Moderator: Tournament Directors
Interesting idea. As I said before, this is very experimental, so I'm always open to suggestions. Perhaps I might consider using different maps in 'Defend Your Castle II' if this tourney is popular enough. Pertaining to this tourney, I'm hoping and believe that after playing 5 games, the luck of the drop will even itself out. That's the reason why I made it 'no cards', to eliminate as much luck as possible.sd031091 wrote:I also have a suggestion for future tournaments that would follow this format (or this one since there are still few people). On a classic map drop could effect how someone did in this tournament. Someone could have a good drop for South America or Aussie, but another person has Ontario, Greenland, Quebec, and NW Territories. The former may win the game and the points but the latter gets the advantage for the tournament. To eliminate this drop luck I suggest a map w/ known neutrals as the territories to hold. My suggestion would be Feudal Wars and the 3 territories be the villages. In such a map everyone gets an equal drop, and the opportunity to get to a village is the same for all. Then each game is only determined by dice luck. With 40 games hopefully the drop luck is eliminated but it's something to consider.
El Capitan X wrote:Interesting idea. As I said before, this is very experimental, so I'm always open to suggestions. Perhaps I might consider using different maps in 'Defend Your Castle II' if this tourney is popular enough. Pertaining to this tourney, I'm hoping and believe that after playing 5 games, the luck of the drop will even itself out. That's the reason why I made it 'no cards', to eliminate as much luck as possible.sd031091 wrote:I also have a suggestion for future tournaments that would follow this format (or this one since there are still few people). On a classic map drop could effect how someone did in this tournament. Someone could have a good drop for South America or Aussie, but another person has Ontario, Greenland, Quebec, and NW Territories. The former may win the game and the points but the latter gets the advantage for the tournament. To eliminate this drop luck I suggest a map w/ known neutrals as the territories to hold. My suggestion would be Feudal Wars and the 3 territories be the villages. In such a map everyone gets an equal drop, and the opportunity to get to a village is the same for all. Then each game is only determined by dice luck. With 40 games hopefully the drop luck is eliminated but it's something to consider.
We still need more to test out this tourney! Join the fun!
ECX
May be true. No way to know for sure until it's actually tested, so 'Defend Your Castle II' may have more roundsSir. Ricco wrote:Just a little suggestion. 10 rounds in pretty short for a four player game. You might want to bump that up a little bit. But your goal could be a little different so do what ever you want.![]()
Good luck with it. Not in
Users browsing this forum: No registered users