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CC Objective Games [Abandoned]

PostPosted: Thu Sep 10, 2009 10:55 pm
by SuicidalSnowman
Latest News

ALL SCORES FROM ROUNDS 1-4 IN!!!
Summary post added as well.

Standings

STANDINGS (Scores from Rounds 1,2,3,4)

Updated Scores:

1.
jammyjames 41

2.
gubarretto 40
bigjumbo 40

4.
General Flashman 34

5.
mongbane 33

6.
Beckytheblondie 29
-=-Tanarri-=- 29

8.
SuicidalSnowman 28
Solider4Christ 28

10.
ronc8649 27

11.
pilot16 26

12.
pepeatila 23

13.
spidey 22

14.
tobikera 21

15.
zivel 20

16.
fairman 19
blinkadyblink 19

18.
Ryall55 18
OliverFA 18
DBandit70 18

21.
ubersky 17
Lukerleader 17

23.
dean00 16
bruno fountain 16

25.
musteriuz 15
manc 15

27.
babagonosh 14

28.
ceetar 13
Adam666 13

30.
Magneto_acolyte 12

31.
squishyg 11
jug68 11
Jobiwan 11
jielking 11
Evil Semp 11

36.
barterer2002 10

37.
dieforasandwich 9

38.
JimRocky 5

39.
Nicho 4

40.
s_uperdave 1









show: Round 2




show: Round 4


show: Round 5




show: Introduction

Game Types and Official Rules

PostPosted: Thu Sep 10, 2009 10:55 pm
by SuicidalSnowman
Games:

Round 1: Capital
Map: Feudal War
Cards: None
Reinforcements: Chained
Sunny
Players: 4

In the Capital game, each players starting city will be considered their "Capital." The first player to take over this Capital will earn 4 points. Subsequent captures of the capital will not earn points.

Round 2: Eliminator
Map: Great Lakes
Cards: Flat Rate
Reinforcements: Chained
Sunny
Players: 8

In the eliminator game, 2 points are awarded for eliminating another player.

Round 3: Survival
Map: Australia
Cards: Flat Rate
Reinforcements: Chained
Sunny
Players: 5
In the Survival Game, you earn 3 points for each person eliminated before you. First person eliminated earns 0 points.

Round 4: Proliferation
Map: Oasis
Cards: None
Reinforcements: Adjacent
Foggy
Players: 8
In proliferation, your peak number of territories during the game will determine your rank.

Round 5: Influence
Map: Forbidden City
Cards: Flat Rate
Reinforcements: Adjacent
Sunny
Players: 8
Influence awards points for your peak percentage of territories owned during the game in the following manner.
<12.5% = 0
<25% = 1
< 37.5% = 2
< 50 % = 3
< 62.5% = 4
< 75% = 5
< 100% = 6
100% = 8

This game ends 5 rounds after the 6th player is eliminated.

Round 6: Diplomacy
Map: Madagascar
Cards: None
Reinforcements: Chained
Sunny
Players: 5
In Diplomacy, each player will be assigned a target by me prior to the game. This target will be a secret. If you eliminate your target, you are awarded 10 points. If you kill another players target, you lose 2 points.
Therefore, it might be useful to keep a strong player from eliminating their target. Who, however, will be willing to sacrifice two of their own points to do so? How will you even know if they are telling the truth?

This game will be capped at 20 rounds.

Round 7: Conscription
Map: The Citadel
Cards: Flat Rate
Reinforcements: Unlimited
Sunny
Players: 8
Reinforcements have arrived! Rankings will be determined by the number of bonus troops obtained by turning in cards, increasing in points as ranks go up. You must turn in at least one set to earn any points for this round.

Round 8: Supply
Map: Pearl Harbor
Cards: None
Reinforcements: Unlimited
Sunny
Players: 8
In Supply, the rankings will be determined by the peak troop bonus received during the game.

Round 9: Opportunity
Map: Classic
Cards: Flat Rate
Reinforcements: Chained
Sunny
Players: 8
Opportunity awards points based on the number of bonus cards played during the game. You must play at least one card to earn points. Amount of troops received does not matter. Cards held when eliminated or at the end of the game do not count.

Round 10: Assassin
Map: Senate
Cards: Flat Rate
Reinforcements: Chained
Sunny
Players: 8
This will be a regular CC assassin game. 6 points to the winner.

