Bracketology - Discworld [Winner: gubarretto]
Posted: Tue Aug 26, 2014 12:30 pm
Hi folks, this series continues with the next map in line...Enjoy!
Click here for details (General thread): http://www.conquerclub.com/forum/viewtopic.php?f=89&t=202207.
Special announcement below is officially posted in the General thread
I'm looking for at least 32 players (depends how fast we get full, I want to let enough time for player to register himself), the registration desk should stay open no longer than 2 weeks in order to reach this mark. PREMIUM only since there is risk to play Polymorph game aren't open for FREEMIUM! Refer to the above links on how I will proceed for player failing to join, thanks in advance for your understandings.
Now lets talk about the format and the settings;
The format is simple, play a bracket tournament style on a 1vs1 from 1st Round to the Final game, like its says in the general thread (click the link above) I select maps from the oldest became "LIVE" in CC, so for this Challenge of a long series the map will be:
Discworld - Released April 25th 2006
Based on a comic-fantasy series of novels by Terry Pratchett, this Discworld map lacks some of the notable fantasy cliches popularly associated with series, though undoubtedly fans of the series still may enjoy playing on a familiarly themed map.
Straightforward, easy to read, and composed of no-frills game play, the "flat" graphic feel of the map mimics the "flat world" central to the series.
Fact(s):
--> 43 is the amount of territories.
--> 27,184, this number represent the amount of game played with this map at the creation of this tournament.
Settings:
Each category below will show you what settings to be pick by random.org, this draw to be run at the beginning of each round during this tournament, meaning than every round will play different settings
<<To be declare the best player and receive the medal, you will have to let your fear at the locker room>>
Game Type:
1 - Standard "1"
2 - Polymorphic 2
3 - Polymorphic 3
4 - Polymorphic 4
Initial Troops:
1 - Automatic
2 - Manual
Play Order:
1 - Sequential
2 - Freestyle (apply to standard setting only, Poly game doesn't offer Freestyle mode)
Spoils:
1 - Escalating
2 - Flat Rate
3 - Nuclear
4 - Zombie
5 - No Spoil
Reinforcements:
1 - Chained
2 - Adjacent
3 - Unlimited
4 - Parachute
5 - None
Special Gameplay Fog:
1 - Sunny
2 - Foggy
Special Gameplay Trench:
1 - No Trench
2 - Trench
1st Round (R32) settings are: Poly (4) - Automatic - Sequential - No Spoil - Unlimited - Foggy - No Trench.
2nd Round (R16) settings are: Poly (2) - Manual - Sequential - Flat Rate - No Reinforcement - Sunny - No Trench.
3rd Round: Standard - Automatic - Freestyle - Escalating - Adjacent - Sunny - No Trench.
Semi-Final settings are: Poly (2) - Automatic - Sequential - No Spoil - Parachute - Foggy - Trench.
Final settings are: Standard - Automatic - Sequential - Zombie - Unlimited - Foggy - No Trench.
Players List
Bracket (http://www.challonge.com)
Click here for details (General thread): http://www.conquerclub.com/forum/viewtopic.php?f=89&t=202207.
Special announcement below is officially posted in the General thread
mcshanester29 wrote:General Achievement medal has been approved for each player who wins 10 Challenges
I'm looking for at least 32 players (depends how fast we get full, I want to let enough time for player to register himself), the registration desk should stay open no longer than 2 weeks in order to reach this mark. PREMIUM only since there is risk to play Polymorph game aren't open for FREEMIUM! Refer to the above links on how I will proceed for player failing to join, thanks in advance for your understandings.
Now lets talk about the format and the settings;
The format is simple, play a bracket tournament style on a 1vs1 from 1st Round to the Final game, like its says in the general thread (click the link above) I select maps from the oldest became "LIVE" in CC, so for this Challenge of a long series the map will be:
Discworld - Released April 25th 2006
Based on a comic-fantasy series of novels by Terry Pratchett, this Discworld map lacks some of the notable fantasy cliches popularly associated with series, though undoubtedly fans of the series still may enjoy playing on a familiarly themed map.
Straightforward, easy to read, and composed of no-frills game play, the "flat" graphic feel of the map mimics the "flat world" central to the series.
Fact(s):
--> 43 is the amount of territories.
--> 27,184, this number represent the amount of game played with this map at the creation of this tournament.
Settings:
Each category below will show you what settings to be pick by random.org, this draw to be run at the beginning of each round during this tournament, meaning than every round will play different settings
<<To be declare the best player and receive the medal, you will have to let your fear at the locker room>>
Game Type:
1 - Standard "1"
2 - Polymorphic 2
3 - Polymorphic 3
4 - Polymorphic 4
Initial Troops:
1 - Automatic
2 - Manual
Play Order:
1 - Sequential
2 - Freestyle (apply to standard setting only, Poly game doesn't offer Freestyle mode)
Spoils:
1 - Escalating
2 - Flat Rate
3 - Nuclear
4 - Zombie
5 - No Spoil
Reinforcements:
1 - Chained
2 - Adjacent
3 - Unlimited
4 - Parachute
5 - None
Special Gameplay Fog:
1 - Sunny
2 - Foggy
Special Gameplay Trench:
1 - No Trench
2 - Trench
1st Round (R32) settings are: Poly (4) - Automatic - Sequential - No Spoil - Unlimited - Foggy - No Trench.
2nd Round (R16) settings are: Poly (2) - Manual - Sequential - Flat Rate - No Reinforcement - Sunny - No Trench.
3rd Round: Standard - Automatic - Freestyle - Escalating - Adjacent - Sunny - No Trench.
Semi-Final settings are: Poly (2) - Automatic - Sequential - No Spoil - Parachute - Foggy - Trench.
Final settings are: Standard - Automatic - Sequential - Zombie - Unlimited - Foggy - No Trench.
Players List
Bracket (http://www.challonge.com)