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K3-Factor [Winner: Carebian Knight]

PostPosted: Sat Jul 11, 2009 10:15 am
by PaulusH
News on running
Carebian Knight is our great winner, with 7 of the 9 games won =D> =D>
Also the second place cletus won 7 of the 9 games, but the scoring was just a bit lower :D =D>

Complete status overview can be found in post2. Here only some last news ;)

All Disc World, Europa, King of Mountains, Eastern Hemisphere, U.S. Senate, Africa, Castle Land, Age of Realms 2 and World 2.1 are finished :P
So all games are finished. Total time needed slightly less (4%) then estimated at the start; compared to other tournaments with predicted needed time this is real close.


Headlines
Premiums as well as non-premiums are welcome.

You enter as an individual but only play triple games with mixing the teams throughout the tournament.
In total you play 9 games on 9 maps and all sequential. More details below.

First games start on 2 August. From that moment onwards you should be able to play one game for this tournament.
Edit: I am sorry, but I need more reserves. Start will be postponed a few days.

K3-Factor
K3 is a 10 years old group of 3 girls with kiddy-pop. One of the 3 stopped. So now they are looking for a replacement. Preferable a girl again, but a boy, man or woman could also make it complete :lol: Since that is more or less comparable to
X-Factor, the name became K3-Factor. The difference is that you have to fit in with K3. Therefore you will be every time a part of a triple-team to judge your interaction with your team-mates. The better team will win, but within your team you could be judged as better or worse compared to one or both other team-mates, see score.

Setup
To distribute you all over the games I use the windmill system. At the end you have been in a game with all 35 other participants. Unfortunately there is no perfect 6x6 windmill; there are 10 persons who you will meet twice in this tournament (nobody more then 2 times). The distribution of all players over all 9 game-settings will be done before the tournament starts, but the teams will be defined shortly before sending the invitations. The team-mix itself will be made shortly before each game, the difference in total CC-score will be as small as possible. This is different compared to Trippel Trappel where all teams were defined before the tournament. By this action the change in CC-points per person per game will each time be close to 20. Disadvantage is that there will be more people twice in your team or are twice your opponent. Advantage is that team strength will be more balanced.

Games
1. Triples; sequential; Discworld; no spoils; unlimited, fog
2. Triples; sequential; Europa; flat rate; adjacent; sunny
3. Triples; sequential; King of the mountains; escalating; chained; fog
4. Triples; sequential; Eastern Hemisphere; flat rate; unlimited; sunny
5. Triples; sequential; U.S. Senate; escalating; unlimited, sunny
6. Triples; sequential; Africa; flat rate; chained; fog
7. Triples; sequential; Castle Land; no spoils; adjacent, sunny.
8. Triples; sequential; Age of Realms 2; escalating; unlimited, fog
9. Triples; sequential; World 2.1; no spoils; chained, sunny

Score
As score we basically use the windmill score. For a triple game that means that when you are in the winning team you get 17 tulips and when you are in the other team you get 7 tulips.
However since you entered this tournament on your own I added a few extra rules.
In case you are the last kicked out of the team that looses you get one tulip from each of your team-mates to thank you for trying to hold position. In the same way the person of the winning team that kicked out the last opponent gets one tulip from each of his (or her) team-mates. Furthermore in case you are in the winning team, but didn’t make it to the end you have to give two tulips to each of your team-mates. And in fact I don’t check if you did make it to the end, I only check if you still have spoils. In case you don’t have any spoil left I assume you didn’t make it and you have to give two tulips to each of your team-mates.

This makes the scoring complicated enough to get a single winner. With this scoring you could also benefit from killing a team-mate, I wonder if that really will happen.

