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Map Blaster V:The Wrath of Agrona [Information: 1st Post]

Tournaments completed in 2009.

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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby chemefreak on Sat Jun 13, 2009 9:28 pm

Just try'n to help :D
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby Dazoot on Sun Jun 14, 2009 10:37 pm

Scores updated as of June 14th @ 2235hrs.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby cthoenen1 on Tue Jun 16, 2009 12:00 am

brandoncfi wrote:
Vikermac wrote:
danalan wrote:Holy crap.

I just logged in to play, and found 100 games waiting for me. What have I gotten myself into?



Where have you been? It's Round 2 of a MB tourney, of course you have that many games waiting for you.

Actually danalan was talking about his round three games. Anyway 120 games at once is pretty intense. In Map Blaster 1 I think we had 73 games for the final and I remember thinking how badass that was. I can only imagine how many games MB VIII or IX will have.


Already looking forward to them. The more maps the merrier!
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby Dazoot on Tue Jun 16, 2009 1:03 am

Scores updated as of June 16th @ 0100hrs.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Fri Jun 19, 2009 9:21 am

Brandon seems to be getting beat on early in November, he's already 20 points back of 4th and we've barely started. Expect him to turn it around but interesting to say the least.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby Vikermac on Fri Jun 19, 2009 6:20 pm

So Dazoot on break?
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby danryan on Fri Jun 19, 2009 7:02 pm

I'm jonesing for an update and way too lazy to calculate it on my own. Maybe Ttd can do it for us, and give us the rundown on India and Juliet?
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby Dazoot on Sat Jun 20, 2009 1:34 am

Scores updated as of June 20th @ 0130hrs.


Sorry for the delay but I have finally gotten some decent weather in this part of the world so between working and working I've been trying to get to places where computers and electricity are hard to find. :roll:
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Sat Jun 20, 2009 9:47 am

November seeing some fun and games already, Danalan is starting to serve people up on several maps to effect the results.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby danalan on Sat Jun 20, 2009 2:38 pm

You know how, in "Dirty Harry", Callahan says to the bank robber:

I know what you're thinking, punk. You're thinking "did he fire six shots or only five?" Now to tell you the truth I forgot myself in all this excitement. But being this is a .44 Magnum, the most powerful handgun in the world and will blow you head clean off, you've gotta ask yourself a question: "Do I feel lucky?" Well, do ya, punk?


I'm not 'serving people up', I just sometimes feel lucky.

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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Sat Jun 20, 2009 10:10 pm

That would have to be some luck. Your either missing territories when planning your moves, playing drunk, or serving people up. No idea which of the three happened last night but it was entertaining.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby brandoncfi on Sun Jun 21, 2009 12:29 am

Great I have the lowest score, thats awsome...I've been on a bad run for the last several weeks...both here and RL but I did pass all my finals!!! On to PY3. After 7 years od school I'm ready to be done.

If any of you have some Ideas for MBVI now it the time please post here with anything that you want to see happen or any fresh ideas. I will be planning and starting MBVI over the next 2-3 weeks as we start to decide who will make the final
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Sun Jun 21, 2009 8:18 am

Your only 28 points in the hole Brandon of 4th, plenty of time to cut that down still, just need to pick things up a little.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Mon Jun 22, 2009 11:37 am

Already 43 games into November and it's looking like a two way fight for the 4th spot.

TtD-358
Jug68-352
Danalan-351
Vexx-329
Keefie-317
Brandoncfi-285
Golson-282
General Flashman-278

Pretty polarised group all things said and done with Jug, Vexx and Dan hogging all the wins, and me just scoring consistantly. Still 77 games to go though so things could all change.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby General Flashman on Mon Jun 22, 2009 2:22 pm

My bubble has burst - and in the last two days I have dropped from Captain to corporal - and I'm still on the way down!

Good dice got me here, but good players are seeing me off!
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby lisbon101 on Mon Jun 22, 2009 10:35 pm

I have to ask, how did u got those numbers, TtD???????????????
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Tue Jun 23, 2009 8:13 am

I'm assigning minimum points possible, as I explained earlier in the thread. So for any game where four people are eliminated, the remaining four all have assigned 5 points a piece until anything further happens, etc...

If a player was to be the next eliminated in every remaining game they have, this is the point total they'd have.

Updated scores as of 1min ago;

TtD-442
Danalan-425
Jug68-410
Keefie-403
Vexx-403
Golson-357
Brandoncfi-348
General Flashman-330

Keefie has had an amazing night and racked up game after game and has dragged along Vexx in the process. With Jug having a stinker of a night, highlighted by deploying wrong on Sydney Metro, he's now really at threat from both of them.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby brandoncfi on Tue Jun 23, 2009 10:19 am

TtD wrote:I'm assigning minimum points possible, as I explained earlier in the thread. So for any game where four people are eliminated, the remaining four all have assigned 5 points a piece until anything further happens, etc...

If a player was to be the next eliminated in every remaining game they have, this is the point total they'd have.

Updated scores as of 1min ago;

TtD-442
Danalan-425
Jug68-410
Keefie-403
Vexx-403
Golson-357
Brandoncfi-348
General Flashman-330

Keefie has had an amazing night and racked up game after game and has dragged along Vexx in the process. With Jug having a stinker of a night, highlighted by deploying wrong on Sydney Metro, he's now really at threat from both of them.

