asl80 wrote:A Random Collection of Suggestions and Comments:
* just a bit of support: i like the advance movements for the tanks.
However, i'd like to know a little more about the historical precedence for the airports, which could go along way to negating the use of the other features of the gameplay - like just dropping in at the top of the tank line, (or similarly the allied position)
On the original map, the airports were in these places, however, i don't thinnk they were used effectively by the Allies; Rommel appeared to use them more effectively in Africa, and certainly my research informs me that there was large German aircraft numbers on the Rotunda segnali airfield.
* A quick repeat on the boooooo for the red-outlined flags, but a new request that something else is used in the legend, as they don't seem essntial there, i.e. the explanations in the bottom left hand corner.
Yes i didn't like them either for this map, so they got changed.
* Why is the italian 2/10 cut off from the rest of the italian divisions?
Fixed.
* In the bottom legend i'd like to see the mortar info pic lose its white background.
Background still needed but changed to same background as the map itself.
* Tobruk/Gazalla fluro green glow - i detest fluro colours, and am considering making an official complaint, i'm just not sure who to yet. (it's not that bad - if there was another possibility that would be nice)
Changed to a yellow glow.
* The red color of the panzaremme looks good in the legend (i.e. matchs well - with the black of rommel too), but on the field the red in the tanks looks a little odd, has the appereance of being to bright red.
The tanks in yeti's post look cleaner. But in the new i've started to realise that the basic circles representing the tank tracks look a little to symbolic and simple.
Changed back to original colours
* You mentioned in the last post that tobruk would be a win objective, how so, you'll have to put this in the legend.
Taking all includes Tobruk, plus it all means that you won't be able to achieve a inw and leave neutrals untaken.
* i'd love to see a neutral layout that sets the start of play up as the taking of sides (and a simliar set up for the other maps in the trilogy if they are to come ... are they {ahh hmmm ... desert rats? ...)
[sometimes this happens on mibi's d-day, but its more a matter of luck then a "suggestive" feature of the game-play-map-setup.]
** Although, if you wanted the sides to be taken like this, i would imagine that there would have to be some smaller bonus opportunites for the axis team to balance with the small defendable options for the allies - i.e. cauldron, french s.africans.
Mmmm.... OK what sort of bonus do you think there should be for Allies or Axis.
Having the continents for each group will effectively set up a "side against side" if that's how player want to use it, but conquering an Allied or Axis side would create more interest in trying to gain one side or the other.
Lanyards is working on the xml this weekend, so there should be a post soon with the neutral layouts to show gameplay.
The Desert Rats will be map No 1 in the Trilogy, and El Amein will be No 3.
* Graphics of the tank arrows are nice. - except for P.Z. E. at the end.
The large map update in the works?
Going well Cairns, good work.
Arrows Fixed.
Thanks als80