Predictions
Predictions like this are easily not 100% correct, see my earlier tournament with predictions: link. The problem is that they really are only predictions.
• Expected start first games at 2 August.
In reality the first game started on 5 August. That is 3 days late. Prediction was made on 11 July that is 22 days before the predicted date. 3/22 = + 14%
• Expected start last game on 20 January.
Actually the last game started 23 December; 23 days too soon. 23/165 = -15%
• Expected the very last game to be finished at 5 February
Actually the last game finished on 12 January. Mistake by 24/185 = - 11%. Overall mistake (14 - 15 -11 ) / 3 = -4%

Status

PostPosted: Sat Jul 11, 2009 10:16 am
by PaulusH
Image

Extra info, not really needed to know.

PostPosted: Sat Jul 11, 2009 10:17 am
by PaulusH
K3-Factor
K3 not only made music and gave concerts, but they also have made several films, do musicals, have their own television program and even a comic strip. The idea was to get this reflected in the games.
1 They started with a try to get a public of girls of around 20 like in disco’s, but in fact failed in that approach. (Map DiscWorld; No success, so no spoils during that misty time; but most likely unlimited tried).
2 Next approach was to enter the Eurovision song festival, but didn’t come further then Belgium after they were called cured meats products. (Going for a sunny Europa; it turned out to become too flat and the difficulties to get there are reflected in the adjacent approach).
3 However with the same song “Heyah mama” they entered the hit-parade right to number 1 position and stayed there for 16 weeks. (In an escalating mode going to the top: king of the mountains entering a new unknown (fog) business)
4 From that moment the quickly became famous throughout the complete BeNeLux, while in fact they hope to become stars throughout the complete Eastern Hemisphere. (The unlimited hope is reflected in a sunny way in the standard bonus for spoils).
5 Their real fans are mostly young girls, but since they still are some cured meat products as well, it are the fathers who are very willing to go with the little ones to a concert :oops: In fact I should have a map with a podium for this, the closest I could find was U.S.Senate, furthermore we used unlimited escalating to prevent the fathers to become overheated, of cause everybody should be able to see the show, so no fog this time.
6 Since K3 is a real success there are also other groups based on the same formula. The ones I could find were “Wir 3” from Germany and “X4” from South Africa. (Map Africa, same standard formula, so standard spoil bonus, however the misty copy of the formula must have gotten there in a kind of chained way).
7 They also have had important roles in several musicals, most are based on fairytales like snow-white; the 3 little piglets and sleeping beauty. The best thing is to let it end happily ever after at a castle (Castle land and to get it as close as possible to the sunny “ever lasting”: no spoils and adjacent)
8 K3 has produced also several films in cooperation with Studio100 and I think parts of it were in Plopsaland. One of the films was the ice-princess (Age of Realms 2; and to reflect their mystery way of nearly unlimited increasing multi-tasking: escalating)
9 In reality K3 is searching for a new group-mate, this will be on the television as K2 is looking for K3. But K3 also has its own television program with the name “The world of K3” (World 2.1 since 2+1 is 3 that must be the same world as the world of K3 and as setting I did used this time no spoils, chained and sunny)


General windmill scoring
In fact there are two groups of maps each having there own scoring. The reason for that is that in WWII people start eating tulips because of the hunger.

The complete windmill system scoring is up to 8 persons. Simply leave out lowest in case you play with less.
Score: get 21, get 17, get 13, get 9, get 7, get 5, get 3 or get 1 tulip
WWII: eat 0, eat 4, eat 8, eat 12, eat 14, eat 16, eat 18 or eat 20 tulips.
It is never possible to have negative tulips.
Reserve player: get one tulip extra on top of starting quantity of current position 7.

Mixing of standard, terminator, all team-setting and most assassins is possible.
For instance for the winning team of a triple game you add up 21+17+13=51 and divide those under the three winners, basically giving each 17 tulips (or find a reason for not splitting up in equal parts).
Assassin with 7 players is not perfect, in that case number 2,3,4,5 and 6 get together one tulip less. In case of one deadbeat in a 7 players assassin game the company will spend three extra tulips: one extra for the winner and two extra for positions 2,3,4 and 5.
For the basic 6 player assassin (without deadbeats) or two deadbeats in an 8 players assassin game, the same trick is used.

