Escape from Gilligan's Island [Winner: 69Chevy]
Posted: Tue Dec 30, 2008 9:23 am
Now sit right back and hear a tale, a tale of a fateful trip. That started from this tropic isle aboard this tiny ship.
On September 24, 1964 Maynard G. Krebs morphed into Gilligan and spent the next four years trying to get off his island. With crashed Cosmonauts, Mad scientists and other assorted and asundry foils they would consistently fail. The show ended on September 4, 1967 with Gilligan still on the island.
More than 40 years later, in the land of ConquerClub, on May 11, 2006 to be precise, Gilligan was reborn as a tournament organizer extrodinaire. One of his quests in the land of Conquerclub has been to achieve his Cross Map level on every available map.
That brings us to this tournament. It is limited to PREMIUMS ONLY
We'll use Gilligan's standard settings of sun, sequential, escalating and chained but your home map will be determined by your previous play.
At the start of each round I will look at each player's map rank and select the map that they have the least unique defeats on. Since Gilligan's goal has been to achieve his cross map (5 unique defeats) on each map, you will play a 6 player game on you're least played map (in the case of a tie I will choose one). You will also be slotted into a group of 5 others so that you will also be playing on their maps as well (although there will be no dupicates within a grouping.
Groupings will be set so that players should have multiple maps to play that they could add a cross map on.
At the end of 6 Round 1 games the player with the most wins will advance to the semifinals. In the semifinals the maps will be resorted so you may have a totally different home map. The groups will again be sorted
For Round 3 we'll take the 6 winners of Round 2 and play a best of 6 series in the finals. As with the semifinals the maps will be re-sorted and you may have a totally different home map.
In the event of a tie there will be a playoff with the following
If 2 players tie they will play a best of 3 series one game each on their own least unique defeat maps and one on the map that adds up to the lowest amongst the two players.
If 3 players tie, they will play a best of 3 series, on each players least unique map and if each wins once there will be a 4th penultimate game on the map with the least combined unique defeats
If 6 players tie there will be a best of 3 series with each of the six players least defeated teams being randomly sorted and a 4th, if necessary being the least combined among the advancing three (no worries I understand what I mean )
I may not get this updated as much over the next couple of days but have been ready to get it started. We'll need 216 players for this one so we have a little time. Just reply in or not in and we'll get rolling after the new years.
On September 24, 1964 Maynard G. Krebs morphed into Gilligan and spent the next four years trying to get off his island. With crashed Cosmonauts, Mad scientists and other assorted and asundry foils they would consistently fail. The show ended on September 4, 1967 with Gilligan still on the island.
More than 40 years later, in the land of ConquerClub, on May 11, 2006 to be precise, Gilligan was reborn as a tournament organizer extrodinaire. One of his quests in the land of Conquerclub has been to achieve his Cross Map level on every available map.
That brings us to this tournament. It is limited to PREMIUMS ONLY
We'll use Gilligan's standard settings of sun, sequential, escalating and chained but your home map will be determined by your previous play.
At the start of each round I will look at each player's map rank and select the map that they have the least unique defeats on. Since Gilligan's goal has been to achieve his cross map (5 unique defeats) on each map, you will play a 6 player game on you're least played map (in the case of a tie I will choose one). You will also be slotted into a group of 5 others so that you will also be playing on their maps as well (although there will be no dupicates within a grouping.
Groupings will be set so that players should have multiple maps to play that they could add a cross map on.
At the end of 6 Round 1 games the player with the most wins will advance to the semifinals. In the semifinals the maps will be resorted so you may have a totally different home map. The groups will again be sorted
For Round 3 we'll take the 6 winners of Round 2 and play a best of 6 series in the finals. As with the semifinals the maps will be re-sorted and you may have a totally different home map.
In the event of a tie there will be a playoff with the following
If 2 players tie they will play a best of 3 series one game each on their own least unique defeat maps and one on the map that adds up to the lowest amongst the two players.
If 3 players tie, they will play a best of 3 series, on each players least unique map and if each wins once there will be a 4th penultimate game on the map with the least combined unique defeats
If 6 players tie there will be a best of 3 series with each of the six players least defeated teams being randomly sorted and a 4th, if necessary being the least combined among the advancing three (no worries I understand what I mean )
I may not get this updated as much over the next couple of days but have been ready to get it started. We'll need 216 players for this one so we have a little time. Just reply in or not in and we'll get rolling after the new years.