Official Clash of the Classes 2010 [2006 wins!]
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Official Clash of the Classes 2010
Brought to you by the Entertainment Team
Only premium members can participate as the minimum game load is 5, while the maximum would be around 10.
There are no requirements to join, except that you need premium membership.
You will be placed into your respective class by the year that you joined. All times will be based on CC time. There will be 24 spaces on each team, and you'll also be in the rankings versus TeamCC. Check below for the TeamCC members you'll be up against.
We will use all of the settings that Conquer Club has to offer, all batched into different rounds. Each round is exclusive to a game type. Will your class prove to have the most versatility and take the crown? Or will TeamCC put all classes to shame?! You need to be a versatile player in this tournament!
Round one (1-2-06)
"Grab bag with the more insane free-for-all"
All games in this round will be freestyle, 6 players, except for quadruples which will be 8, and doubles 4
One map from each year, plus one map from any year
Game 1: Standard, Freestyle, Manual, Flat Rate, Chained, Sunny (USA, 2006)
Game 2: Assassin, Freestyle, Manual, Escalating, Adjacent, Foggy (Oceania, 2009)
Game 3: Terminator, Freestyle, Automatic, Flat Rate, Unlimited, Sunny (Celtic Nations, 2010)
Game 4: Doubles, Freestyle, Automatic, Escalating, Chained, Foggy (Land and Sea, Random, 2009)
Game 5: Triples, Freestyle, Manual, No Spoils, Unlimited, Sunny (Sydney Metro, 2008)
Game 6: Quadruples, Freestyle, Automatic, No Spoils, Adjacent, Foggy (Chinese Checkers, 2007)
Each win here nets your team 2 points
Round two (1-3-06)
"The free for all"
6 player games, standard play
One map from each year, randomly decided
Game 1: Standard, Automatic, Sequential, Flat Rate, Adjacent, Foggy (Puget Sound, 2007)
Game 2: Standard, Automatic, Sequential, Escalating, Unlimited, Sunny (Hong Kong, 2006)
Game 3: Standard, Manual, Sequential, No Spoils, Chained, Sunny (Luxembourg, 2008)
Game 4: Standard, Manual, Sequential, Escalating, Adjacent, Foggy (WWI Ottoman Empire, 2009)
Game 5: Standard, Automatic, Sequential, Flat Rate, Unlimited, Sunny (Cyprus, 2010)
Each win here nets your class 3 points
Round three (1-18-06)
"My partner!"
4 player games, doubles games, teammates randomly chosen, opponents randomly chosen
Will face one team from every other class
One map will be represented from each of the five years, random.org will determine the map
Game 1: Doubles, Automatic, Sequential, No Spoils, Chained, Sunny (WWII Eastern Front, 2007)
Game 2: Doubles, Manual, Sequential, Flat Rate, Unlimited, Sunny (Dawn of Ages, 2010)
Game 3: Doubles, Manual, Sequential, Escalating, Chained, Foggy (Alexander's Empire, 2006)
Game 4: Doubles, Automatic, Sequential, Escalating, Adjacent, Sunny (NYC, 2008)
Game 5: Doubles, Automatic, Sequential, No Spoils, Adjacent, Foggy (Peloponnesian War, 2009)
Each win here nets your class 3 points
Round four (1-21-06)
"Three's a crowd"
6 player games, triples, teammates randomly chosen, opponents randomly chosen
One map from each year, randomly decided
Game 1: Triples, Automatic, Sequential, Escalating, Unlimited, Sunny
Game 2: Triples, Automatic, Sequential, Flat Rate, Chained, Foggy
Game 3: Triples, Manual, Sequential, No Spoils, Chained, Sunny
Game 4: Triples, Automatic, Sequential, No Spoils, Adjacent, Foggy
Game 5: Triples, Manual, Sequential, No Spoils, Unlimited, Foggy
Each win here nets your class 2 points
Round five (7-10-06)
"The killers"