Re: K3-Factor (6x6 windmill) fun 4 all [ 0 / 36 + 4]

PostPosted: Tue Jul 14, 2009 2:05 pm
by cletus
sounds great; sign me in, please

Re: K3-Factor (6x6 windmill) fun 4 all [ 1 / 36 + 4]

PostPosted: Tue Jul 14, 2009 7:24 pm
by Zivel
Ya I will play :)

Re: K3-Factor (6x6 windmill) fun 4 all [ 1 / 36 + 4]

PostPosted: Wed Jul 15, 2009 12:01 am
by Jobiwan
in please

Re: K3-Factor (6x6 windmill) fun 4 all [ 3 / 36 + 4]

PostPosted: Fri Jul 17, 2009 5:00 pm
by noretreat
me too

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Fri Jul 17, 2009 5:23 pm
by The Voice
Very clever, I'm game. Thanks for the invite

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Fri Jul 17, 2009 5:46 pm
by Pocko
Put me in please

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Fri Jul 17, 2009 6:52 pm
by LordZack72
Sign me up! I'll gladly fight1

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Fri Jul 17, 2009 7:17 pm
by peanutsdad
I will gladly join in the festivities.

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Fri Jul 17, 2009 7:22 pm
by smegal69
count me in

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Fri Jul 17, 2009 8:50 pm
by Scottyboymck
Im in please

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Sat Jul 18, 2009 1:09 am
by nashlloyd
sign me up please. =D>

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Sat Jul 18, 2009 1:31 am
by taxmanjle
sign me up

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Sat Jul 18, 2009 1:47 am
by SouthernWarrior
Thanx for the invite, I'm in

Re: K3-Factor (6x6 windmill) fun 4 all [ 4 / 36 + 4]

PostPosted: Sat Jul 18, 2009 3:02 am
by PaulusH
Shit. Too late out of bed to take post1 of page2 for myself :(
Next attempt will be on page3 :P

Anyway all welcome. I updated the status :mrgreen:
As you can see there are a few who entered by sending me a personal message and I joined myself as well (at place 17) 8-)

Re: K3-Factor (6x6 windmill) fun 4 all [ 16 / 36 + 4]

PostPosted: Sat Jul 18, 2009 6:11 am
by wjw1741
I am in too please

Re: K3-Factor (6x6 windmill) fun 4 all [ 18 / 36 + 4]

PostPosted: Sat Jul 18, 2009 7:59 am
by gubarretto
in pls

Re: K3-Factor (6x6 windmill) fun 4 all [ 19 / 36 + 4]

PostPosted: Sun Jul 19, 2009 6:56 pm
by dyrtydog
thanks for the inviye, i willplay

Re: K3-Factor (6x6 windmill) fun 4 all [ 21 / 36 + 4]

PostPosted: Mon Jul 20, 2009 6:49 am
by belac
count me in

Re: K3-Factor (6x6 windmill) fun 4 all [ 22 / 36 + 4]

PostPosted: Tue Jul 21, 2009 2:22 am
by Georgerx7di
I'm in.

Re: K3-Factor (6x6 windmill) fun 4 all [ 23 / 36 + 4]

PostPosted: Wed Jul 22, 2009 6:43 pm
by -=- Tanarri -=-
The scoring confuses me, but it sounds interesting, so I'll join and head out to get a kevlar backplate to protect myself from my soon-to-be teammates :)

Re: K3-Factor (6x6 windmill) fun 4 all [ 24 / 36 + 4]

PostPosted: Fri Jul 24, 2009 3:07 pm
by musteriuz
Sounds crazy enough, Paulus, please add me.

Re: K3-Factor (6x6 windmill) fun 4 all [ 25 / 36 + 4]

PostPosted: Sun Jul 26, 2009 4:05 pm
by Jefreus
In please