Page 1 of 2

6-player Fog of War Tournament [WINNER: wolfmaster]

PostPosted: Wed Feb 13, 2008 2:38 pm
by gdeangel
UPDATE 7/20: The fourth epic game of the finals has ended. Another victory for wolfmaster, who proves indisputably his dominance! With 3 wins in the final four showdown, wolfie walks away with a clean tournament victory this time! Thanks everyone who played, and especially for your patience in the long games. And congratulations to wolfmaster... =D> =D> =D> =D> =D> =D> =D> =D>

UPDATE 6/18: Three of our final four showdown dames have finished, and wolfmaster appears to be headed for victory unless friendly1 can tie things up. Updated results below!

UPDATE 6/4: After several attempts to contact him and waiting a week, gtouchton has been replaces with the solar, who was the last to be eliminated from the wildcard. Hopefully the finals will all get underway shortly. Thanks for your patience!

UPDATE 5/27: Congratulations to gtouchton for winning the wildcard qualifier. That makes the finalist gtouchton, wolfmaster, 4V4T4R, and friendly1. The four final matches have been made and PM's sent to the finalist. In a last minute change of plans, we are going to use Age of Mayhem in the finals as the fourth map in order to mix things up. Good luck finalists... I hear it's a tough map!

UPDATE 4/10: Congratulations to wolfmasteron winning the Magic Round qualifier. Both 4V4T4R and friendly1 earned places in the "final four" by making it to the podium. The Wildcard Round got off to a slow start, with LLLUUUKKKEEE being allowed to play as the fourth place finisher in the Magic round due to dominationnation no-showing. Once the wildcard round finishes, the final showdown will begin, so to the three current qualifiers please watch your inbox fof the game announcement and also let me know about the question in my last post to this thread. Thanks

UPDATE 3/27: Congratulations to wolfmaster and to LLLUUUKKKEE on winning the respective Might Round matches. Both the Magic Round and the Wildcard Round will play in parallel, as described in the posts below, in order to move things along a little faster to the finals... so you won't want to settle for a fourth position in Magic as only the top three Magic finishers will advance.

UPDATE 3/19: Congratulations to 4V4T4R on winning the last of the Feudal Round matches. Both of the Might Round matches are gearing up, so onward we progress toward the next set of maps...

UPDATE 3/13: Congratulations to Colson on tying up the second win of the Feudal round. Our last Feudal game is still in a 4-way show-down. Once it has concluded the game passwords to Might Round games will be PM'd.

UPDATE 3/08: Feudal round is winding down. Congratulations to friendly1 on a hard fought first round victory! The last two games are still a horse-race. The first round elimintations and wild-card qualifiers have been posted as well. If you have qualified for a wildcard game, we appreciate your patience as we wait for the Magic and Might rounds to play out. Please check back for updates, and game passwords will be sent once all wildcard players have qualified. Thanks!

Taking entrants for fans of Age of Might, Age of Magic, Age of Merchants, and Feudal War. Here is the format:

Round of 18: one round of Feudal war, 6 players. Players to be randomly assined to one of 3 games. First to be eliminated from each game will be eliminated. Second eliminated from each game go to Age of Merchants Wildcard. Remaning 12 advance to Round of 12.

Round of 12: one round of Age of Might. Last three to be eliminated from each game will advance to Round of 6. The third eliminated from each game goes to Wildcard round.

Round of 6: one round of Age of Magic. Last three to be eliminated advance to Finals. Third player eliminated from game goes to Wildcard round.

Wildcard Round. 6 player age of merchants. Winner advances to Finals.

Final Round: 4 player games on each of Age of Magic, Age of Might, Age of Merchants and Feudal War... (unlike previous rounds, there will be neutral castles at the start). Best record wins. In the event of tie after 4 games (either 2-2 or 1-1-1-1), there will be a sudden death match to decide among the players on a randomly selected map (one of the 4 above).

All games will be fog-of-war; no cards; adjacent; sequential.

Post below if you want in... need not be premium. I'm looking for 18 plus 5 reserves.

6-man fog of war

PostPosted: Wed Feb 13, 2008 2:44 pm
by gdeangel
Players:

1. acores2005
2. dominationnation
3. 4V4T4R
4. jwithington
5. gtouchton
6. Angry Gerbil
7. blockhead15
8. wolfmaster
9. moosegun
10. digibrink
11. LLLUUUKKKEE
12. greenoaks
13. friendly1
14. solar
15. Riskmaster101
16. andersonw
17. colson
18. Shadow_Chaos_7

Reserves:
1. gdeangel
2.
3.
4.
5.

