by Teflon Kris on Tue Sep 22, 2015 6:41 pm
Oil Baron III: Crayons of Mass Destruction II Congratulations to the winner Tin Trumpet . Short Terminator Series You are George Bush the Third (and, with the middle initials WWW, also known as 'Dubya Dubya Dubya'), direct decendant, successful Oil Baron and President of the USA (thanks to your first and second campaigns). Economic indicators remain healthy for an extended period. However, after a time, your chief 'adviser' again summons you to the Pentagon War Room where you discover that not only have your Zionist corporations failed to gain a strong grip on Irakstani oil, but that new sources of terror, possessing yet more Crayons of Mass Destruction, have emerged in the region. You agree straight away to continue the Holy Crusade, to repeat your previous strategic feats as Commander-in-Chief, and, after consulting the confusing screens of information in the top secret 'back' war room, you return to the more simplified control interface in your home office. Your adviser leaves you to plan out your war strategy: "Don't forget boss, you are Dubya Dubya Dubya, the Lord's Messenger. If the Lord tells you to nuke em then do it." He extends his right arm in the air with a straightened hand, the secret salute of The Chosen, "God Bless America and The Holy Land!" [color=#000040]Tournament Format show
Initial Stage In Phase I, 2 players will be split into 4 groups of 5 competitors, with 2 terminator battles. The winning competitor will score 2 points. All players will also score 1 point for each termination. The top 2 competitors* from each group will progress to the next round. Third-placed competitors* will undertake a 1 v 1 tie-break play-off to determine who progresses.Second Stage In Phase II, 2 groups of 5 competitors will undertake 2 terminator battles. Points scoring will be as above (points are reset to 0). The top 2 competitors* from each group will progress to the next round. Third-placed competitors* will undertake a 1 v 1 tie-break play-off to determine who progresses.* If necessary competitors will also be compared on the number of terminations, then number of rounds survived in the phase in question. If this does not prove to determine qualifying competitors then a tie-break battle will occur. Final Stage In the Final Phase, 5 competitors will undertake 3 terminator battles. Points scoring will be as above (points are reset to 0). The competitor with most points will be declared the Winner. In the event of competitors finishing with equal points, a tie-break battle will be played.
Settings show
Settings will be terminator, automatic, nuclear, adjacent, fog, trench and have a 20-round limit.
Competitor Requirements show
There will be 16 competitors. Competitors must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Premiums only. Competitors will have 24 hours to join their battles from when the joining invite is sent. Failure to do so will result in a reserve being sought (harsh, I know).
Group Allocation show
Competitors will be allocated groups according to random.org for the first stage.
Reserves show
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. For the first stage, reserves will be drawn from the reserve list. In the second stage & final stage, reserves will be drawn from competitors eliminated from the previous stage (initially to the competitor finishing 4th in the group from which the missing player came (in the case of play-offs), or from the first losing play-off competitor to respond (in the case of a group stage), then from the first competitor finishing in 3rd or 4th place to respond, then from the first of any knocked-out competitor to respond).
Missing Turns show
If a player misses a turn then he cannot score any points in the game in question. If a player deadbeats at any stage then he will be ejected from the tournament.
Partnerships / Regular opponents show
Competitors must inform the tournament organiser if they have a regular partner or opponent that is also featuring in the tournament. The organizer can then ensure these competitors do not play together to avoid any potential claims of foul play by other players. If reports of suspected foul play are made and the competitors in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.
First Turn Fog of War Courtesy Rule show
Where fog of war is present, the competitor who goes first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and who from. Failure to do either will mean the competitor in question is unable to score any points in the game.
Some of the other Tournaments by Teflon Kris show
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Teflonic Tournament Series Index show: Teflonic Tournament Series Index
ALLIANCE SERIES INDEX EVOLVING STORYLINE SERIES INDEX NATIONALITY-BASED SERIES INDEX SHORT TERMINATOR SERIES INDEX 1 v 1 CHAMPION SERIES INDEX SPECIAL AGENT SERIES INDEX WORLD FOOTBALL SERIES INDEX BETA MAPS CHAMPION SERIES INDEX TRAINEE TRIPLES SERIES INDEX ST PATRICK'S DAY SERIES INDEX ATP TOUR SERIES INDEX SPEED TOURNAMENT INDEX (Shows All Community-Run Speed Tournaments)
Tournaments Coming Soon show
Last edited by
Teflon Kris on Sat Nov 28, 2015 6:29 am, edited 18 times in total.