6 player games, one from each class
5 random maps, one from each year
Game 1: Terminator, Automatic, Sequential, Escalating, Adjacent, Foggy
Game 2: Terminator, Manual, Sequential, Flat Rate, Chained, Sunny
Game 3: Terminator, Automatic, Sequential, No Spoils, Unlimited, Sunny
Game 4: Terminator, Automatic, Sequential, Escalating, Chained, Foggy
Game 5: Terminator, Manual, Sequential, No Spoils, Unlimited, Sunny
Each kill here nets your class .5 points
Round six (7-12-06)
"Default Settings"
Classic map
6 player games, one from each class randomly chosen
5 games total
Standard, Automatic, Sequential, Escalating, Chained, Sunny
Each win here nets your class 2 points
Round seven (2-17-07)
"Licensed to kill"
6 player games, assassin, opponents randomly chosen, 1 person from each class in each game
One map from each year, randomly decided
Game 1: Assassin, Automatic, Sequential, Escalating, Chained, Sunny
Game 2: Assassin, Automatic, Sequential, Flat Rate, Adjacent, Sunny
Game 3: Assassin, Automatic, Sequential, No Spoils, Unlimited, Foggy
Game 4: Assassin, Manual, Sequential, Escalating, Adjacent, Foggy
Game 5: Assassin, Manual, Sequential, Flat Rate, Unlimited, Foggy
Each win here nets your class 3 points
Round eight (5-30-07)
"Me, you, and neutral"
2 player games, opponents randomly chosen
10 games each, 2 games versus each other year, different opponent each time
You will play 1 map from your year, and 1 map from your opponent's year
Game 1: Automatic, Sequential, No Spoils, Chained, Foggy
Game 2: Automatic, Sequential, Flat Rate, Adjacent, Sunny
Game 3: Automatic, Sequential, No Spoils, Unlimited, Sunny
Game 4: Automatic, Sequential, Escalating, Chained, Foggy
Game 5: Manual, Sequential, Escalating, Unlimited, Sunny
Game 6: Manual, Sequential, No Spoils, Adjacent, Foggy
Game 7: Manual, Sequential, Flat Rate, Chained, Sunny
Game 8: Automatic, Sequential, Flat Rate, Unlimited, Foggy
Game 9: Automatic, Sequential, Escalating, Adjacent, Foggy
Game 10: Manual, Sequential, No Spoils, Chained, Sunny
Each win here nets your class 1 point
Round nine (12-19-07)
"Those 8 player team games"
8 player games, quadruples, teammates randomly chosen, opponents randomly chosen
One map will be represented from each of the five years, random.org will determine the map
Game 1: Quadruples, Automatic, Sequential, No Spoils, Adjacent, Foggy
Game 2: Quadruples, Automatic, Sequential, Flat Rate, Unlimited, Sunny
Game 3: Quadruples, Manual, Sequential, Escalating, Unlimited, Foggy
Game 4: Quadruples, Manual, Sequential, No Spoils, Chained, Sunny
Game 5: Quadruples, Automatic, Sequential, Escalating, Chained, Foggy
Each win here nets your class 3 points
Round ten (12-14-09)
"Don't friggin blow me up!"
More grab bagging
6 players
One map from each year, plus a random map from any year
Game 1: Standard, Sequential, Automatic, Nuclear, Adjacent, Sunny
Game 2: Terminator, Sequential, Manual, Nuclear, Chained, Foggy
Game 3: Assassin, Sequential, Automatic, Nuclear, Unlimited, Foggy
Game 4: Doubles, Sequential, Automatic, Nuclear, Unlimited, Sunny
Game 5: Triples, Sequential, Automatic, Nuclear, Adjacent, Foggy
Game 6: Quadruples, Sequential, Automatic, Nuclear, Chained, Sunny
Each win here nets your class 3 points
VOIDED GAMES
Game 8537201 (Not subtracted from total)
Game 8537253
Game 8537960
Game 8537183
Game 8537257
Game 8537954
Game 8537193 (Not subtracted from total)
Game 8537265
Game 8537942
Brought to you by the Entertainment Team
Only premium members can participate as the minimum game load is 5, while the maximum would be around 10.