6-Man Fog of War

PostPosted: Wed Feb 13, 2008 3:18 pm
by gdeangel
Final Results Summary:
total wins (finals)
wolfmaster: 5 (3). Yup, that's only 1 loss folks... not too bad!
friendly1: 2(1)
LLLUUUKKKEEE: 1
colson: 1
4V4T4R: 1
gtouchton: 1

Finalists (result as of 6/18):
1. wolfmaster Wins: 3 AoR: Magic, AoR: Mayhem, Feudal
2. friendly1 Wins: 1 AoR: Might
3. 4V4T4R
4. gtouchton ** failed to join - replaced by solar **

Here are the qualifiers for the last seating round / Magic Round:

Game A
1. LLLUUUKKKEEE (wildcard qualifier)
2. wolfmaster (*** match winner ***)
3. friendly1 (finals qualifier)
4. 4V4T4R (finals qualifier)
5. colson (eliminated) (6)
6. blockhead15 (eliminated) (5)

Here are the results for the second / Might Round:

Game A
1. friendly1
2. colson
3. Angry Gerbil (wildcard qualifier)
4. jwithington (eliminated)
5. LLLUUUKKKEEE (*** match winner ***)[/b]
6. andersonw (eliminated)

Game B
1. 4V4T4R
2. blockhead15
3. wolfmaster (*** match winner ***)[/b]
4. solar (wildcard qualifier)
5. moosegun (eliminated)
6. Shadow_Chaos_7 (eliminated)

Here are the results for the initial Feudal Round:

Game A
gtouchton (wildcard qualifier)
LLLUUUKKKEE
digibrink (eliminated)
colson (*** match winner ***)
moosegun
blockhead15


Game B
friendly1 (*** match winner ***)
wolfmaster
greenoaks (wildcard qualifier)
Riskmaster101 (eliminated)
solar
andersonw


Game C
acores2005 (eliminated)
Shadow_Chaos_7
dominationnation (wildcard qualifier)
Angry Gerbil
4V4T4R (*** match winner ***)
jwithington


Here are the wildcard slots as of the end of the first round.

Wildcard Seating
1. dominationnation ** failed to join - replaced by LLLUUUKKKEEE **
2. greenoaks
3. gtouchton (*** match winner ***)
4. Angry Gerbil
5. solar


As we move on to the next round, this is the last regular 6-player round. The "final four" will consist of four games of the four qualifiers (since it's now down to premium, I'll set them up as simultaneous). To qualify for the "final four" you must either have a top 3 finish in the Magic Round, or be the outright winner of the wildcard game. To move the tournament more quickly, I have decided, consistent with the last update, that we will start the wildcard game immediately with 5 players, rather than waiting for the Magic round to conclude. That means that the bottom 3 finishers will be eliminated. The fourth finisher will not be placed in the wildcard game, contrary to the original seating map. I consider this a fair adjustment to avoid three finalist having to wait from the wildcard to start and play out - the wildcard and the magic round will run parallel to speed things up. Thanks and good luck.

PostPosted: Wed Feb 13, 2008 3:41 pm
by acores2005
i am in, please

So WTF is this bracket set up??

PostPosted: Wed Feb 13, 2008 4:12 pm
by gdeangel
You're looking at the description and scatching your head... I know... and you're saying "gdeangel, WFT??? Why not just a simple round robin?" The answer is that even if we just took 12 players and randomly assigned them to a board, there are something like 924 distinct 6 person combinations!

So to make it simple, I've sketched out the way the brackets will work below. Everyone but the three "losers" from round 1 will get to play in at least 2 games. Should be fun, plus it will be possible for freemiums to play as well (but should you make the finals, you'll need all 4 slots available for the tournament).

Should be Interesting... Image

PostPosted: Wed Feb 13, 2008 4:42 pm
by dominationnation
in

PostPosted: Wed Feb 13, 2008 5:33 pm
by 4V4T4R
im in

yay!

PostPosted: Wed Feb 13, 2008 7:04 pm
by jwithington
this sounds awesome. count me in!

Sweet

PostPosted: Wed Feb 13, 2008 8:16 pm
by gtouchton
Im in if room is available.

PostPosted: Wed Feb 13, 2008 8:53 pm
by Angry Gerbil
Count me in please.

Please inlcude me

PostPosted: Thu Feb 14, 2008 9:25 am
by blockhead15
Please inlcude me

PostPosted: Thu Feb 14, 2008 9:48 am
by wolfmaster
i would play

PostPosted: Thu Feb 14, 2008 10:48 am
by Moosegun
Count me in please.

PostPosted: Thu Feb 14, 2008 11:35 am
by digibrink
i'd like to play

PostPosted: Fri Feb 15, 2008 1:36 am
by LLLUUUKKKEEE
why not

PostPosted: Fri Feb 15, 2008 2:31 am
by greenoaks
count me in

me too

PostPosted: Fri Feb 15, 2008 3:03 am
by friendly1
sign me up please :D

game

PostPosted: Fri Feb 15, 2008 6:44 am
by solar
I would like to play

PostPosted: Fri Feb 15, 2008 9:21 am
by Riskmaster101
im in

PostPosted: Fri Feb 15, 2008 4:32 pm
by andersonw
I'll play.

(first post on the forum!)

PostPosted: Fri Feb 15, 2008 6:15 pm
by colson
I'm in

PostPosted: Sat Feb 16, 2008 5:30 pm
by gdeangel
Bump - roster's almost full!

In need of reserves as well.

PostPosted: Sat Feb 16, 2008 9:09 pm
by Shadow_Chaos_7
count me in

PostPosted: Mon Feb 18, 2008 2:33 pm
by gdeangel
Games have been started. We are waiting on a few stragglers and may be in need of reserves as the rounds progress .... if you are interested PM me.

PostPosted: Sat Feb 23, 2008 12:23 pm
by jwithington
Can I make a suggestion?

Adjacent fort on these maps is going to continue to make the games. So. Slow.

Think about how long it takes to get those armies from castles to the front...or else you have to sit and build and build and not do anything.

Can you switch the settings to chained or unlimited for the remaining rounds?

Just a thought.....