Assorted Triples 12: Extreme GW, FNNA, AoM [COMPLETE]
Posted: Wed Nov 10, 2010 1:28 pm
Congratulations to wpbrj, hotfire, and pearljamrox2 for winning Assorted Triples 12!
This is the twelfth installment in a series of short triples tournaments.
This tournament will feature 8 teams battling it out in a single-elimination format. All games will be sequential and have automatic deployment.
There will be 3 rounds, with a different map and settings used in each round. No map will be used twice, and the settings will be mixed in order to challenge the participants.
There will be 1 game per round.
In round 1, you will generally find medium-sized maps. It could also be a quirky map; though, if it is, it will be one of the smaller/less complicated ones.
In round 2, you will generally find large maps. Maps with lots of territories, but probably not a lot of quirkiness, will be found here.
In round 3, you will generally find more complicated maps. In this category are included some of the toughest of CC's maps.
For this tournament, the maps and settings we will be using are:
Round 1: Extreme Global Warming --- Nuclear, Adjacent, Foggy
Round 2: First Nations North America --- Escalating, Chained, No Fog
Round 3: Age of Merchants --- Escalating, Unlimited, Foggy
This is the twelfth installment in a series of short triples tournaments.
This tournament will feature 8 teams battling it out in a single-elimination format. All games will be sequential and have automatic deployment.
There will be 3 rounds, with a different map and settings used in each round. No map will be used twice, and the settings will be mixed in order to challenge the participants.
There will be 1 game per round.
In round 1, you will generally find medium-sized maps. It could also be a quirky map; though, if it is, it will be one of the smaller/less complicated ones.
In round 2, you will generally find large maps. Maps with lots of territories, but probably not a lot of quirkiness, will be found here.
In round 3, you will generally find more complicated maps. In this category are included some of the toughest of CC's maps.
For this tournament, the maps and settings we will be using are:
Round 1: Extreme Global Warming --- Nuclear, Adjacent, Foggy
Round 2: First Nations North America --- Escalating, Chained, No Fog
Round 3: Age of Merchants --- Escalating, Unlimited, Foggy