There are no requirements to join, except that you need premium membership.
You will be placed into your respective class by the year that you joined. All times will be based on CC time. There will be 24 spaces on each team, and you'll also be in the rankings versus TeamCC. Check below for the TeamCC members you'll be up against.
We will use all of the settings that Conquer Club has to offer, all batched into different rounds. Each round is exclusive to a game type. Will your class prove to have the most versatility and take the crown? Or will TeamCC put all classes to shame?! You need to be a versatile player in this tournament!
Round one (1-2-06)
"Grab bag with the more insane free-for-all"
All games in this round will be freestyle, 6 players, except for quadruples which will be 8, and doubles 4
One map from each year, plus one map from any year
Game 1: Standard, Freestyle, Manual, Flat Rate, Chained, Sunny (USA, 2006)
Game 2: Assassin, Freestyle, Manual, Escalating, Adjacent, Foggy (Oceania, 2009)
Game 3: Terminator, Freestyle, Automatic, Flat Rate, Unlimited, Sunny (Celtic Nations, 2010)
Game 4: Doubles, Freestyle, Automatic, Escalating, Chained, Foggy (Land and Sea, Random, 2009)
Game 5: Triples, Freestyle, Manual, No Spoils, Unlimited, Sunny (Sydney Metro, 2008)
Game 6: Quadruples, Freestyle, Automatic, No Spoils, Adjacent, Foggy (Chinese Checkers, 2007)
Each win here nets your team 2 points
Round two (1-3-06)
"The free for all"
6 player games, standard play
One map from each year, randomly decided
Game 1: Standard, Automatic, Sequential, Flat Rate, Adjacent, Foggy (Puget Sound, 2007)
Game 2: Standard, Automatic, Sequential, Escalating, Unlimited, Sunny (Hong Kong, 2006)
Game 3: Standard, Manual, Sequential, No Spoils, Chained, Sunny (Luxembourg, 2008)
Game 4: Standard, Manual, Sequential, Escalating, Adjacent, Foggy (WWI Ottoman Empire, 2009)
Game 5: Standard, Automatic, Sequential, Flat Rate, Unlimited, Sunny (Cyprus, 2010)
Each win here nets your class 3 points
Round three (1-18-06)
"My partner!"
4 player games, doubles games, teammates randomly chosen, opponents randomly chosen
Will face one team from every other class
One map will be represented from each of the five years, random.org will determine the map
Game 1: Doubles, Automatic, Sequential, No Spoils, Chained, Sunny (WWII Eastern Front, 2007)
Game 2: Doubles, Manual, Sequential, Flat Rate, Unlimited, Sunny (Dawn of Ages, 2010)
Game 3: Doubles, Manual, Sequential, Escalating, Chained, Foggy (Alexander's Empire, 2006)
Game 4: Doubles, Automatic, Sequential, Escalating, Adjacent, Sunny (NYC, 2008)
Game 5: Doubles, Automatic, Sequential, No Spoils, Adjacent, Foggy (Peloponnesian War, 2009)
Each win here nets your class 3 points
Round four (1-21-06)
"Three's a crowd"
6 player games, triples, teammates randomly chosen, opponents randomly chosen
One map from each year, randomly decided
Game 1: Triples, Automatic, Sequential, Escalating, Unlimited, Sunny
Game 2: Triples, Automatic, Sequential, Flat Rate, Chained, Foggy
Game 3: Triples, Manual, Sequential, No Spoils, Chained, Sunny
Game 4: Triples, Automatic, Sequential, No Spoils, Adjacent, Foggy
Game 5: Triples, Manual, Sequential, No Spoils, Unlimited, Foggy
Each win here nets your class 2 points
Round five (7-10-06)
"The killers"
6 player games, one from each class
5 random maps, one from each year
