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✪ ✪ ✪ CONQUEROPOLY 1 [VIRTUAL] [Needing Rescue] ✪ ✪ ✪

PostPosted: Mon Nov 06, 2017 1:29 pm
by DJENRE
Image This one is already ongoing, but if you like it, you can already sign-in for next one! :ugeek:

______________________________________________________________________________________________________________________________________________________
THE NEW CONQUEROPOLY CONTROL PANEL IS NOW ON!
CLICK HERE TO SEE BOARD , GAMELOG, AND ALL LINKS NEEDED

______________________________________________________________________________________________________________________________________________________

Non-playing TD is xroads
TO is DJENRE

1/JUST US torres44cm [C] & suzieq51
2/DRAGONS DJENRE [C] & mad777
3/CHESIRE CATS bobbythomson [C] & MagnusGreeol
4/WIDOWMAKERS Wizz00 [C] & itsthegeneral
5/GONG dragon dor [C] & hjelp
6/ATREIDES HEROS AtreidesHouse [C] & Conquerhero
7/PLUNKA TeeGee [C] & mageplunka69
8/BLOOD FARMERS IcePack [C] & Odeuminus
10/ULTRAS ultrafit [C] & eaglelem

9/2RBP King_Herpes [C] & demonfork Eliminated Round1


DJ 8-)

RULES

PostPosted: Mon Nov 06, 2017 1:30 pm
by DJENRE
Image

CONQUEROPOLY will be played on a virtual board!!!

Let me know if you see any important changes to make in rules or board into the mapfoundry thread
You'll be the first players to test that virtual map on CC!
Thank you for joining!


TOURNAMENT REQUIREMENTS :
  • You must sign a double team.
  • The tournament will start with 8 teams minimum, and a maximum of 10 teams!

Also :
  • The first rolls will be played mostly by post into the thread, the time all teams take a few territories on the board.
  • It will give all captain the opportunity to acclimate themselves with this way to play the board.
  • We think about giving 24 hours to play your roll in posting the thread (or for any answer from TO).
  • Please check frequently to make sure it's not your turn. A few reminder will be sent of course at the beginning. ;)
  • The board game will be set on PAUSE by TO when required (too many possibilities with running games, possible elimination / win, ....)
HOW TO JOIN? :
In addition of 2 player's name, you must choose a team name.
Please also vote if you want your own pawn!

GAMEPLAY :

START :
  • 100 Cr* will be shared over all teams. EDIT : as discussed, 20 cr are given to all teams to start this first tournament!
  • Each team receive a secret objective** (randomly choosen and assigned)!
  • The play order is randomly done once and for all.
  • Each team start playing from the START POINT and enter the game throught the first $ sign.
*Cr= credits = money into the game.
** Secret objectives are randomized by TD : "hold 2 groups of color + 1 continent + 1 railway"


SETTINGS are always the same!
No trench, fog, chained, esc

HOW TO PLAY :
MOST OF RULES ARE SHOWN ON THE BOARD!
  • Your team play once a round two dice (randomly given by TO) and tell the TO where they want to move*.
  • Two teams cannot be on the same spot. If the spot is occupied, they move to the next one available.
    EDIT 2018-01-06 Clarification => This rule applies only on territs already owned by another team, and do not apply at all, on "non-property" territs.
    Also see there for more explanations
  • When you roll pair dices twice in a row, you will get different actions (shown on the board)
*regarding their dice + other possibilities given when holding full group of properties (x3) and/or Railway properties.

:arrow: You move to :
  • :arrow: a 'country' property or to a 'railway property' and :
    • it's free (no pawn icon) => you can buy it (1cr for countries, 3cr for railways) or not (the property go to the auction sales)
    • it's already hold (pawn icon + green house) => you will challenge this team on the CC map (=property).
        You will play a double.
      • If you win, you get the property yours*. If you loose, you give some credits to the actual owner (see all prices on the board)
    • It's locked (pawn icon + red hotel) because the full-color is already owned by another team. => you pay them 5 Cr (no game is played!).
  • :arrow: a 'continent' property => you can buy it only if you already own a full group of properties on any of the 4 nearest groups of properties. And you'll be able to challenge it to another team only with the same requirements. Same rules than the previous ones (win and take, loose and pay). Hold all 5 and win.
  • :arrow: a ? => you draw a card and you follow instructions
  • :arrow: $ => One dice is rolled = Earn X Cr
  • :arrow: STOP!=> One dice is rolled = Stop X rounds

FULL COLOR BONUSES
Once you hold the 3 properties with same color, the full-color is 'LOCKED' and changed to a red hotel instead a green house.
EDIT = according to new ammount of starting credits, a full-color will be 'LOCKED' only once held for 2 rounds!
You cannot be attacked anymore (unless you die) and every team who stop on any of the 3 property give you 5 Cr.
It also gives you an extra 'moving' bonus (and more possibilities for the next moves).

You can hold multiple bonuses for more possibilities when you'll play your next moves. Can be complementary with 'railway bonuses'

RAILWAY BONUSES
When moving, if you hold the next station, you can choose to play your dice from your actual position or to take the train to the next station, then play your dice.
If you hole 2 or more stations in a row, you can decide to play from any of them.
Wherever you decide to start from, it doesn't cost any dice, and you will play your total dice from this square.

JAIL
    You arrive in JAIL if you played bad pair dice or if you've drawn a wrong ? card
    You pay 1 Cr each round until you make a pair dice.
    You can pay directly 5 Cr to exit, regardless the dice.
Exit is made by the START point. No credit is given of course! You're not passing the START.

If 2 teams meet in JAIL, they will play a double game on SUPERMAX PRISON RIOT!
    The winner take X Cr from the other team! (X is given by 2 dices!).
    The looser has been robbed!
Remember the JAIL -with this gameplay- will be the latest place to be! You could die there...

? DRAW A CARD ?
More or less the same than the regular monopoly with :
    Earn credits
    Lose credits
    Go to Jail / territs / services / railway....
    Escape Jail (can be played when wanted)
    Win the pot (= TAXES)
    GAME WON! (can be played when wanted) the game is AUTO WON. Same results than if the game has been played! (Maybe the best card to hold and play at the perfect time!)
    ...more....TBD
:!: Two full deck will be randomized when we start and hold by Tournament DIRECTORS
show: SEE deck


SERVICES
Each 3 services represent a CC map. You can go on services, if you draw the proper "?" card or if you play some pair dices (see rules about pair dices).
A player is randomly selected into the team to play a 1vs1 vs any other player (randomly choosen by TO).
WIN / LOSE give different consequences to the team on SERVICES, but nothing happen to the other team/player (Randomly choosen).
Also you can make 1 single trade proposal to any other team.
Unfair proposal will be cancelled by TO (e.g. a team give all their territs for 1 credit before dying).
All proposal must show mutual earnings!
EDIT 2018-01-18 Because first CQP is only played by 2 players (instead bigger team initially), the game is played double vs another double randomly choosen!

AUCTION SALES
Once a territ is given to the auction sale :
All teams must tell the TO (secret PM) and tell how many credits they want to put into the auction.
After 24 hours (or once all teams have submitted), all proposition are shown into the thread.
If a team has given more than any other team, this team get the property and give the credits to TAXES.
If no team has given more than another, the property remain on the board as a free territ.

Also when a team is eliminated, all their territs go to the auction sales one after another (not grouped).
If a team is eliminated, the credits left to be paid (to another tribe or to taxes) will be firstly taken on all the credits earned by the territories sent to the auction sales.

TAXES
Can be collected from:
    Auction sales.
    ? cards
    Services
    Jail fees

Can be earned by :
    EDIT : only when winning a Poker Club Game.

CONDITIONS FOR VICTORY!
  • Eliminate all opponents
  • Hold all 5 continents properties
  • Hold your secret objective for 1 full round.
  • Hold the bank (50% of the total credits on the board, including taxes) for 1 full round.


