DKs CSFR series 01 - Tábor [Winner=Geko]
Posted: Sat Sep 21, 2013 5:10 pm
Today I begin a new series based on my original homeland -- Czechoslovakia -- and Oneyed's excellent map of it.
Each of the 25 tournaments in this series will celebrate some aspect of a different town or city on the map. To avoid favouritism, I have randomized the order of the towns. For more information on this series visit the DKs CSFR Frag series Infocentre.
This first tournament is based on Tábor. The unique aspect of Tábor is the system of tunnels under the city, dating back 500 years or more.
The tunnels aided local defenders in quickly and safely moving reinforcements from one part of town to another. In conjunction with the walls and strongpoints, it was a tactician's dream. Although mainly of medieval origin, the tunnels have been used as recently as WWII. This ability to move troops rapidly and safely suggests the Unlimited reinforcements feature, so all games in this tourney will be Unlimited.
Other settings: All games will be Sequential, Automatic, 24-hour, 30-turn limit.
Spoils, Game Type, Fog/No Fog, and Trench/No Trench will vary. Please see the Phase spoilers below for specific details.
Thirty players will be needed for this tournament. When signing up, please indicate your preferred Spoils, Fog status, and Trench Status. You may also choose "no preference" in any or all of these categories.
Each game win in the first two phases score 3 points.
The Phase 3 games will score 1 point per kill plus 2 extra points for winning a game.
Each Phase 4 game will score 7 points.
The player with the most points wins.
Link to the scoring spreadsheet
Each of the 25 tournaments in this series will celebrate some aspect of a different town or city on the map. To avoid favouritism, I have randomized the order of the towns. For more information on this series visit the DKs CSFR Frag series Infocentre.
This first tournament is based on Tábor. The unique aspect of Tábor is the system of tunnels under the city, dating back 500 years or more.
The tunnels aided local defenders in quickly and safely moving reinforcements from one part of town to another. In conjunction with the walls and strongpoints, it was a tactician's dream. Although mainly of medieval origin, the tunnels have been used as recently as WWII. This ability to move troops rapidly and safely suggests the Unlimited reinforcements feature, so all games in this tourney will be Unlimited.
Other settings: All games will be Sequential, Automatic, 24-hour, 30-turn limit.
Spoils, Game Type, Fog/No Fog, and Trench/No Trench will vary. Please see the Phase spoilers below for specific details.
Thirty players will be needed for this tournament. When signing up, please indicate your preferred Spoils, Fog status, and Trench Status. You may also choose "no preference" in any or all of these categories.
Each game win in the first two phases score 3 points.
The Phase 3 games will score 1 point per kill plus 2 extra points for winning a game.
Each Phase 4 game will score 7 points.
The player with the most points wins.
Link to the scoring spreadsheet