Battle for the Top [Winner: LLC22]
Posted: Wed Jan 27, 2010 11:25 am
Battle for the Top
Brought to you by the Sir. Ricco Tournament Foundation
Details:
Game Settings:
Game Play:
To begin you will be divided in to Six Divisions of Six.
Round 0.0
Each division with play one 6-player game to determine their starting position. Last will start at the bottom, second to last will start second to last, and so on and so forth.
The settings will be as follows:
Round 1.1
Map: BeNeLux
Each division will be split in to Three Groups of Two. (Top two = Group 1; Middle two = Group 2; Bottom two = Group 3.) Each group will play Three Two-player games. To win your group, win at least 2 out of the three games.
Post Round Position Movement (PRPM)
Your goal is to win Group 1 on the last Round, so you want to stay as close to the top as possible on the last round.
The PRPM will follow this format every round:
Winners of their group move up to the next group, with the exception of the winner of group 1. (That player will stay in group 1)
Loser of their group will drop down one group, with the exception of the loser of group 3. (That player will stay in group 3)
Round 1.2
Map: Brazil 2
Same rules apply as in Round 1.1
Round 1.3
Map: Canada
Same rules apply as in Round 1.1
Round 1.4
Map: Charleston
Group play will follow same rules as in previous rounds
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 3 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 1.5
Map: Midgard
Group play will follow same rules as in previous rounds, however with out group 3.
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 2 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 1.6
Map: Classic
Round 1.6 will be the final round of Round 1. Therefore Five Games will be played between the players of Group 1. The winner of the series moves to Round 2.
Round 2.1
Map: Netherlands
Round 2 will consist of One Division of Six. The Division will be split in to Three Groups of Two as in round one. You will be assigned your position bases on your record. Each group will play Three Two-player games. To win your group, win at least 2 out of the three games.
Post Round Position Movement (PRPM)
Your goal is to win Group 1 on the last Round, so you want to stay as close to the top as possible on the last round.
The PRPM will follow this format every round:
Winners of their group move up to the next group, with the exception of the winner of group 1. (That player will stay in group 1)
Loser of their group will drop down one group, with the exception of the loser of group 3. (That player will stay in group 3)
Round 2.2
Map: Italy
Same rules apply as in Round 2.1
Round 2.3
Map: South America
Same rules apply as in Round 2.1
Round 2.4
Map: Philippines
Group play will follow same rules as in previous rounds
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 3 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 2.5
Map: Oceania
Group play will follow same rules as in previous rounds, however with out group 3.
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 2 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 2.6
Map: Classic
Round 2.6 will be the final round of the Tournament. Therefore Five Games will be played between the players of Group 1. The winner of the series wins the Battle for the Top and the Tournament.
Register:
Brought to you by the Sir. Ricco Tournament Foundation
Details:
- Objective: Hold the top spot at the end of the round
- Number of Players: 36
- Game Load: 3-5 games at a time
- Requirements: Premium
- Starting Date: When 36 players have joined
Game Settings:
- Map: See Below
- Number of Players: 2
- Game Type: Standard
- Initial Troops: Automatic
- Play Order: Sequential
- Spoils: Flat Rate
- Reinforcements: Chained
- Fog of War: No
Game Play:
To begin you will be divided in to Six Divisions of Six.
Round 0.0
Each division with play one 6-player game to determine their starting position. Last will start at the bottom, second to last will start second to last, and so on and so forth.
The settings will be as follows:
- Map: Classic
- Number of Players: 6
- Game Type: Standard
- Initial Troops: Automatic
- Play Order: Sequential
- Spoils: Escalating
- Reinforcements: Chained
- Fog of War: No
Round 1.1
Map: BeNeLux
Each division will be split in to Three Groups of Two. (Top two = Group 1; Middle two = Group 2; Bottom two = Group 3.) Each group will play Three Two-player games. To win your group, win at least 2 out of the three games.
Post Round Position Movement (PRPM)
Your goal is to win Group 1 on the last Round, so you want to stay as close to the top as possible on the last round.
The PRPM will follow this format every round:
Winners of their group move up to the next group, with the exception of the winner of group 1. (That player will stay in group 1)
Loser of their group will drop down one group, with the exception of the loser of group 3. (That player will stay in group 3)
Round 1.2
Map: Brazil 2
Same rules apply as in Round 1.1
Round 1.3
Map: Canada
Same rules apply as in Round 1.1
Round 1.4
Map: Charleston
Group play will follow same rules as in previous rounds
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 3 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 1.5
Map: Midgard
Group play will follow same rules as in previous rounds, however with out group 3.
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 2 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 1.6
Map: Classic
Round 1.6 will be the final round of Round 1. Therefore Five Games will be played between the players of Group 1. The winner of the series moves to Round 2.
Round 2.1
Map: Netherlands
Round 2 will consist of One Division of Six. The Division will be split in to Three Groups of Two as in round one. You will be assigned your position bases on your record. Each group will play Three Two-player games. To win your group, win at least 2 out of the three games.
Post Round Position Movement (PRPM)
Your goal is to win Group 1 on the last Round, so you want to stay as close to the top as possible on the last round.
The PRPM will follow this format every round:
Winners of their group move up to the next group, with the exception of the winner of group 1. (That player will stay in group 1)
Loser of their group will drop down one group, with the exception of the loser of group 3. (That player will stay in group 3)
Round 2.2
Map: Italy
Same rules apply as in Round 2.1
Round 2.3
Map: South America
Same rules apply as in Round 2.1
Round 2.4
Map: Philippines
Group play will follow same rules as in previous rounds
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 3 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 2.5
Map: Oceania
Group play will follow same rules as in previous rounds, however with out group 3.
Post Round Position Movement (PRPM)
Same PRPM applies. However, after the players have been moved to correct position, Group 2 will be eliminated, for they cannot advance to Group one in the remaining time of Round 1.
Round 2.6
Map: Classic
Round 2.6 will be the final round of the Tournament. Therefore Five Games will be played between the players of Group 1. The winner of the series wins the Battle for the Top and the Tournament.
Register: