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50 Modern Maps (Mixed: 1v1 and 3-6 Singles) (103/136)

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50 Modern Maps (Mixed: 1v1 and 3-6 Singles) (103/136)

Postby WorldCup4James on Sat Jun 05, 2010 7:19 pm

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image


Font in Red (disregard red division font) indicate important changes from the original post.

50 Modern Maps:
From City to the Globe

PLEASE, WHEN JOINING, POST:
YOUR PREFERRED SETTINGS YOU WOULD LIKE TO APPLY TO EVERY KIND OF MAP
Freemiums, only one game slot will need to be kept open for this tournament. The tournament won't begin for a while, so no worries for now.
Tournament features multiple game modes (1v1 and 4-6 singles game)

The 50 Modern Maps Tournament will feature nearly every contemporary, world map on Conquer Club for all six inhabited continents. Upon joining as one of the 136 players, you will begin in a small map of your choice, such as NYC or San Marino, and advance, playing on larger and larger maps such as Asia or South America, until reaching the Global Finale. The tournament consists of 6 leagues, representing the continents. All leagues begin with 1 vs. 1 divisional play, with double elimination, meaning once you lose twice in divisional play, you are eliminated from the tournament. Each division will have 4 players.All 1 vs. 1 matchups will be decided by rank, with the highest ranked player playing the lowest ranked player.
If you manage to advance to the next stages, you will be playing 3-6 player singles games, eventually, with great skill, reaching the top-tier game, the Global Finale.
The more specific details (like how many players advance in each stage, or the size of the singles games) vary between leagues, so check out how the advancement works for the league you desire (the leagues are listed below in the spoilers)
The settings for each game shall be determined by the player with the higher rank. All ranks will be locked in when games are created.
Be sure that, when joining, you post your preferred settings that you would like to apply to every kind of map.
Each league offers different advantages: The North American and the European Leagues will be the toughest leagues, so experienced players aiming for a challenge should go for these leagues. However, more players will advance to the Global Finale from these leagues because there is stiffer competition.
In the beginning you must choose one of the divisions listed in italics in each of the six leagues below as your starting map. They can also be found italicized in each league. This will be your division. There are 34 divisions in all. You will play in the corresponding map (for example, if you are in the NYC division, you will play on the NYC map during divisional, 1 vs. 1 games).
Since there are 50 maps being used, it would be greatly appreciated if you tell people you know who play on less popular maps to join, because the popular maps could be taken right away, leaving less popular ones empty.

Here are the number of players who can advance to the Global Finale:
2 Players qualifying from Europe
1 Player qualifying from North America
2 Players qualifying from South America, Africa, Asia, or Oceania (player winning league finals from these continents play in a 4-player singles game)
1 "Wild" player qualifying from one of the six continents

52 players in Europe, 2 players go to finale= 1 player goes to finale for every 26 players.
28 Players in North America, 1 player go to finale= 1 player goes to finale for every 28 players.
56 Players in South America, Africa, Asia, 2 players go to finale= 1 player goes to finale for every 28 players.

--UNLESS SPECIFIED, ALL GAME SETTINGS OTHER THAN THE MAP SHALL BE CHOSEN BY THE PLAYER WITH THE HIGHER RATING. DIVISIONS WILL PLAY INDEPENDENTLY OF EACH OTHER, SO ONE DIVISION MAY BE FINISHED WITH 1V1 PLAY WHILE ANOTHER IS NOT. THIS ALSO APPLIES TO LEAGUES AS WELL--
Sorry, but no BETA maps!
show: North American League


show: South American League--FULL


show: European League

show: African League

show: Asian League

show: Oceanic League

Rest of World Qualification Championship

4 player singles game on either South America, Africa, Asia, Oceania (based on ranking); Manual Troop placement, escalating spoils, adjacent reinforcements, no fog of war, sequential turns.
Last 2 remaining advance to Global Finale, 3rd place enters 6th Player Battle.

The 6th Player Battle
3 player singles game (3rd place from Rest of World Qualification Championship, 3rd place from European Final, 2nd place from North American Final, played on any continent map (based on ranking)
Winner proceeds to Global Finale as the "6th player"


Global Finale

Host Map: Classic or World 2.1 (To be determined through voting), 6 Player Singles Game, Manual Troop Placement, Escalating Spoils, Adjacent Reinforcements, No fog of war, Sequential Turns.

Last 2 from European Final, winner of North American final, last 2 from Rest of Word Qualification Championship (featuring winners of South American, African, Asian, and Oceanic Finals). and winner of the "6th Player Battle".

Winner of the Global Finale is the winner of the tournament!

*These games do not have a set map: The player with the higher rank shall choose which map is to be used.

Note: I will need 5 reserves to take the place of any dropped-out players or ā€œdeadbeats.ā€ If needed, the reserves will be randomly selected to take the place of absent players.
Once the first, divisional games have been created, players will have 72 hours to join the games, or they shall be replaced by reserves for the rest of the tournament.

This is a pretty massive tournament, so any help will be greatly appreciated, just send me a P.M. If you have any questions also send me a P.M.

Thanks,
WorldCup4James
Last edited by WorldCup4James on Sat Jul 24, 2010 11:13 am, edited 209 times in total.
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Re: 50 Modern Maps of the World: From City to Globe

Postby tokle on Sun Jun 06, 2010 3:37 am

Sign me up for san marino, please.
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Re: 50 Modern Maps of the World: From City to Globe

Postby ViperOverLord on Sun Jun 06, 2010 7:07 am

In for Luxembourg.
High Score: #76 3053
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Re: 50 Modern Maps: From City to Globe (2/136)

Postby Leehar on Sun Jun 06, 2010 9:50 am

Africa it is, though I'm not such a fan of the egypt maps >_< (I actually think I like asia the most...hmm)

Anyway, if it's going to be a grand finale, on a huge map. Would World 2.1 be a better option?
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Re: 50 Modern Maps: From City to Globe (2/136)

Postby YoBFelip on Sun Jun 06, 2010 9:53 am

malta please
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Re: 50 Modern Maps: From City to Globe (5/136)

Postby WorldCup4James on Sun Jun 06, 2010 10:47 am

PLEASE VOTE FOR THE FINAL, HOST MAP:

VOTE FOR EITHER CLASSIC MAP, WITH 6 PLAYERS, OR WORLD 2.1, WITH 8 PLAYERS.

The advantages of World 2.1 are that more players can qualify from tougher leagues (namely Europe and North America), although it is a VERY complex and large map with something like 113 territories.
The advantage of Classic map is that it is the original map of Risk, not very complex, and all players know how to play on it (there are no tricky rules), but less people qualify.
Just post a reply, the map with the most votes will be used in the finale.
Currently, World 2.1 is set to be the host map.
Thanks,
WorldCup4James

This here is some justification for why I close all voting; we're playing on a Classic map:
http://www.conquerclub.com/game.php?game=4078967
This is after 8-12 months...how is that gonna end?
Last edited by WorldCup4James on Tue Jun 08, 2010 8:31 am, edited 1 time in total.
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Re: 50 Modern Maps: From City to Globe (5/136)

Postby ETROPAL on Sun Jun 06, 2010 11:28 am

haiti
http://chipv.freehostia.com/scoreboard. ... 1&st=Score

Puis,c'est trĆØs difficile pour moi d'essayĆ© de comprendre la langue de Shakespeare, alors parler moi pas ou parler moi en franƧais, la langue de moliĆØre.
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Re: 50 Modern Maps: From City to Globe (6/136)

Postby johnboss13 on Sun Jun 06, 2010 5:14 pm

japan please
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Re: 50 Modern Maps: From City to Globe (7/136)

Postby YUT on Sun Jun 06, 2010 9:00 pm

Yut Please: Greenland, no spoils, fog, chained.
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Re: 50 Modern Maps: From City to Globe (8/136)

Postby I_AM_BOGEY on Sun Jun 06, 2010 10:50 pm

bogey in please haiti :mrgreen:
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Re: 50 Modern Maps: From City to Globe (10/136)

Postby evilkingjay on Mon Jun 07, 2010 2:08 am

in plz Ireland
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Re: 50 Modern Maps: From City to Globe (11/136)

Postby m33 on Tue Jun 08, 2010 3:14 am

in plz eng
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Re: 50 Modern Maps: From City to Globe (11/136)

Postby GreenBaize on Tue Jun 08, 2010 4:07 am

In plz, Scotland :)
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Re: 50 Modern Maps: From City to Globe (11/136)

Postby stijn85 on Tue Jun 08, 2010 5:00 am

I'm in for the netherlands
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Re: 50 Modern Maps: From City to Globe (11/136)

Postby Jobiwan on Tue Jun 08, 2010 5:36 am

in plz, scotland
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Re: 50 Modern Maps: From City to Globe (11/136)

Postby stuart133 on Tue Jun 08, 2010 6:35 am

I might be a noob, but what the hell :P

England plz
Also as a Freemium player, how many slots will I need to hold open at the start of the tournament? I can't tell if it's 1 or 2.
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Re: 50 Modern Maps: From City to Globe (16/136)

Postby scottishleaf on Tue Jun 08, 2010 10:25 am

in please

Scotland
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Re: 50 Modern Maps: From City to Globe (16/136)

Postby Swordstealer22 on Tue Jun 08, 2010 10:34 am

in plz, don't care which map. happy t play any that still have open slots
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Re: 50 Modern Maps: From City to Globe (5/136)

Postby stuart133 on Tue Jun 08, 2010 11:22 am

WorldCup4James wrote:PLEASE VOTE FOR THE FINAL, HOST MAP:

VOTE FOR EITHER CLASSIC MAP, WITH 6 PLAYERS, OR WORLD 2.1, WITH 8 PLAYERS.

The advantages of World 2.1 are that more players can qualify from tougher leagues (namely Europe and North America), although it is a VERY complex and large map with something like 113 territories.
The advantage of Classic map is that it is the original map of Risk, not very complex, and all players know how to play on it (there are no tricky rules), but less people qualify.
Just post a reply, the map with the most votes will be used in the finale.
Currently, World 2.1 is set to be the host map.
Thanks,
WorldCup4James

This here is some justification for why I close all voting; we're playing on a Classic map:
http://www.conquerclub.com/game.php?game=4078967
This is after 8-12 months...how is that gonna end?


But now this is unfair for those in the European and American leagues. There are more players in these leagues and still only 1 will get through. I am not complaining per se, but that is one game out of many on World 2.1. I personally think that 2.1 would be better in terms of both gameplay and fairness. On the other hand I have played a lot of RL risk so I am better on classic. Just thought I would add my thoughts to this.

Stuart
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Re: 50 Modern Maps: From City to Globe (18/136)

Postby WorldCup4James on Tue Jun 08, 2010 12:00 pm

I will still keep it 8 players, just on the Classic map. Thanks for putting in input, im hoping other people comment.
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Re: 50 Modern Maps: From City to Globe (18/136)

Postby stuart133 on Tue Jun 08, 2010 12:17 pm

Ahh, cool. Even though I am unlikely to get that far, I reckon that match will be pretty epic.
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Current Voting Status

Postby WorldCup4James on Tue Jun 08, 2010 12:42 pm

CURRENT VOTING STATUS as of June 9, 1:17 P.M. US Eastern Time:

Votes in favor of Classic: 8

Votes in favor of World 2.1: 6
Last edited by WorldCup4James on Wed Jun 09, 2010 12:16 pm, edited 10 times in total.
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Re: 50 Modern Maps: From City to Globe (18/136)

Postby evilkingjay on Tue Jun 08, 2010 12:50 pm

Just got the message...was going to vote for classic.
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Re: 50 Modern Maps: From City to Globe (18/136)

Postby montyghan on Tue Jun 08, 2010 6:49 pm

madagascar pls
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Re: 50 Modern Maps: From City to Globe (19/136)

Postby TODRICH on Tue Jun 08, 2010 8:04 pm

In England
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