The Unloved [TPA] [WINNER: lynch5762]
Posted: Mon Nov 15, 2010 4:53 pm
The Unloved (TPA)
FREEMIUMS WELCOME, BUT 3 GAME SLOTS WILL BE REQUIRED UNTIL ELIMINATED.
This is a Tournament Players Association (TPA) event, and is governed by its rules, guidelines, and judgments. All are welcome to join and participate in the association. You need do nothing more than join one or more of the TPA events that will be announced each Monday. Check back on the TPA scoreboard in the Tournaments--> General Info forum to see how you're doing.
Note: This Tournament is created in homage to Mapmakers and Maps who are not the bright, sunny, popular ones that get played every day. But the ones that are shunned... Maybe they're not pretty... maybe they've got a weird rule... but folks just don't play them. To even be considered, a map has to have less than 10k existing games, and have been in existence (even beta) for over a year.
Read the rules carefully, please.
NOTE: MAPS IN RED HAVE REPLACED MAPS THAT WERE DETERMINED TO HAVE WORSE-THAN-AVERAGE STARTING VALUES FOR 1V1.
Format: 64 players.
Round 1: Divisional Round-robin. Each player shall face each of the other players in their division in a best-of-three series on designated maps(see below). The 2 players with the best MATCH RECORD (actual score in the matches is NOT relevant) advance. If needed, tiebreakers will be a single 3-player game.
Round 2: 32 players, Bracket-style. Best of 3, winners advance.
Round 3: 16 players, Bracket-style. Best of 3, winners advance.
Round 4: 8 players, Bracket-style. Best of 3, winners advance.
Round 5: 4 players, Bracket-style. Best of 5 on designated maps, winners advance. Freemiums will not be required to join more than 3 games at a time.
Round 6: Best of 7 on designated maps, Freemiums will not be required to join more than 3 games at a time.
MAPS/Settings:
Round 1: Standard, Automatic Deploy, Escalating Spoils, Chained Fortifications, Casual, Sunny.
-The three round-robin matches will be played on (each match, 3 games on one map) Prohibition Chicago, Rail Australia, The Citadel.
-A Tiebreaker, if needed, will be on Triple Alliance.
Round 2: Standard, Automatic Deploy, Escalating Spoils, Chained Fortifications, Casual, Fog.
-3 Games, all on Cairns Metro.
Round 3: Standard, Automatic Deploy, Nuclear Spoils, Chained Fortifications, Casual, Sunny.
-3 Games, all on Land and Sea.
Round 4: Standard, Automatic Deploy, Nuclear Spoils, Chained Fortifications, Casual, Fog.
-3 Games, all on Solar System.
Round 5: Standard, Automatic Deploy, Flat Rate Spoils, Adjacent Fortifications, Casual, Sunny.
-5 Games, 1 Each on Austerlitz, Egypt: Lower, Midkemdil, Poison Rome, WWII Gazala.
Round 6: Standard, Automatic Deploy, Flat Rate Spoils, Adjacent Fortifications, Casual, Fog.
-7 Games, 1 Each on Gilgamesh, Battle of Actium, Egypt: Valley of the Kings, Forbidden City, Halloween Hallows, Oceania, Sydney Metro.
Placement for the TPA for this event:
1: Tournament Winner
2: Loser of the final
3-4: Semifinal losers, tied or ranked by game score.
T-?: 1-2 players from the round of 8
T-?: 0-3 players from the round of 8
T-?: 1-2 players from the round of 16
T-?: 0-3 players from the round of 16
T-?: 1-2 players from the round of 32
T-?: 0-3 players from the round of 32
T-?: 2-1 players from the first round who do not advance. (match score)
T-?: 1-2 players from the first round who do not advance. (match score)
T-?: 0-3 players in the first round. (match score)
*****
64 players, + reserves, reserves to be used only in the Round-Robin. If I need a fill-in in later rounds, it will be the most recent or highest-ranked losing ream, following the bracket backwards. Should a bracket not have enough players, random.org will choose an unsuccessful player from the most recent round. TPA standings shall be altered accordingly.
