Looks like 53-22 for Traf. As I forecasted, it was not really hard task to reach 67% wins when you play 3 of 5 home maps and when your opposition are mostly average skilled players (whoever wanted to sign-up) where winning with 4-1 or 5-0 score is not really a hard task.
The highly skilled players (speaking In terms of rank, Brigadiers and above, which are theflycassanova and me) both did beat Traf. There is also general rank Gematria74, but he/she is anyway not a 1v1 or poly player by experience (less than 50% of his/her lifetime games are 1v1, poly and teams combined, whereas for theflycassanova and me that ratio is bigger than 50%).
That said, congrats to Traf for winning the tournament on a basis of kicking average skilled players with 4-1 or 5-0 scores, which I had predicted will occur.
I support and praise this idea of calling the community to play against conqueror, and I admire the willingness to play 75 games at a time, which was not even needed I think, as nobody would object if Traf played each opponent one after another.
However, as I strive for excellency especially when it comes to conqueror, I am not happy that scoring system favorized beating the average ranked players 4-1 or 5-0 on maps that they (mostly) dont know how to play, but at the same time it was not favored approach of beating all the 15 players head-to-head, which could even be achieved over more rounds. for instance, if someone beats Traf in round 1 then only these players play more rounds until either that player reaches margin of 2 wins (0-2, 1-3, 2-4 etc) or Traf reaches margin of 1 win (2-1, 3-2, 4-3 etc). on this way, all players would have power of winning this tournament in their own hands, rather than relying on whether Traf will beat average ranked players with 5-0 or 3-2.