by Physics=2muchFD on Sun Jan 27, 2008 9:25 pm
Trip Through Time Tournament (T^3 Tournament)
Introduction
The T^3 Tournament is a 32 team (64 man) single elimination tournament. The first 3 rounds consist of 2 vs 2 matches, and the fourth and final round consists of the remaining 4 teams. All games are doubles sequential. Winners move on and losers are eliminated.
All players are accepted (premiums, and non-premiums) (with a teammate and without one). If you do not have premium have at least one game slot empty at all times. If you do not have a teammate you will be paired randomly with another in the same situation.
The first three rounds sequence from past to future. Round one is medieval themed. Round two is 20'th century themed, and round three is post modern.
Round 1- Medieval Times
The name of the game here is to conquer and siege your opponent's castle. To get to your opponent's castle you must win scenario 1 (see below). Then to capture your opponent's castle, you must win scenario 2. If you fail in capturing the castle you are kicked back to scenario 1. This continues until one team captures the other's castle by winning scenario 1 then scenario 2 in order.
Scenario 1
Feudal War= fog of war - unlimited fortifications - no cards
Premise: You are trying to get to your opponents' castle. Lacking technology, you only have accurate information on part of the map. Also, considering the time which commences in a turn, the armies have plenty of time to fortify wherever they want on the map.
Scenario 2
Siege= no fog of war - adjacent fortifications - flat rate cards
Premise: You are finally sieging the castle! With a battle of this small size, you have a pretty good idea of who is where (no fow), but the battle is going so quickly you lack the time to properly fortify (adjacent fortifications). Also, conquering areas is a morale booster which can turn the tide of the battle (flat rate cards).
Round 2- Modern Times- WWII
This round decides the fate between the axis and allied powers. Win two out of the three games to you win WWII and proceed on to the next round.
Game 1
World War II Eastern Front= Fog of War - Chained Fortifications - Escalating Cards
Premise: This is our start of the war. Victories at this stage of the war work both as a morale booster and help the recruiting process. Additionally, technological advances allows soldiers to move large distances over a short amount of time. However, we still have not broken all of the enemies' codes, and thus are left in a fog of war.
Game 2
D Day= no fog of war - adjacent fortifications - flat rate cards
Premise: This key battle in the war leaves no time for major fortifications. The battle is small enough to allow us to know the locations of our enemies' troops, and our victories build morale but cannot aid significantly.
Game 3
World War II Iwo Gima= fog of war - adjacent fortifications - no cards
Premise: Though this battle is small compared to a full blown war, there is enough guerrilla warfare to undermine solid intelligence. Also considering the exhausting and depressing conditions, victories offer negligible benefits beyond their tactical importance. Again, there is no time for major movements of troops.
Round 3- The Future- A War Between Species
One team is dubbed the aliens, and the other the humans. The two fight to destroy each other's civilization. This round is like the first where you had to progress to capture each other's castle, but now the 'home castles' differ from team to team. If the alien's win in scenario 1 they progress to the human home world (scenario 2H), but if the humans win they proceed to the alien home world (scenario 2A).
Scenario 1
Solar System= no fog of war - unlimited fortifications - escalating cards
Premise: The war consists of a great many solar systems, and the technology is top edge. Intelligence and transportation are perfect, and recruits just stream in.
Scenario 2H
Extreme Global Warming= fog of war - adjacent fortifications - no cards
Premise: Global warming has run rampant and messed with just about everything, including the technology (The scientists do not know why it effects the machinery. If they did they would have fixed it). Thus intelligence and transportation are once again full of holes. The humans are lacking morale due to the losses in the last round, and the aliens are too far away to make good use of recruitment. Thus there are no cards.
Scenario 2A
Space= no fog of war - chained fortifications - escalating cards
Premise: The humans have finally made it to the alien home world. Both sides have gone through significant steps to disable each other's transportation, and thereby limit it. Still, the intelligence technology is good. The alien's rather then be depressed by earlier events, have their inspiration doubled. Also the humans are fanatic about destroying what they see has a 'hideous race'. Thus recruitment is multiplied heavily by successes on the field.
Round 4- The Finals
Now we should be down to the last four teams. This battle consists of a doubles match between them, winner takes all.
World 2.1= fog of war- chained fortifications - no cards
Other Information
If we end up with an odd amount of people without teammates one will be randomly dropped. We are looking for 64 players, and 10 reserves. However, this tournament can be done with 48, 32, or 16 players. These last three cases would result in less teams in the final match.
All games are doubles, and all pairing assigned randomly. If a team does not enter their game within 48 hours of being pm'd about it, then they forfeit that game.
If the first or third rounds run too long due to endless loops of games, I will reserve the right to declare a sudden death round which would take place on whatever map is next in the order.
I will update this post with match results, pairings, and other information daily.
Teams Signed Up
1) amazzony / simor
2) Evil Semp / Mrs Semper
3) Natewolfman / Lone.prophet
4) Eats / flavanoid
5) Forza Az / Dragon Dor
6) Pascalleke / Nachito
7) Team Long Balls- Nokelberry / Joshsoccer 7
8) mbento / acores 2005
9) crywolf / sd031091
10) Tieryn / jruss
11) hidden dragon / kronic69
12) redrover23B / diamonds 14
13) Arcee / Night Strike
14) jsmith72 / illusions850
15) Natelya/General Franco
16) BagwellTheGreat / Lucifer4o
Reserves
1) cazmart / bspride
2) jgazaille / Bones2484
Round One Pairings
1) amazzony / simor --- Natewolfman / Lone.prophet
- 1.1 - amazzony / simor
- 1.2 - amazzony / simor
- Win- amazzony / simor
2) Evil Semp / Mrs Semper --- Natelya/General Franco
- 1.1 - Natelya/General Franco
3) Eats / flavanoid --- Pascalleke / Nachito
- 1.1 - Pascalleke / Nachito
- 1.2 - Pascalleke / Nachito
- Win - Pascalleke / Nachito
4) Forza Az / Dragon Dor --- jsmith72 / illusions850
- 1.1 - Forza Az / Dragon Dor
5) Team Long Balls --- hidden dragon / kronic69
- 1.1 - Team Long Balls
- 1.2 - hidden dragon / kronic69
6) mbento / acores 2005 --- Arcee / Night Strike
- 1.1 - Arcee / Night Strike
7) crywolf / sd031091 --- redrover23B / diamonds 14
- 1.1 - redrover23B / diamonds 14
8) Tieryn / jruss --- BagwellTheGreat / Lucifer4o
- 1.1 - Tieryn / jruss
Last edited by
Physics=2muchFD on Thu May 15, 2008 5:37 pm, edited 34 times in total.