Keefie wrote:Mad777 wrote:It depends how quick the games gets played, but looking at the format it will few months.
MONTHS - No wonder folk are dropping out
imho you need to seriously look at the format of this one. Needing a 3 game winning margin could see some horrendously long matches that extend the tournament massively. I can easily see the potential for matches to go on for ages and scores of 20-17 etc being very likely. That combined with the games being drip fed could see one round taking months !!!!!
This is dragging on WAY to long mate.
To answer you first statement
"MONTHS - No wonder folk are dropping out" I want to remind everyone this event is combining 85 tournaments that run separatly from each other, as you may have seen throughout your career at CC there is single tournament lasting for more than a year if not 2 years and less complex as this Madness, In almost 13 months I have run and completed 48 tournaments, 38 remain with a 1/3 being with the semi & final stage, I expect those to last 2 months and we will be down to perhaps 20 remaining tournament this summer, by then possibly another 1/3 should be playing finals which should put us in Fall to have only few ongoing and able to crown the winning team and the winning individual player after 85 tournaments total...All Leaders were made aware at the registration time about the magnitude of it and I expected players drop and this was the reason I ask for the roster to be large enough to prevent game overloading issue
Now to come back with this Golf tournament I understand your concern and I agree to put a threshold of "9", meaning hole is win as soon as gap of 3 is reached or when the first player reach 9 wins, I hope this is making you less affraid of the lenght.
I'm trying to anticipate game creation as much as possible, I'm actually down to "only" 40 tournament that I run simultaneously and 11 Auto Tournament that I manage from a further position (I should add #12 this month

)
Anything I can do for you all I will to make it running faster
