Conquer Club

Good vs. Evil (winner paws1610)

Tournaments completed in 2010.

Moderator: Tournament Directors

Re: Good vs. Evil (Finals)

Postby JoshyBoy on Wed Jul 07, 2010 12:45 pm

A worthy winner! Great tournament! =D> =D>
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

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Re: Good vs. Evil (Finals)

Postby merch313 on Wed Jul 07, 2010 3:13 pm

JoshyBoy wrote:A worthy winner! Great tournament! =D> =D>


Agreed and TY :D

Bracket updated
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Re: Good vs. Evil (WINNER PAWS1610)

Postby merch313 on Wed Jul 07, 2010 4:25 pm

merch313 wrote:GOOD WINS THANKS TO PAWS1610 TOURNEY WINNER


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This Tourney will consist of two 16-team Brackets. The Good map will be Siege map until the Championship. The Evil map will be Draknor map until the Championship. The Championship games will be one game on Siege, one on Draknor and one on Castle Lands!
All players welcome but will need to have 3 open slots to participate.

Attendance must be at least 97% to join

When signing up please list which Side you choose GOOD OR EVIL!

All games will be heads-up in a single elimination style, they will be the best of 3 with the following game settings:
Automatic Drop
No Spoils
Chained
Sunny
Casual

Good players will be only playing on the Siege map and Evil players will only be playing on Draknor. Championship Games will be one on Siege, one on Draknor and one on Castle Lands map.
show: Good Players


show: Evil Players


show: Reserves


show: Bracket


I will use random.org to determine bracket seeds at the beginning of the tournament.

Reserve Policy: If there are any players that do not join their game during Round 1, they will be replaced by a reserve after 48 hours of time has passed. If a player drops out during Round 2 or greater, that player forfeits, and no reserve will be replaced. It will count as a victory for the opponent.

WILL GOOD OR EVIL PREVAIL?
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Re: Good vs. Evil (winner paws1610)

Postby Lindax on Mon Jul 19, 2010 1:11 pm

Bumped for registration purposes.

Lx
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