Conquer Club

Battleship [abandoned]

Tournaments that are no longer happening

Moderator: Tournament Directors

Forum rules
Please read the Community Guidelines before posting.

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby BiggsHancock on Thu Jun 30, 2011 5:03 pm

Team Captains nominate a team member (may be the Captains themselves) to play more than one pair of games per salvo in order to make up deficiencies. If a team drops to two players they must play two pairs each per salvo. If any team drops to one player then that remaining player will be forced to play all four pairs of games per salvo (Premium only). In the event that all four members of a team drop out, their opponents get a by to the next round.

Biggs
User avatar
Sergeant 1st Class BiggsHancock
 
Posts: 85
Joined: Sun Apr 27, 2008 3:18 am
Location: Berlin on the Classic Map

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Thu Jun 30, 2011 6:35 pm

So, no more replacements then? Just play 'til someone wins or a whole team drops out? lol I guess that could work.

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MoB Deadly on Thu Jul 07, 2011 10:45 pm

post in the thread about needing immediate players, thats how i joined :-/
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Fri Jul 08, 2011 1:23 pm

I've done that quite a few times, including this last time. No one was interested. I guess I could give it one more shot.

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Wed Jul 13, 2011 12:41 pm

In an effort to get this going again and speed up the tournament, I am proposing the following changes.

  • I will do my best to find replacement players for those that drop out, however the tournament will not be hindered by them. Teammates of said players will compensate by playing extra games. Should an entire team drop out, they will forfeit their round. Teams are free to find their own replacement players, as well.
  • Each attack/defense combination will be a single game for 2-4 (up for debate) board locations, rather than a single location. Whoever wins the game wins all corresponding locations.
Hopefully, this will better explain the second point.

Old: MoB Deadly (d5) vs. arno30
New: MoB Deadly (d5, f8, a2) vs. arno30

With the new way, whoever wins that single game wins at all 3 board locations.

What do you guys think? I really want to finish this tournament. I don't like the idea of letting it slip.

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby Faro on Wed Jul 13, 2011 12:47 pm

ok with me.

And what happen if two teams kill the last boat on the same salvo? I would suggest that we can check out the number of battle win in total.
User avatar
Major Faro
 
Posts: 363
Joined: Sun Oct 19, 2008 3:31 pm

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MoB Deadly on Wed Jul 13, 2011 12:53 pm

I like that idea
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby Darin44 on Wed Jul 13, 2011 1:00 pm

ok with me
User avatar
Sergeant 1st Class Darin44
Tournament Director
Tournament Director
 
Posts: 5982
Joined: Sun Dec 23, 2007 11:21 pm
Location: Coos Bay, Oregon
22

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby Steve The Mighty on Wed Jul 13, 2011 1:15 pm

whatever it takes - go for it
Private 1st Class Steve The Mighty
 
Posts: 514
Joined: Sun Jun 22, 2008 9:28 am
Location: South Wales

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Wed Jul 13, 2011 1:19 pm

Faro wrote:And what happen if two teams kill the last boat on the same salvo? I would suggest that we can check out the number of battle win in total.

I would say two things. The board locations would be treated in the order listed. So, whoever won on the earliest board location would win the match. For example let's say team 1 wins (a1, b5, i9) and team 2 wins (b6, h3, d7), both of which sink the last ship of the other team. But let's say h3 was the last ship location for team 2 and i9 was the last ship location for team 1. In this case team 2 would win, because their final location was earlier in the list (position 2 vs. position 3). If both teams win at the same list position, I would suggest a quads game between the two teams.

Or we could just go with the quads game as the only tie breaker. :)


I'm also not opposed to total battle wins. I've been keeping track, so that's an easy thing to check.

MGB

[edit]I've decided I like total battle wins. :) If there is still a tie, we'll do a quads game.[/edit]
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby kgbpizza on Wed Jul 13, 2011 1:25 pm

sounds good to me.
Captain kgbpizza
 
Posts: 135
Joined: Tue Dec 02, 2008 12:32 pm

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Wed Jul 13, 2011 1:39 pm

Okay... so to recap the changes that start now. :)

Players that drop out will not hinder the tournament. Teams are free to find their own replacements and should let me know should they do so. If I have the time, I will try to find replacements, as well. Captains will decide who plays the missing player's games.

Battles will now be for 3 board locations. The winner of the battle will win at all 3 board locations.

In the event that two teams sink their opponent's last ship in the same salvo, the tiebreaker will be the total number of battles won by each team, followed by a single quads game on the same map and settings if there is still a tie.

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby danfrank on Wed Jul 13, 2011 1:47 pm

well being an entertainment contributor , i understand why u would not want to let it go.. as these are just games to me.. I mean i think i swept 2 lost 2 and split 2 if you see my point.. Not much interaction between teammates etc.. But that does not mean i do not want to see this through.. I have no idea what i am looking at when i see the charts , have no idea if my team is even in the lead.. i do know that this is moving painfully slow and can understand why people are dropping out.. I have other commitments here on CC and have no reason to leave..


My thoughts on how to speed this up is simple .. A battleship board has 100 spots to aim for.. thats alot of games especially if you have defeated attacks.. so keeping it simple stupid is the best approach... Win a game in the 7th or by the 7th round and you get 2 shots win after the 7th round you get 1 lose and you have no shots.. Either way i will keep joinging as invited or pmed to do so :lol:
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Wed Jul 13, 2011 2:01 pm

lol Thanks for the input, danfrank. :)

With these new changes, we will be aiming at 12 board locations per salvo, which should increase the speed of the tournament significantly. :)

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby GeneralJestix on Wed Jul 13, 2011 2:11 pm

Why not just send out more games.
User avatar
Lieutenant GeneralJestix
 
Posts: 268
Joined: Sat Feb 07, 2009 5:15 pm

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby amazzony on Wed Jul 13, 2011 2:50 pm

I like the changes proposed by MGB, I accept them in the name of my whole team :D
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)
"amazzony is a beast" (Woodruff)
User avatar
Lieutenant amazzony
 
Posts: 10406
Joined: Tue Nov 14, 2006 12:58 pm

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Wed Jul 13, 2011 3:49 pm

GeneralJestix wrote:Why not just send out more games.

It's extremely tedious to setup that many games, and we'd still have to wait for all of them to complete. This way, we only have to wait for one game to get the result for three locations. Obviously, this places a lot more importance on winning your games, but is that a bad thing? :) I don't think so.

FYI for everyone... Robespierre__ will be replacing moshu.

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Wed Jul 13, 2011 4:09 pm

Okay, the last two games for Salvo 12 are being played. I'll get the boards updated soon and get started on Salvo 13.

If anyone else has objections to the format changes, they need to speak up now. ;)

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby Faro on Fri Jul 15, 2011 12:17 pm

Yes for once I had a good idea :)
User avatar
Major Faro
 
Posts: 363
Joined: Sun Oct 19, 2008 3:31 pm

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby uckuki on Fri Jul 15, 2011 5:09 pm

I'm ok with any solution that will speed
things up; otherwise, we might never finish
this thing.
User avatar
Major uckuki
 
Posts: 2676
Joined: Sun Oct 04, 2009 1:43 am
Location: California
42

Re: Battleship [Round 1 - Salvos 11 & 12]

Postby MrGlassB on Fri Jul 15, 2011 10:15 pm

uckuki wrote:I'm ok with any solution that will speed
things up; otherwise, we might never finish
this thing.

Yes, that was my thought as well, especially with the rate people were dropping out. :) Hopefully, this will help.

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvo 13]

Postby MrGlassB on Fri Jul 22, 2011 12:37 pm

Okay, the last two games finished, and I updated the boards.

Begin Round 1 Salvo 13

I am quoting the new rules below as a reminder.

MrGlassB wrote:Players that drop out will not hinder the tournament. Teams are free to find their own replacements and should let me know should they do so. If I have the time, I will try to find replacements, as well. Captains will decide who plays the missing player's games.

Battles will now be for 3 board locations. The winner of the battle will win at all 3 board locations.

In the event that two teams sink their opponent's last ship in the same salvo, the tiebreaker will be the total number of battles won by each team, followed by a single quads game on the same map and settings if there is still a tie.

The biggest change affecting the beginning of a salvo will be that captains need to list 3 board locations for each player attack. That's a total of 12 locations per salvo - 3 for each of 4 teammates.

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvo 13]

Postby amazzony on Fri Jul 22, 2011 2:20 pm

Did I understand correctly?

amazzony E2, D2, A7
paulgamelb F3, B5, A10
RedBaron0 G2, E8, F10
arno30 A4, F6, B8
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)
"amazzony is a beast" (Woodruff)
User avatar
Lieutenant amazzony
 
Posts: 10406
Joined: Tue Nov 14, 2006 12:58 pm

Re: Battleship [Round 1 - Salvo 13]

Postby MrGlassB on Fri Jul 22, 2011 2:34 pm

Yep, that's perfect! :) Thanks!

MGB
User avatar
Lieutenant MrGlassB
 
Posts: 1498
Joined: Sat Dec 12, 2009 1:26 am
Location: Chicago, IL

Re: Battleship [Round 1 - Salvo 13]

Postby GeneralJestix on Fri Jul 22, 2011 4:10 pm

Robespierre__ J6 J8 J10
Darin44 H10 F10 D10
Faro i4 H7 G8
GeneralJestix A5 D6 F6

I guess thats how its done, we will also defend in this order as well if that makes things easier for you.
User avatar
Lieutenant GeneralJestix
 
Posts: 268
Joined: Sat Feb 07, 2009 5:15 pm

PreviousNext

Return to Abandoned

Who is online

Users browsing this forum: No registered users