Round 11: Discipline
Map: 8 Thoughts
Cards: Escalating
Reinforcements: Adjacent
Foggy
Players: 8
The most disciplined player will have the best chance of success at this Foggy Assassin game. 6 points to the winner.

show: Additional Rules

Participants

PostPosted: Thu Sep 10, 2009 10:56 pm
by SuicidalSnowman
Confirmed Participants [40/40]

Adam666
fairman
Nicho
Jobiwan
Lukerleader
jammyjames
KotaroReplaced by Evil Semp
Ryall55
General Flashman
bruno fountain
NoirXephon Replaced by Magneto_acolyte
jug68
squishyg
Von Paulus Replaced by SuicidalSnowman
spidey
pepeatila
mad pineapples Replaced by Barterer2002
babagonosh
mongbane
dr.killitz Replaced by Dean00
zivel
musteriuz
SFX! Replaced by Ronc8649
manc
ceetar
ubersky
gubarretto
pilot16
Solider4Christ
dieforasandwich
tobikera
DBandit70
bigjumbo
jielking
OliverFA
JimRocky
Beckytheblondie
blinkadyblink
-=-Tanarri-=-
s_uperdave

Reserves [status]
magneto_Acolyte: Activated
dean00: Activated
Suicidalsnowman: Activated
Barterer2002: Activated
Ronc8649: Available
slowreactor: "I really don't want to be in that Objective tournament you are running."

Archive

PostPosted: Thu Sep 10, 2009 10:56 pm
by SuicidalSnowman
Old Stuff from this Tournament

show: Round 1


show: Round 3

Re: CC Objective Games [0/40]

PostPosted: Fri Sep 11, 2009 12:23 am
by adam666
wow ill join sounds great cheers adam :twisted:

Re: CC Objective Games [0/40]

PostPosted: Fri Sep 11, 2009 1:34 am
by fairman
In please

Re: CC Objective Games [2/40]

PostPosted: Fri Sep 11, 2009 7:33 am
by Nicho
yes please

Re: CC Objective Games [2/40]

PostPosted: Fri Sep 11, 2009 8:36 am
by Jobiwan
in please

Re: CC Objective Games [2/40]

PostPosted: Fri Sep 11, 2009 8:50 am
by lurkerleader
This sounds interesting, in please

Re: CC Objective Games [2/40]

PostPosted: Fri Sep 11, 2009 9:07 am
by jammyjames
would love to join this one, it sounds really interesting :)

Re: CC Objective Games [2/40]

PostPosted: Fri Sep 11, 2009 9:09 am
by Kotaro
in

Re: CC Objective Games [2/40]

PostPosted: Fri Sep 11, 2009 10:16 am
by Ryall55
In please :D

Re: CC Objective Games [2/40]

PostPosted: Fri Sep 11, 2009 3:07 pm
by SuicidalSnowman
Added up to here.

Re: CC Objective Games [8/40]

PostPosted: Fri Sep 11, 2009 3:46 pm
by bruno fountain
count me in please sounds different and challenging.

Re: CC Objective Games [8/40]

PostPosted: Fri Sep 11, 2009 4:13 pm
by NoirXephon
Sounds good, count me in please

Re: CC Objective Games [8/40]

PostPosted: Fri Sep 11, 2009 5:01 pm
by General Flashman
Sign me up please!

Re: CC Objective Games [8/40]

PostPosted: Fri Sep 11, 2009 6:22 pm
by SuicidalSnowman
Added up to this point.

Re: CC Objective Games [11/40]

PostPosted: Sun Sep 13, 2009 7:38 am
by jug68
in please :D

Re: CC Objective Games [11/40]

PostPosted: Sun Sep 13, 2009 7:41 am
by squishyg
in please

Re: CC Objective Games [13/40]

PostPosted: Sun Sep 13, 2009 10:15 am
by SuicidalSnowman
Great, added you both.

Re: CC Objective Games [13/40]

PostPosted: Sun Sep 13, 2009 11:05 am
by Von Paulus
put me in plz

Re: CC Objective Games [13/40]

PostPosted: Sun Sep 13, 2009 12:22 pm
by SuicidalSnowman
Added

Re: CC Objective Games [14/40]

PostPosted: Sun Sep 13, 2009 1:08 pm
by spidey
sign me up

Re: CC Objective Games [14/40]

PostPosted: Sun Sep 13, 2009 1:11 pm
by PepeAtila
in.

Re: CC Objective Games [16/40]

PostPosted: Sun Sep 13, 2009 1:14 pm
by SuicidalSnowman
Updated, currently at 16 players.