An Evolutionary Tournament II [Winner: Taurelias]
Posted: Sun Jan 25, 2009 5:50 pm
This is An Evolutionary Tournament II!
I am organizing a 64-player triple-elimination heads-up tournament. Yes, that is triple-elimination...meaning that you can survive two losses and still win the tournament. This helps to alleviate the "bad dice" or "bad map" complaints, as the "survival of the fittest" endures.
However, some notes for those considering this tournament:
1. This will be a NO-SPOILS heads-up adjacent-reinforcement tournament. No luck of the cards involved...just your skill. Yes, that is NO-SPOILS.
2. The final victor will receive a one-year PREMIUM upgrade, purchased by myself. As well, the participant with the highest winning percentage who is NOT the final victor will receive a 6-month premium upgrade. If there are two tied for the highest winning percentage, then both will receive it. If there are three or more tied for it (I don't believe this is possible, but JUST IN CASE!), then none of them will receive it...sorry.
3. There is no requirement to be a premium, however there will be a requirement to join your "next game in the tournament" within three days of it being ready. So if you're not a premium, you'll have to make sure you have a "game slot open" or it would cause you to be bumped out (alternated or default loss if not in the first round). The three-day-requirement is simply to keep things moving along so the tourney doesn't stall out.
4. For each match, a random map will be drawn. In other words, it is entirely possible that each match of the first round will be on a different map, and just as possible that a particular map will come up a couple of times. This random map draw will be done via dice-rolls (I'm an old AD&D'er, so I've got masses of dice around the house). It is possible, though unlikely, that a participant will play on the same map more than once. All maps that are NOT Beta maps at the time of map drawing for that game will be used.
5. I will be playing in this tournament, so I'm saving money if I beat your butts. Don't let that happen!
6. Each participant will be allowed to select five of their own individual "no maps". These will be maps that they CANNOT play on during the tournament (typically, these would be maps the player does not enjoy). Please put your "no maps" into your join-message in this thread.
7. I have already drawn out the brackets themselves, so I know for certain how the tournament will progress. However, the initial "seedings" for the tournament will be based solely on each player's Conquer Club "score" at whatever time the tournament fills up and I go to do the seeding. If two (or more) players happen to have the exact same "score" at that time, then I will roll the dice to see who will be seeded higher of that group. However, any alternates that are placed into the tournament will simply fall into the spot that was vacated (I will not re-seed for alternates, essentially).
8. It is possible for a participant to play in as few as three games (if they lose all three) and potentially as many as...well...a boatload, we'll say...if they win/lose in the "right" places within the tournament structure. The minimum number of games a player must win in order to win the entire tournament (meaning they never lose a single game) would be eight.
9. There are three brackets. As each participant loses, they are moved down to the next bracket. As the second bracket completes, the winner of it will face the winner of the first bracket, to determine who will be in the finals and who will drop down to the third bracket. If the winner of the first bracket advances to the finals, they must be beaten three times in the finals in order to be knocked out of the tournament. If the winner of the second bracket advances to the finals, they must be beaten twice in the finals in order to be knocked out of the tournament. And of course, the winner of the third bracket must only be beaten once in the finals in order to be knocked out of the tournament.
10. The bracket structure is final. I have drawn it up based on my own personal experience in the sport of high school/college wrestling and how brackets are done there (though the concept of "triple-elimination" doesn't really apply to that). I have attempted as much as I can to avoid rematches at least within the first two rounds of each bracket. Though of course this could not be completely guaranteed.
11. The first 64 to respond that they want to participate are in. I will also be accepting 10 alternates, in case someone doesn't join the first round by the third day of the tournament start. Reminder...when you respond, please also list your "no maps".
12. I will be keeping track of each participant's tournament record in the second post in this thread. I will be keeping track of each of the brackets of the tournament in the three following posts in this thread. This way, you can keep track of the proceedings there. Be sure to check on things!