I have to say I am a bit upset with myself for doing so horribly I think this will be the worst round that I have ever played. A lot of credit to the players in november group, some of the best...I'm going to have to rethink my gameplay after this one. I've been cruising so far in this MB until this round. I think I have only won 2 games...when I usually average around 20%. The final round is going to be a challenge good luck to those moving on in November group
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Tue Jun 23, 2009 10:29 am

I'm just glad my style of play suits this tournament perfectly, i've had some absolutely torrid dice and cards this round (3 card sets against, lots of 4 cards no sets, rolling ridiculously bad dice, etc...) and it's really slowed me down. At least things cannae get much worse and I could maybe make average (15wins?).

Bleh! 700 points i've lost in the last day and a half, just brutal.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby geigerm on Tue Jun 23, 2009 10:47 am

brandoncfi wrote:Great I have the lowest score, thats awsome...I've been on a bad run for the last several weeks...both here and RL but I did pass all my finals!!! On to PY3. After 7 years od school I'm ready to be done.

If any of you have some Ideas for MBVI now it the time please post here with anything that you want to see happen or any fresh ideas. I will be planning and starting MBVI over the next 2-3 weeks as we start to decide who will make the final


Love the way this is running, as usual; if I were to change anything from MBV to MBVI, I might re-seed the players and form new groups every round, rather than only doing it once after qualifying. There are some people who could conceivably play against one another in every single round of the tourney, and I have to believe that gets a little boring. :lol: But, of course, that would be more work for you--just a thought.

Also, I was wondering: any plans to run another doubles version of the tourney?
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby lisbon101 on Tue Jun 23, 2009 11:50 am

Real time scoring.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby danalan on Tue Jun 23, 2009 12:01 pm

This has been a difficult round, and I've had some good luck -- I've made Colonel for the first time ever, which is quite exciting. I don't expect it to last, but it's an important milestone for me.

I have to believe that there are some players in the November group that still don't understand escalating games very well. However I've just realized that over half of the games I've played are 8-player escalating games in Map Blaster tournaments. Clearly experience is an important factor in this tournament.

I still think the points awards are not balanced correctly. In my 007: "Bond, James Bond" #2: From Russia w/ Love tournament (BTW, I need reserves) I'm awarding 7 points for a win, 3 for second, 2 for third, 1 for 4th & 5th, and 0 for 6th & 7th. I'm not saying you should do the same, but it seems to work well, and rewards winning far more than playing it safe. I think you should consider the following points awards:
Win: 8
2nd: 4
3rd: 3
4th: 2
5th: 1
6th: 1
7th: 0
8th: 0
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby Dazoot on Tue Jun 23, 2009 3:29 pm

Scores updated as of June 23rd @ 1530hrs.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby TtD on Tue Jun 23, 2009 4:51 pm

danalan wrote:This has been a difficult round, and I've had some good luck -- I've made Colonel for the first time ever, which is quite exciting. I don't expect it to last, but it's an important milestone for me.

I have to believe that there are some players in the November group that still don't understand escalating games very well. However I've just realized that over half of the games I've played are 8-player escalating games in Map Blaster tournaments. Clearly experience is an important factor in this tournament.

I still think the points awards are not balanced correctly. In my 007: "Bond, James Bond" #2: From Russia w/ Love tournament (BTW, I need reserves) I'm awarding 7 points for a win, 3 for second, 2 for third, 1 for 4th & 5th, and 0 for 6th & 7th. I'm not saying you should do the same, but it seems to work well, and rewards winning far more than playing it safe. I think you should consider the following points awards:
Win: 8
2nd: 4
3rd: 3
4th: 2
5th: 1
6th: 1
7th: 0
8th: 0


As the competitions resident cockroach I think that such a bias can have it's place, but you don't want to overdo it. The idea of so many games is to work out the strongest consistant scorer, wins are as much down to luck as skill and at least 2nd/3rd should get decent points. I'm fond of the current scoring, as despite the brutal luck i've had the past few days the scoring rewards me being in place almost every map to take a swing at the win. Far too many tournaments overly favour the wins column and it ends up being down to who can get lucky at the key moment, it really shouldn't be such a crapshoot.
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Re: Map Blaster V:The Wrath of Agrona [5.12.09 Round 2]

Postby danalan on Tue Jun 23, 2009 9:25 pm

TtD wrote:
danalan wrote:I still think the points awards are not balanced correctly. In my 007: "Bond, James Bond" #2: From Russia w/ Love tournament (BTW, I need reserves) I'm awarding 7 points for a win, 3 for second, 2 for third, 1 for 4th & 5th, and 0 for 6th & 7th. I'm not saying you should do the same, but it seems to work well, and rewards winning far more than playing it safe. I think you should consider the following points awards:
Win: 8
2nd: 4
3rd: 3
4th: 2
5th: 1
6th: 1
7th: 0
8th: 0


As the competitions resident cockroach I think that such a bias can have it's place, but you don't want to overdo it. The idea of so many games is to work out the strongest consistant scorer, wins are as much down to luck as skill and at least 2nd/3rd should get decent points. I'm fond of the current scoring, as despite the brutal luck i've had the past few days the scoring rewards me being in place almost every map to take a swing at the win. Far too many tournaments overly favour the wins column and it ends up being down to who can get lucky at the key moment, it really shouldn't be such a crapshoot.


I agree that survival should be rewarded, but the current award of 5 points for coming in 4th, and 4 points for not even making the top half is too generous. I'm flexible as to changes in my suggestion, of course, but still think the award for a win should be much more significant than 2nd and 3rd. And I think the last 4 places shouldn't get much of anything. How about this:
Win: 10 pts.
2nd: 6 pts.
3rd: 4 pts.
4th: 3 pts.
5th: 2 pts.
6th: 1 pt.
7th: 0 pts.
8th: 0 pts.
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