Official Clash of the Classes 2010 Brought to you by the Entertainment Team
Only premium members can participate as the minimum game load is 5, while the maximum would be around 10.
There are no requirements to join, except that you need premium membership.
You will be placed into your respective class by the year that you joined. All times will be based on CC time. There will be 24 spaces on each team, and you'll also be in the rankings versus TeamCC. Check below for the TeamCC members you'll be up against.
We will use all of the settings that Conquer Club has to offer, all batched into different rounds. Each round is exclusive to a game type. Will your class prove to have the most versatility and take the crown? Or will TeamCC put all classes to shame?! You need to be a versatile player in this tournament!
Round one (1-2-06) "Grab bag with the more insane free-for-all" All games in this round will be freestyle, 6 players, except for quadruples which will be 8, and doubles 4 One map from each year, plus one map from any year Game 1: Standard, Freestyle, Manual, Flat Rate, Chained, Sunny (USA, 2006) Game 2: Assassin, Freestyle, Manual, Escalating, Adjacent, Foggy (Oceania, 2009) Game 3: Terminator, Freestyle, Automatic, Flat Rate, Unlimited, Sunny (Celtic Nations, 2010) Game 4: Doubles, Freestyle, Automatic, Escalating, Chained, Foggy (Land and Sea, Random, 2009) Game 5: Triples, Freestyle, Manual, No Spoils, Unlimited, Sunny (Sydney Metro, 2008) Game 6: Quadruples, Freestyle, Automatic, No Spoils, Adjacent, Foggy (Chinese Checkers, 2007) Each win here nets your team 2 points
Round two (1-3-06) "The free for all" 6 player games, standard play One map from each year, randomly decided Game 1: Standard, Automatic, Sequential, Flat Rate, Adjacent, Foggy (Puget Sound, 2007) Game 2: Standard, Automatic, Sequential, Escalating, Unlimited, Sunny (Hong Kong, 2006) Game 3: Standard, Manual, Sequential, No Spoils, Chained, Sunny (Luxembourg, 2008) Game 4: Standard, Manual, Sequential, Escalating, Adjacent, Foggy (WWI Ottoman Empire, 2009) Game 5: Standard, Automatic, Sequential, Flat Rate, Unlimited, Sunny (Cyprus, 2010) Each win here nets your class 3 points
Round three (1-18-06) "My partner!" 4 player games, doubles games, teammates randomly chosen, opponents randomly chosen Will face one team from every other class One map will be represented from each of the five years, random.org will determine the map Game 1: Doubles, Automatic, Sequential, No Spoils, Chained, Sunny (WWII Eastern Front, 2007) Game 2: Doubles, Manual, Sequential, Flat Rate, Unlimited, Sunny (Dawn of Ages, 2010) Game 3: Doubles, Manual, Sequential, Escalating, Chained, Foggy (Alexander's Empire, 2006) Game 4: Doubles, Automatic, Sequential, Escalating, Adjacent, Sunny (NYC, 2008) Game 5: Doubles, Automatic, Sequential, No Spoils, Adjacent, Foggy (Peloponnesian War, 2009) Each win here nets your class 3 points
Round four (1-21-06) "Three's a crowd" 6 player games, triples, teammates randomly chosen, opponents randomly chosen One map from each year, randomly decided Game 1: Triples, Automatic, Sequential, Escalating, Unlimited, Sunny Game 2: Triples, Automatic, Sequential, Flat Rate, Chained, Foggy Game 3: Triples, Manual, Sequential, No Spoils, Chained, Sunny Game 4: Triples, Automatic, Sequential, No Spoils, Adjacent, Foggy Game 5: Triples, Manual, Sequential, No Spoils, Unlimited, Foggy Each win here nets your class 2 points
Round five (7-10-06) "The killers" 6 player games, one from each class 5 random maps, one from each year Game 1: Terminator, Automatic, Sequential, Escalating, Adjacent, Foggy Game 2: Terminator, Manual, Sequential, Flat Rate, Chained, Sunny Game 3: Terminator, Automatic, Sequential, No Spoils, Unlimited, Sunny Game 4: Terminator, Automatic, Sequential, Escalating, Chained, Foggy Game 5: Terminator, Manual, Sequential, No Spoils, Unlimited, Sunny Each kill here nets your class .5 points
Round six (7-12-06) "Default Settings" Classic map 6 player games, one from each class randomly chosen 5 games total Standard, Automatic, Sequential, Escalating, Chained, Sunny Each win here nets your class 2 points
Round seven (2-17-07) "Licensed to kill" 6 player games, assassin, opponents randomly chosen, 1 person from each class in each game One map from each year, randomly decided Game 1: Assassin, Automatic, Sequential, Escalating, Chained, Sunny Game 2: Assassin, Automatic, Sequential, Flat Rate, Adjacent, Sunny Game 3: Assassin, Automatic, Sequential, No Spoils, Unlimited, Foggy Game 4: Assassin, Manual, Sequential, Escalating, Adjacent, Foggy Game 5: Assassin, Manual, Sequential, Flat Rate, Unlimited, Foggy Each win here nets your class 3 points
Round eight (5-30-07) "Me, you, and neutral" 2 player games, opponents randomly chosen 10 games each, 2 games versus each other year, different opponent each time You will play 1 map from your year, and 1 map from your opponent's year Game 1: Automatic, Sequential, No Spoils, Chained, Foggy Game 2: Automatic, Sequential, Flat Rate, Adjacent, Sunny Game 3: Automatic, Sequential, No Spoils, Unlimited, Sunny Game 4: Automatic, Sequential, Escalating, Chained, Foggy Game 5: Manual, Sequential, Escalating, Unlimited, Sunny Game 6: Manual, Sequential, No Spoils, Adjacent, Foggy Game 7: Manual, Sequential, Flat Rate, Chained, Sunny Game 8: Automatic, Sequential, Flat Rate, Unlimited, Foggy Game 9: Automatic, Sequential, Escalating, Adjacent, Foggy Game 10: Manual, Sequential, No Spoils, Chained, Sunny Each win here nets your class 1 point
Round nine (12-19-07) "Those 8 player team games" 8 player games, quadruples, teammates randomly chosen, opponents randomly chosen One map will be represented from each of the five years, random.org will determine the map Game 1: Quadruples, Automatic, Sequential, No Spoils, Adjacent, Foggy Game 2: Quadruples, Automatic, Sequential, Flat Rate, Unlimited, Sunny Game 3: Quadruples, Manual, Sequential, Escalating, Unlimited, Foggy Game 4: Quadruples, Manual, Sequential, No Spoils, Chained, Sunny Game 5: Quadruples, Automatic, Sequential, Escalating, Chained, Foggy Each win here nets your class 3 points
Round ten (12-14-09) "Don't friggin blow me up!" More grab bagging 6 players One map from each year, plus a random map from any year Game 1: Standard, Sequential, Automatic, Nuclear, Adjacent, Sunny Game 2: Terminator, Sequential, Manual, Nuclear, Chained, Foggy Game 3: Assassin, Sequential, Automatic, Nuclear, Unlimited, Foggy Game 4: Doubles, Sequential, Automatic, Nuclear, Unlimited, Sunny Game 5: Triples, Sequential, Automatic, Nuclear, Adjacent, Foggy Game 6: Quadruples, Sequential, Automatic, Nuclear, Chained, Sunny Each win here nets your class 3 points