Random 666 II [Winner: westbo]
Posted: Sat Mar 18, 2017 4:18 pm
Tournament Title: Random 666 II
Tournament Type: Standard
Players: 18
Who can play?: Premiums only please
How to join: Post here that you want in
Game Load: 6
TL;DR tournament summary: 6 stages, of 6 games with 6 players each. each stage has random settings, all maps random.
Live Scoring Link: http://tiny.cc/Random666II
*all scoring is subject to review
*tie breakers will be reviewed, order on the scoring page is typically accurate but is not final.
Random 666 was the first tournament I ever ran, here is the sequel with a slight twist to help with the flow of the tournament.
This tournament will have 6 stages, each stage will have 6 games with 1 of the following settings chosen at random. Once a setting is used, it will not be used again. By the end of the tournament, all 6 of the following settings will have been used for 1 of the stages.
A- All Games Flat Rate, Sunny
B- All Games Flat Rate, Fog
C- All Games Nukes, Sunny
D- All Games Nukes, Fog
E- All Games Escalating, Sunny
F- All Games Escalating, Fog
Global Settings:
6 player, 30 rounds, standard, random maps
Tournament Scoring:
Win = 1 point
Tournament Tie Breakers
1.Most Kills
2.Most First Kills
3.Least First Deaths (First player eliminated in each game, however that happens)
4.Lowest average rounds per win
5.Fastest win (lowest amount of rounds)
6.Coin Flip (If more than 2 players are ever tied, a game with same settings will be created for those players, very unlikely)
*Tie Breakers modified slightly 3-22-17 (before start of tournament)
This tournament will be start with 18 players, scores will reset every 2 stages, and the bottom 6 players will be eliminated after stage 2, and stage 4.
All games will be completely random matchups, an attempt will be made to load balance, but random is random.
Tournament Type: Standard
Players: 18
Who can play?: Premiums only please
How to join: Post here that you want in
Game Load: 6
TL;DR tournament summary: 6 stages, of 6 games with 6 players each. each stage has random settings, all maps random.
Live Scoring Link: http://tiny.cc/Random666II
*all scoring is subject to review
*tie breakers will be reviewed, order on the scoring page is typically accurate but is not final.
Random 666 was the first tournament I ever ran, here is the sequel with a slight twist to help with the flow of the tournament.
This tournament will have 6 stages, each stage will have 6 games with 1 of the following settings chosen at random. Once a setting is used, it will not be used again. By the end of the tournament, all 6 of the following settings will have been used for 1 of the stages.
A- All Games Flat Rate, Sunny
B- All Games Flat Rate, Fog
C- All Games Nukes, Sunny
D- All Games Nukes, Fog
E- All Games Escalating, Sunny
F- All Games Escalating, Fog
Global Settings:
6 player, 30 rounds, standard, random maps
Tournament Scoring:
Win = 1 point
Tournament Tie Breakers
1.Most Kills
2.Most First Kills
3.Least First Deaths (First player eliminated in each game, however that happens)
4.Lowest average rounds per win
5.Fastest win (lowest amount of rounds)
6.Coin Flip (If more than 2 players are ever tied, a game with same settings will be created for those players, very unlikely)
*Tie Breakers modified slightly 3-22-17 (before start of tournament)
This tournament will be start with 18 players, scores will reset every 2 stages, and the bottom 6 players will be eliminated after stage 2, and stage 4.
All games will be completely random matchups, an attempt will be made to load balance, but random is random.