I have attempted to answer all questions, but if you have a question about anything I've missed, please PM me and I'll get right back to you.
I am organizing a 64-player triple-elimination heads-up tournament. Yes, that is triple-elimination...meaning that you can survive two losses and still win the tournament. This helps to alleviate the "bad dice" or "bad map" complaints, as the "survival of the fittest" endures.
However, some notes for those considering this tournament:
1. This will be a NO-SPOILS heads-up adjacent-reinforcement tournament. No luck of the cards involved...just your skill. Yes, that is NO-SPOILS.
2. The final victor will receive a one-year PREMIUM upgrade, purchased by myself. As well, the participant with the highest winning percentage who is NOT the final victor will receive a 6-month premium upgrade. If there are two tied for the highest winning percentage, then both will receive it. If there are three or more tied for it (I don't believe this is possible, but JUST IN CASE!), then none of them will receive it...sorry.
3. There is no requirement to be a premium, however there will be a requirement to join your "next game in the tournament" within three days of it being ready. So if you're not a premium, you'll have to make sure you have a "game slot open" or it would cause you to be bumped out (alternated or default loss if not in the first round). The three-day-requirement is simply to keep things moving along so the tourney doesn't stall out.
4. For each match, a random map will be drawn. In other words, it is entirely possible that each match of the first round will be on a different map, and just as possible that a particular map will come up a couple of times. This random map draw will be done via dice-rolls (I'm an old AD&D'er, so I've got masses of dice around the house). It is possible, though unlikely, that a participant will play on the same map more than once. All maps that are NOT Beta maps at the time of map drawing for that game will be used.
5. I will be playing in this tournament, so I'm saving money if I beat your butts. Don't let that happen!
6. Each participant will be allowed to select five of their own individual "no maps". These will be maps that they CANNOT play on during the tournament (typically, these would be maps the player does not enjoy). Please put your "no maps" into your join-message in this thread.
7. I have already drawn out the brackets themselves, so I know for certain how the tournament will progress. However, the initial "seedings" for the tournament will be based solely on each player's Conquer Club "score" at whatever time the tournament fills up and I go to do the seeding. If two (or more) players happen to have the exact same "score" at that time, then I will roll the dice to see who will be seeded higher of that group. However, any alternates that are placed into the tournament will simply fall into the spot that was vacated (I will not re-seed for alternates, essentially).
8. It is possible for a participant to play in as few as three games (if they lose all three) and potentially as many as...well...a boatload, we'll say...if they win/lose in the "right" places within the tournament structure. The minimum number of games a player must win in order to win the entire tournament (meaning they never lose a single game) would be eight.
9. There are three brackets. As each participant loses, they are moved down to the next bracket. As the second bracket completes, the winner of it will face the winner of the first bracket, to determine who will be in the finals and who will drop down to the third bracket. If the winner of the first bracket advances to the finals, they must be beaten three times in the finals in order to be knocked out of the tournament. If the winner of the second bracket advances to the finals, they must be beaten twice in the finals in order to be knocked out of the tournament. And of course, the winner of the third bracket must only be beaten once in the finals in order to be knocked out of the tournament.
10. The bracket structure is final. I have drawn it up based on my own personal experience in the sport of high school/college wrestling and how brackets are done there (though the concept of "triple-elimination" doesn't really apply to that). I have attempted as much as I can to avoid rematches at least within the first two rounds of each bracket. Though of course this could not be completely guaranteed.
11. The first 64 to respond that they want to participate are in. I will also be accepting 10 alternates, in case someone doesn't join the first round by the third day of the tournament start. Reminder...when you respond, please also list your "no maps".
12. I will be keeping track of each participant's tournament record in the second post in this thread. I will be keeping track of each of the brackets of the tournament in the three following posts in this thread. This way, you can keep track of the proceedings there. Be sure to check on things!
I have attempted to answer all questions, but if you have a question about anything I've missed, please PM me and I'll get right back to you.