Control the Dice [winner=tokle]
Posted: Sat Jun 26, 2010 5:15 pm
edit: mc29. I will be finishing this tournament
OPEN FOR ALL
ONLY 1 GAME PER MOVE
REMINDER (November 09 2012)
THERE WILL BE NOT ANY NEW SETTINGS ADDED THEN THOSE
THAT WERE DETERMINED AT START:
nuclear, flat, escalating or no spoils
fog, on or off
manual or auto deployment
standard/terminator/assassin
freestyle/sequential
chain/adjacent/unlimited forts
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CHANGE (October 23 2011):
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CHANGE (September 17 2011)
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PERFECT EXAMPLE
TIEBREAKER
-more wins
-new random game with random settings
FINAL NOTES
-I reserve the right to deny entry
-have fun!
OPEN FOR ALL
ONLY 1 GAME PER MOVE
REMINDER (November 09 2012)
THERE WILL BE NOT ANY NEW SETTINGS ADDED THEN THOSE
THAT WERE DETERMINED AT START:
nuclear, flat, escalating or no spoils
fog, on or off
manual or auto deployment
standard/terminator/assassin
freestyle/sequential
chain/adjacent/unlimited forts
-------------------------------------------------------------------------------------------
CHANGE (October 23 2011):
Since there is a round limit available I will use 30 round limit.
Still you have to win/kill in term before limit is in affect
to receive points.
The only difference is the winner will still choose
map & settings for next move.
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CHANGE (September 17 2011)
I am no more replacing missing players so I am adjusting scoring
terminator=point per kill
standard=(x-1) points
assassin=(x-1) points
x=number of players
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Random map only gives the possession of the dice
so the winner will roll from random map (or to be exact from 0).
So if you 'roll' 6 you would get AOR 2.
Winner of aor2 will 'roll' lets say 3
so next map will be ACW.
Random map is included in scoring.
PERFECT EXAMPLE
poguemahone wrote:Benga,
I won Move 1 in the Yellow Group, Game 7353040
I roll 4, or Age of Merchants map. I would like Terminator, Sequential, Automatic, Escalating, Chained, and Sunny please. Thanks.
poguemahone
TIEBREAKER
-more wins
-new random game with random settings
FINAL NOTES
-I reserve the right to deny entry
-have fun!