Game 1: Terminator, Automatic, Sequential, Escalating, Adjacent, Foggy
Game 2: Terminator, Manual, Sequential, Flat Rate, Chained, Sunny
Game 3: Terminator, Automatic, Sequential, No Spoils, Unlimited, Sunny
Game 4: Terminator, Automatic, Sequential, Escalating, Chained, Foggy
Game 5: Terminator, Manual, Sequential, No Spoils, Unlimited, Sunny
Each kill here nets your class .5 points
Round six (7-12-06)
"Default Settings"
Classic map
6 player games, one from each class randomly chosen
5 games total
Standard, Automatic, Sequential, Escalating, Chained, Sunny
Each win here nets your class 2 points
Round seven (2-17-07)
"Licensed to kill"
6 player games, assassin, opponents randomly chosen, 1 person from each class in each game
One map from each year, randomly decided
Game 1: Assassin, Automatic, Sequential, Escalating, Chained, Sunny
Game 2: Assassin, Automatic, Sequential, Flat Rate, Adjacent, Sunny
Game 3: Assassin, Automatic, Sequential, No Spoils, Unlimited, Foggy
Game 4: Assassin, Manual, Sequential, Escalating, Adjacent, Foggy
Game 5: Assassin, Manual, Sequential, Flat Rate, Unlimited, Foggy
Each win here nets your class 3 points
Round eight (5-30-07)
"Me, you, and neutral"
2 player games, opponents randomly chosen
10 games each, 2 games versus each other year, different opponent each time
You will play 1 map from your year, and 1 map from your opponent's year
Game 1: Automatic, Sequential, No Spoils, Chained, Foggy
Game 2: Automatic, Sequential, Flat Rate, Adjacent, Sunny
Game 3: Automatic, Sequential, No Spoils, Unlimited, Sunny
Game 4: Automatic, Sequential, Escalating, Chained, Foggy
Game 5: Manual, Sequential, Escalating, Unlimited, Sunny
Game 6: Manual, Sequential, No Spoils, Adjacent, Foggy
Game 7: Manual, Sequential, Flat Rate, Chained, Sunny
Game 8: Automatic, Sequential, Flat Rate, Unlimited, Foggy
Game 9: Automatic, Sequential, Escalating, Adjacent, Foggy
Game 10: Manual, Sequential, No Spoils, Chained, Sunny
Each win here nets your class 1 point
Round nine (12-19-07)
"Those 8 player team games"
8 player games, quadruples, teammates randomly chosen, opponents randomly chosen
One map will be represented from each of the five years, random.org will determine the map
Game 1: Quadruples, Automatic, Sequential, No Spoils, Adjacent, Foggy
Game 2: Quadruples, Automatic, Sequential, Flat Rate, Unlimited, Sunny
Game 3: Quadruples, Manual, Sequential, Escalating, Unlimited, Foggy
Game 4: Quadruples, Manual, Sequential, No Spoils, Chained, Sunny
Game 5: Quadruples, Automatic, Sequential, Escalating, Chained, Foggy
Each win here nets your class 3 points
Round ten (12-14-09)
"Don't friggin blow me up!"
More grab bagging
6 players
One map from each year, plus a random map from any year
Game 1: Standard, Sequential, Automatic, Nuclear, Adjacent, Sunny
Game 2: Terminator, Sequential, Manual, Nuclear, Chained, Foggy
Game 3: Assassin, Sequential, Automatic, Nuclear, Unlimited, Foggy
Game 4: Doubles, Sequential, Automatic, Nuclear, Unlimited, Sunny
Game 5: Triples, Sequential, Automatic, Nuclear, Adjacent, Foggy
Game 6: Quadruples, Sequential, Automatic, Nuclear, Chained, Sunny
Each win here nets your class 3 points
VOIDED GAMES
Game 8537201 (Not subtracted from total)
Game 8537253
Game 8537960
Game 8537183
Game 8537257
Game 8537954
Game 8537193 (Not subtracted from total)
Game 8537265
Game 8537942