Moderator: Tournament Directors
Captn B wrote:Do you have a working Leaderboard to show us how we're doing so far? Just curious.
Thanks for doing these cool tournaments.
Oneyed wrote:I would like to ask players if bonuses, connections are clear and if you like the new bonus system?
thanks
Oneyed
PS: sorry for off post, Dukasaur.
Oneyed wrote:I would like to ask players if bonuses, connections are clear and if you like the new bonus system?
Captn B wrote:First time I've played this map, so no familiar with the old bonus system.
Captn B wrote:But I do like most aspects of the map! The bonuses and connections were not clear to me at the first and I had to read and re-read the legends many times. But now that I've gotten the hang of it, I enjoy the added strategy requirement of figuring out how to get to where I want to be and how to break the other guy.
Captn B wrote:One aspect that I do not care for or respect, tho I understand why it may have been done in trying to represent the real life situation, is the negative bonus.
If a player is doing very well by taking the other guy's terts, then why should he be penalized for doing well?
To kill the opponent, you must take his cities. So to have a -2 or a -4(! -- VERY harsh!) seems counter productive and extends the game unnecessarily (since +2 here and -2 there cancel each other out and thus for conquering more terts, you are penalized and get less reward -- very un-user friendly!). Perhaps -1s for being in and owning too much of the other country could work, but -2 and -4 are simply too large of a deterrent for entering the other country!
just two regions have this negative ability. but holding them also brings +2 autodeploy and bonus for holding 4 towns. I do not think negative bonus could be hindering in eliminating opponent.Captn B wrote:Otherwise, I enjoy the map.
Thanks,
CB
Oneyed wrote:just two regions have this negative ability. but holding them also brings +2 autodeploy and bonus for holding 4 towns. I do not think negative bonus could be hindering in eliminating opponent.
Captn B wrote:Oneyed wrote:just two regions have this negative ability. but holding them also brings +2 autodeploy and bonus for holding 4 towns. I do not think negative bonus could be hindering in eliminating opponent.
In one of my games, I owned both capitals or whatever the criteria was that precipitated the penalty. And because I conquered those territories, I got penalized. My positive bonus was neutralized. And it delayed the game and my progress unnecessarily. Thankfully, one of the nuke cards took me off one of the capitals, so I was able to continue. But once you own both caps, then you cannot intentionally lose them (esp if your opponent recognizes that they are harming you). It could easily cause a reversal of the whole game.
If you assert that there is no effect in having the negative bonus, then why have it?
Also, perhaps a somewhat darker country outline, specifically between Czech and Slovakia, would be helpful. I missed that distinction for a few turns at the first. Others may too.
Captn B wrote:And one more "last thing" (lol), at times, the Map tab shows that someone may be in line to receive a +2 (praha and towns), but on the Overview the amount of deploy, and on the turn, there is no additional bonus given. Perhaps I simply don't understand something here?
Dukasaur wrote:If I may interject, I think the idea is realism. Since the country is breaking up at the time being simulated, a leader could not be popular in both sides. A rising star politically would have to focus on either being Czech or being Slovak. Even if he had been popular in both sides earlier, he couldn't "sit on the fence" during the divorce and expect to keep his seat.
Oneyed wrote:Dukasaur is right about negative bonus. it is based on history, the map is about dividing the common state of Czechs and Slovaks - Czecho Slovak Federal Republic. the goverments of Czech republic and Slovak republic one year divided common state (army, debt, gold reserves and so on) and on January 1st 1993 it took effect.
I try to have accuracy on my maps as is possible. and for me is accuracy more important as gameplay (to the time when accuracy does not totally break gameplay of course).
Captn B wrote:One aspect that I do not care for or respect, tho I understand why it may have been done in trying to represent the real life situation, is the negative bonus.
Dukasaur wrote:Captn B wrote:Also, perhaps a somewhat darker country outline, specifically between Czech and Slovakia, would be helpful. I missed that distinction for a few turns at the first. Others may too.
Agreed.
Oneyed wrote:about showing bonus, you mean that it looks that somebody could have more troops (for bonus capital+towns) but he does not receive it?
Dukasaur wrote:As of April 6th, scores have been collected for all 1v1 games (Games 1 through 4)
Link to the scoring spreadsheet
Games 9 and 10 will be out shortly.
Dukasaur wrote:callmenorcal wrote:If you still need players im in
Thank you... second reserve for now.
b00060 wrote:Ill be a reserve
Dukasaur wrote:b00060 wrote:Ill be a reserve
Thanks, b00!
Users browsing this forum: No registered users