Yeah, I would tend to agree with those comments.
I used to like the idea of total randomization, but I've learned through bitter experience that it produces a lot of very boring games. Nowadays I believe in some, carefully guided, randomization.
For 1v1, total randomization is still okay. For multiplayer format, it is not. 8-player no spoils terminator will almost always turn into a tiresome stacking game.
On most maps, spoils in multiplayer games should be in line with what people play: 50% escalating, 25% flat rate, 15% nuclear, 5% no spoils and 5% zombie. But there are maps where that is not true. Maps with heavy bonus structures -- Conquer Rome, Rorke's Drift, CIty Mogul, Baltic Crusades, King's Court, etc. -- can be interesting with no spoils or nukes. But then you have to choose those maps and can't use random map. For random map, only lots of escalating produces mostly happy players, at least 50% and possibly more.
if you decide to do this again, talk to me...