RULES FOR T.O. AKA DJENRE :
As you can see, I'm also participating. Then, to make sure they're not unfair issues :
  • Two full deck of ? Cards will be played and kept by the TD (or somebody who does not play this tourney). The card will be 'unfog' by the TD when asked by TO on thread!.
  • Regarding dice, First 99 rolls will be made with http://www.roll-dice-online.com/. The list will be used by TO but sent to TD before the tournament start (for verification if somebody ask). Three dices will be played per roll (for future 3 dices bonus...).

TEAMS

PostPosted: Mon Nov 06, 2017 1:32 pm
by DJENRE
show: Teams and RANDOM PLAY ORDER

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Sun Nov 12, 2017 6:44 pm
by DJENRE
Team [DRAGONS]

Players :
Djenre(C)
mad777



Map and rules edited! :arrow:

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Wed Nov 15, 2017 8:29 am
by DJENRE
iancanton wrote:
[...] having said all of the above, the strength of this tournament concept and the quality of the artwork clearly qualify conqueropoly for the main foundry workshop.

Image

ian. :)

=D> =D> =D> =D>

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Tue Nov 28, 2017 4:34 pm
by IcePack
100 Cr* will be shared over all teams.

Does this mean all teams start w 100, or :

8 teams = start w 12 each
9 teams = start w 11 each
10 teams = start w 10 each

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Tue Nov 28, 2017 4:40 pm
by IcePack
Can you borrow money?
Are you out of the game if you hit 0 Cr?
Is the “ ? Game won card “ really a card? It could be lots of games etc only for someone to randomly get this and lose?

How are settings chosen for the maps?

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Wed Nov 29, 2017 7:29 am
by DJENRE
IcePack wrote:100 Cr* will be shared over all teams.

Does this mean all teams start w 100, or :

8 teams = start w 12 each
9 teams = start w 11 each
10 teams = start w 10 each


IcePack wrote:Can you borrow money? NO
Are you out of the game if you hit 0 Cr? YES
Is the “ ? Game won card “ really a card? It could be lots of games etc only for someone to randomly get this and lose?
I'm not sure what you mean but this card can be hold by a team and played when they want.
For example they arrive on a territ owned by another team. If they decide to play this card, no game is played and they earn the territ directly. Is that clearer? there are pretty few of those cards into the deck.


How are settings chosen for the maps?
Settings are always the same, no matter what map is played

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Thu Nov 30, 2017 10:11 am
by dragon dor
Dragon here :twisted:

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Fri Dec 01, 2017 1:12 pm
by DJENRE
dragon dor wrote:Dragon here :twisted:

Hey cool to see you there.
let me know when you've found a teammate and a team name.


UPDATED! :arrow:

Re: CONQUEROPOLY [VIRTUAL] [2/10 double]

PostPosted: Fri Dec 01, 2017 1:38 pm
by IcePack
I should clarify my last question:

You are out of the game if you can’t pay for something in full, not if you hit 0 Cr right? Cuz you can gain money still.

Example:
I have 5 Cr
I owe someone 5 Cr
I pay that
Now I have 0
I shouldn’t be out of the game right?
If I have 5 Cr and owe 6, then I would be out.
Same if I have 5, owe 5, and then land on something else and owe 1 Cr. I’m out that way too.

But just having 0 Cr is not removal of game, correct?

Re: CONQUEROPOLY [VIRTUAL] [2/10 double]

PostPosted: Fri Dec 01, 2017 1:42 pm
by IcePack
Also do property have value? In the game, if you owe $ and can’t pay you can return it to the bank, or give it to another player to avoid payment and survive longer.

Re: CONQUEROPOLY [VIRTUAL] [2/10 double]

PostPosted: Fri Dec 01, 2017 2:13 pm
by DJENRE
IcePack wrote:I should clarify my last question:

You are out of the game if you can’t pay for something in full, not if you hit 0 Cr right? Cuz you can gain money still.

Example:
I have 5 Cr
I owe someone 5 Cr
I pay that
Now I have 0
I shouldn’t be out of the game right?
If I have 5 Cr and owe 6, then I would be out.
Same if I have 5, owe 5, and then land on something else and owe 1 Cr. I’m out that way too.

