3 defense points, 2 drought, 5 borders - current +3 bonus, suggest +4)
Oklahoma
(7 terrs, 3 defense points, 2 drought, 4 borders - current +5 bonus, suggest +4)
Texas
(8 terrs, 3 defense points, 3 drought, 5(1 not dry) borders - current +6 bonus)
RjBeals wrote:yeti_c wrote:Colorado has 2 border territories - but 5 territories that can attack them...
Imperial, Colby, Liberal, Boise City, Clayton
C.
Ahh... I never even thought to bring that into the calculation.
Coleman wrote:What's happening is we didn't quench you fast enough and now we are running around in circles. Which sucks frankly. I still recommend the map I saw back when I gave the xml stamp.
rebelman wrote:The above comment by Coleman has really thrown me... for one of the cartos to describe this as "running around in circles" is an insult not just to those of us that have posted on this over the last few pages but an insult to the foundry process itself. I really am stunned by this....
rebelman wrote:i am still concerned that the bonus structure as its currently laid out makes this map slightly unfair / unbalanced - you yourself admitted you had not included the number of countries that can attack the state variable - when this is factored in as well it does seem skewed. This is such a beautiful map it would be a shame for it not to be a success in live play because of its unbalanced bonus structure. I would ask you to think long and hard before shooting a change to this down.
yeti_c wrote:What about the suggestions I gave?
C.
RjBeals wrote:
Second - I don't necessarily want this map to produce long games or quick games, but rather fair games. The bonus regions that I have on the map now did not come from a formula, but rather studying the map and using my own gut feelings as what the bonuses should be. As of right now, I would prefer the current bonus structure, just because I feel its fair. I just don't think rebel / yeti's posts have persuaded me otherwise.
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