Moderator: Cartographers
bryguy wrote:Coleman wrote:This looks pretty educational to me. If you make the drug aligned look really undesirable and very very away from cool (dirty) then I don't see a problem. Make the police look very much like the good guys in this scenario, like the D.A.R.E. dog, Superman and such.
As long as you aren't encouraging anyone to actual be a drug lord and you make the map feel more like you are attacking the drug lord then being one it should be pretty good.
your actually half supporting this idea?!?!?!?!
to me its a HORRIBLE idea!!!!!!!
mibi wrote:you need an update.
mibi wrote:i think you need to simplify the legend if you want to get feed back on this one. No one will give feedback unless they understand whats going on, and currently you have this 'wall of text' thing going on in the legend.
So try sorting out the legend, grouping, reducing, anything you can to make it easy and quick to understand.
Coleman wrote:Yeah, make the bonuses some sort of list column, and the objective a list column. Not sure what to do about the gameplay one though. Guess it'd stay a wall of text in a third column....
Coleman wrote:It's a good idea if it is presented right. You make the drug guys look like all the sterotypical criminals in like Lonney Toons and whatever (old middle aged, unshaven or big and stupid looking, or baby sized with an ugly face, you know, people kids don't idolize at all) and the good guys like the cool police officers in a lot of anti-drug stuff I think it would be funny for us old people and pretty good for the younger players.
edbeard wrote:interesting ideas Rj
But, I think those ideas are more fitting for an entirely new map. I like how the setup is now. It does appear to be complicated, but actually it is very simple. This definitely will be a map where you need to read the instructions a couple times, but hopefully after that it becomes easy like Age of Merchants or Age of Realms.
It's important to be able to move swiftly around the map because of the objectives. You might not be able to stop the main stash, but with the phones you might be able to stop one of the other two territories that the player is holding.
I'm not trying to glorify drug selling. I guess having a map with this theme will be interpreted this way no matter what I do with it. As for the graphics, I hope to have an announcement on that in the next couple days.
Thanks again Mr. Beals. Even though I probably won't implement any of these ideas, I appreciate the time you put into them, and I hope to have more from you in the future.
P.S. Thank you for your constructive criticism. I have given it an appropriate response in my reply to you.
Thank you very much,
Klobber
edbeard wrote:NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK.
edbeard wrote:I'm surprised by you not being able to know what attacks what. Borders are shown and anything that is different from normal is explained in the rules.
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