But just having 0 Cr is not removal of game, correct?


All right I understand what you mean. Indeed if you have 0 credits, you're not out as you can keep gaining money.
You're out if you - virtually - reach "-1cr", not zero. ;)

IcePack wrote:Also do property have value? In the game, if you owe $ and can’t pay you can return it to the bank, or give it to another player to avoid payment and survive longer.

Like you say, it is done to last the game longer.
I'm not for that into that tournament, if you don't have credits, you lose and your cards go to the auction sales.
But it can be discussed if the teams who participate want to play with this rule. ;)

Re: CONQUEROPOLY [VIRTUAL] [2/10 double]

PostPosted: Fri Dec 01, 2017 2:46 pm
by IcePack
Ok - I think I have a team. My concern is the amount of Cr we start with.
I think very very quickly many teams will run out. So many diff ways of expense and very few income streams, doesn’t even count purchase made.

So if you can’t sell or trade then that low start income really starts to impact the game length and I think most will be out quicker than ppl realize.

Team: Blood Farmers
IcePack (Captain)
Odeuminus

Re: CONQUEROPOLY [VIRTUAL] [2/10 double]

PostPosted: Fri Dec 01, 2017 5:43 pm
by DJENRE
IcePack wrote:Ok - I think I have a team. My concern is the amount of Cr we start with.
I think very very quickly many teams will run out. So many diff ways of expense and very few income streams, doesn’t even count purchase made.

So if you can’t sell or trade then that low start income really starts to impact the game length and I think most will be out quicker than ppl realize.

Team: Blood Farmers
IcePack (Captain)
Odeuminus


Thank you for joining, really appreciated.
The ammount of credit can be changed. That's one more question we can ask when all the teams has joined.

UPDATED! :arrow:

Re: CONQUEROPOLY [VIRTUAL] [3/10 double]

PostPosted: Mon Dec 04, 2017 5:44 pm
by TeeGee
Introducing

TEAM PLUNKA


TeeGee

and

mageplunka69

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Thu Dec 07, 2017 5:35 pm
by hjelp
dragon dor wrote:Dragon here :twisted:



I can join your team if it's ok ?

Re: CONQUEROPOLY [VIRTUAL] [3/10 double]

PostPosted: Thu Dec 07, 2017 10:01 pm
by torres44cm
In pls

Team Just Us

torres44cm (Captain)
suzieq51

Re: CONQUEROPOLY [VIRTUAL] [5/10 double]

PostPosted: Sat Dec 09, 2017 7:55 am
by DJENRE
UPDATED! :arrow:

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Sat Dec 09, 2017 3:13 pm
by dragon dor
hjelp wrote:
dragon dor wrote:Dragon here :twisted:



I can join your team if it's ok ?

of course hold friend so we need name team i late your choose it ^^

Re: CONQUEROPOLY [VIRTUAL] [1/10 double]

PostPosted: Sat Dec 16, 2017 8:02 pm
by hjelp
dragon dor wrote:
hjelp wrote:
dragon dor wrote:Dragon here :twisted:



I can join your team if it's ok ?

of course hold friend so we need name team i late your choose it ^^


Merci

Team Name :

GONG

8-)

Re: CONQUEROPOLY [VIRTUAL] [7/10 double]

PostPosted: Tue Dec 19, 2017 12:08 pm
by DJENRE
UPDATED! :arrow:
Thanks

Re: MONOPOLY on CC => CONQUEROPOLY [VIRTUAL] [7/10 double]

PostPosted: Wed Dec 20, 2017 9:21 pm
by AtreidesHouse
Atreides Heros signing in, myself and Conquerhero

Re: MONOPOLY on CC => CONQUEROPOLY [VIRTUAL] [7/10 double]

PostPosted: Wed Dec 20, 2017 9:29 pm
by AtreidesHouse
And so it is known, Atreides will captain and Hero is the good looking one

Re: MONOPOLY on CC => CONQUEROPOLY [VIRTUAL] [7/10 double]

PostPosted: Sat Dec 23, 2017 12:28 pm
by King_Herpes
In please with demonfork