This is a Tournament Players Association Year 3 (TPA3) event, and is governed by its rules, guidelines, and judgments which are detailed at http://www.conquerclub.com/forum/viewtopic.php?f=89&t=175675. All are welcome to join and participate in the association. You need do nothing more than join one or more of the TPA3 events that will be announced each Monday. Check back on the scoreboard to see how you're doing:
Looking for 64 potential killers/terminators to go on a killing spree across the US!
There will be 8 groups of terminators and there will be 8 in each group. 5 games per round on the various US maps listed below. There will be a total of 4 rounds. If a game goes longer then round 30 (so round 31 does not count but round 30 does) no kills in that game will count. The Finals will be 8 terminators and the one who has the most kills wins. Points will follow you to each round. In the event of a tie after the 5 games a tie breaker game will be a standard game created on the USA map. Unless there are 3 or more players tied then we will play another terminator game. If TB games go to a third TB game then and we still have a tie the player who lasts the longest in the game will get to move on.
Start the game 64 players Round 2 = top 32 players Round 3 = top 16 players Finals = top 8 players
After each round I will use random.org to make next group.
Kills will be calculated as 1 point for each kill and extra 2 points for the winning the game.
Groups will be done via Random.org
Maps Used: Round 1 - 13 Colonies ~ Charleston ~ New Jersey ~ NYC ~ US Senate Round 2 - Chicago ~ Great Lakes ~ Prohibition Chicago ~ Quad Cities ~ USA Rockies Round 3 - Citadel ~ Dust Bowl ~ Texan Wars ~ Tribal War - Florida ~ USA Southwest Finals - California ~ Pearl Harbor ~ Portland ~ Puget Sound ~ San Franciso
Game Settings: Auto Seq Flat Rate Chained FOG 50 ROUND LIMIT
Reserve Policy: If there are any players that do not join their game during Round 1, they will be replaced by a reserve after 48 hours of time has passed. If a player drops out during Round 2 or greater, that player forfeits, and no reserve will be replaced. The player with the next highest totals will take this players place.