Roman Gladiator (Terminator) igotaished is Champion - the Ultimate Roman Gladiator The year is 34 B.C. Gaius Julius Caesar Octavianus has called for more gladiators to join his forces as a growing civil war threatening the Roman Republic grows. In addition, the political stability of the
Second Triumvirate (a coalition between Octavius, Marcus Aemilius Lepidus and Mark Antony) is weakening, particularly with the controversial event of Mark Antony giving control of Eastern Roman Territories to Cleopatra and her sons.
Having succeeded in a number of competitive challenges, you must now defeat your opponents in the theatre of the Circus Maximus in Rome.
Success in this arena will lead to recognition and advancement . . .
This is the first in a series of āevolving storylineā terminator tournaments I am releasing. Success in each round will lead to the next challenge, which will be revealed later . . .
It is open to all players with a decent attendance record (see below). Freemiums welcome (two-games-at-a-time).
Results: show: Final Play-Off
Code: Select all igotaished beat $t0kA
show: Finals
After 1 Match Code: Select all 2 - igotaished 2 - $t0kA 1 - JOHNNYROCKET24 0 - Fipa
show: Fourth Round
Group 1 (After All Matches) Code: Select all 3 - igotaished 2 - JOHNNYROCKET24 1 - Barry Zuckerkorn
Group 2 (After all Matches) Code: Select all 2 - $t0kA 2 - Fipa 2 - downfall
show: Third Round Play-Off
Code: Select all 1- downfall 2- revlised 3- ubcman64 4- herus 5- scottishleaf 6- jdenvil
show: Third Round
Group 1 Code: Select all 3 - WinslowEagle 0 - Barry Zuckerkorn 0 - downfall 0 - Revlisd
Group 2 Code: Select all 2 - JOHNNYROCKET24 1 - $t0kA 0 - jdenvil 0 - scottishleaf
Group 3 Code: Select all 2 - igotaished 1 - Fipa 0 - herus 0 - ubcman64
show: Second Round
Group A (after both matches) Code: Select all 5 - Barry Zuckerkorn 3 - JOHNNYROCKET24 0 - ubcman64* 0 - Blitzaholic 0 - ralphcptc
* Qualified by one match play-off.Group B (after both matches) Code: Select all 5 - jdenvil 2 - herus 1 - WinslowEagle 0 - MikeMcD5858 0 - unknownhero
Group C (after both matches) Code: Select all 6 - Fipa 2 - scottishleaf 0 - Revlisd 0 - acores2005 0 - japser_be
Group D (after both matches) Code: Select all 4 - downfall 4 - igotaished 0 - $t0kA 0 - andreas1977 0 - crbluth
show: First Round
Group 1 (after both matches) Code: Select all 4 - ralphcptc 2 - jdenvil 0 - Iron Maid 0 - Johnny Rockets
Group 2 (after both matches) Code: Select all 3 - herus 2 - Barry Zuckerkorn 1 - Tupence 0 - silverpie
Group 3 (after both matches) Code: Select all 2 - ubcman64 2 - unknownhero 2 - DJ Teflon 0 - John Price
Group 4 (after Match 1) Code: Select all 3 - WinslowEagle 2 - Blitzaholic 1 - Harry NotSach 0 - b000603
Group 5 (after both matches) Code: Select all 4 - JOHNNYROCKET24 1 - MikeMcD5858* 1 - slickstick 0 - ddoggphx
Group 6 (after both matches) Code: Select all 4 - scottishleaf 2 - crbluth 0 - GreenBaize 0 - wolfpack0530
Group 7 (after both matches) Code: Select all 3 - igotaished 2 - acores2005 1 - danryan 0 - Guderian09
Group 8 (after both matches) Code: Select all 3 - Fipa 2 - downfall 1 - tauno 0 - PLAYER57832
Group 9 (after both matches) Code: Select all 3 - $t0kA 2 - jasper_be 1 - Sun Tzup 0 - drake_pk7
Group 10 (after both matches) Code: Select all 3 - Revlisd 2 - andreas1977 1 - Dribbler 0 - edgeone
* Won by tie-break play-off
Details: show
First Round: Ten groups of 4 players each, playing twice on the Circus Maximus map. The 2 players with most terminations will progress (in the event of a tie break then finishing positions in the two matches will be compared ā if these are also equal then a tie-break will take place). Second Round: Four groups of 5 players each, playing one match on two maps to be revealed as the storyline evolves . . . The 3 players with most terminations will progress (in the event of a tie break then finishing positions in the two matches will be compared ā if these are also equal then a tie-break will take place). Third Round: Three groups of 4 players each, playing one match on one map to be revealed as the storyline evolves . . . The 2 players with most terminations will progress (in the event of a tie break then the finishing position will determine who progresses). Fourth Round: Two groups of 3 players each, playing one match on three maps to be revealed as the storyline evolves . . . The 2 players with most terminations will progress (in the event of a tie break then finishing positions in the two matches will be compared ā if these are also equal then a tie-break will take place). Final: Four players will play one match on two maps to be revealed as the storyline evolves . . . . The player with the most terminations will be the winner (if players have equal numbers then finishing positions will determine who wins ā if this doesnāt give an outright winner then a tie-break match will occur).
Click image to enlarge. Match Options show
The first round will take place on the Circus Maximus map. Maps for subsequent rounds will be revealed as the storyline evolves . . . Matches will be Terminator (obviously) and Sequential. Matches will also involve Flat Rate Spoils, Adjacent Reinforcements and Fog of War. Tie-break matches will be standard and escalating (other settings the same).
Players show
There will be 20 players. Players must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Freemiums welcome, although beware that the tournament starts as soon as we have enough players. Players will have 24 hours to join their matches from when the joining PM is sent. Failure to do so will result in a reserve being sought (harsh, I know). Winners of each match should PM the Tournament Organiser with details of the positions and no. of terminations for each player.
Reserves show
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. For the first round, reserves will be drawn from the reserve list. After each round play-offs between players knocked-out will be used to determine the top 3 reserves (by a play-off). Players knocked-out will be sent a PM to register interest in the play-off. They will have 24 hours to respond. After the first round, reserves will be drawn from players succeeding in reserves play-offs. The top 2 reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. If no reserve is found within 24 hours then a PM will be sent to the next 2 reserves. This will continue until a reserve is found. If no players are found from the reserves participating in play-offs then reserves will be sought from the original reserve list (again 24-hour response time). If this is unsuccessful then a reserve will be recruited by mass PM (again 24-hour response time). If this is still unsuccessful then the matches in question will take place with one fewer player.
Joining Matches show
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Winning Matches show
Winners of each match are expected to PM the Tournament Organiser the order in which players finished (1st, 2nd etc.), and no. of terminations for each player.
Build-Up Matches show
The position of players after 23 rounds will determine how they score (e.g. the number of terminations achieved at this point). The remainder of the game would then be a points-only affair. In the second match of any round, if players have equal numbers of terminations after 23 rounds (from both matches), the match would continue until two players have achieved enough terminations to qualify.
Tie Breaks show
In the event of players having equal numbers of terminations and equal positions across the two matches of any round, then a one-match tie-break will occur. The map will be the same as the final match of the round but escalating spoils will be implemented.