Players will be seeded into the brackets by score once the tournament is filled. Do NOT list your score when signing up, it's irrelevant at that time.
Questions will be gleefully accepted.
FREEMIUMS WELCOME, BUT 3 GAME SLOTS WILL BE REQUIRED UNTIL ELIMINATED.
This is a Tournament Players Association (TPA) event, and is governed by its rules, guidelines, and judgments. All are welcome to join and participate in the association. You need do nothing more than join one or more of the TPA events that will be announced each Monday. Check back on the TPA scoreboard in the Tournaments--> General Info forum to see how you're doing.
Note: This Tournament is created in homage to Mapmakers and Maps who are not the bright, sunny, popular ones that get played every day. But the ones that are shunned... Maybe they're not pretty... maybe they've got a weird rule... but folks just don't play them. To even be considered, a map has to have less than 10k existing games, and have been in existence (even beta) for over a year.
Read the rules carefully, please.
NOTE: MAPS IN RED HAVE REPLACED MAPS THAT WERE DETERMINED TO HAVE WORSE-THAN-AVERAGE STARTING VALUES FOR 1V1.
Format: 64 players.
Round 1: Divisional Round-robin. Each player shall face each of the other players in their division in a best-of-three series on designated maps(see below). The 2 players with the best MATCH RECORD (actual score in the matches is NOT relevant) advance. If needed, tiebreakers will be a single 3-player game.
Round 2: 32 players, Bracket-style. Best of 3, winners advance.
Round 3: 16 players, Bracket-style. Best of 3, winners advance.
Round 4: 8 players, Bracket-style. Best of 3, winners advance.
Round 5: 4 players, Bracket-style. Best of 5 on designated maps, winners advance. Freemiums will not be required to join more than 3 games at a time.
Round 6: Best of 7 on designated maps, Freemiums will not be required to join more than 3 games at a time.
MAPS/Settings:
Round 1: Standard, Automatic Deploy, Escalating Spoils, Chained Fortifications, Casual, Sunny.
-The three round-robin matches will be played on (each match, 3 games on one map) Prohibition Chicago, Rail Australia, The Citadel.
-A Tiebreaker, if needed, will be on Triple Alliance.
Round 2: Standard, Automatic Deploy, Escalating Spoils, Chained Fortifications, Casual, Fog.
-3 Games, all on Cairns Metro.
Round 3: Standard, Automatic Deploy, Nuclear Spoils, Chained Fortifications, Casual, Sunny.
-3 Games, all on Land and Sea.
Round 4: Standard, Automatic Deploy, Nuclear Spoils, Chained Fortifications, Casual, Fog.
-3 Games, all on Solar System.
Round 5: Standard, Automatic Deploy, Flat Rate Spoils, Adjacent Fortifications, Casual, Sunny.
-5 Games, 1 Each on Austerlitz, Egypt: Lower, Midkemdil, Poison Rome, WWII Gazala.
Round 6: Standard, Automatic Deploy, Flat Rate Spoils, Adjacent Fortifications, Casual, Fog.
-7 Games, 1 Each on Gilgamesh, Battle of Actium, Egypt: Valley of the Kings, Forbidden City, Halloween Hallows, Oceania, Sydney Metro.
Placement for the TPA for this event:
1: Tournament Winner
2: Loser of the final
3-4: Semifinal losers, tied or ranked by game score.
T-?: 1-2 players from the round of 8
T-?: 0-3 players from the round of 8
T-?: 1-2 players from the round of 16
T-?: 0-3 players from the round of 16
T-?: 1-2 players from the round of 32
T-?: 0-3 players from the round of 32
T-?: 2-1 players from the first round who do not advance. (match score)
T-?: 1-2 players from the first round who do not advance. (match score)
T-?: 0-3 players in the first round. (match score)
*****
64 players, + reserves, reserves to be used only in the Round-Robin. If I need a fill-in in later rounds, it will be the most recent or highest-ranked losing ream, following the bracket backwards. Should a bracket not have enough players, random.org will choose an unsuccessful player from the most recent round. TPA standings shall be altered accordingly.
Players will be seeded into the brackets by score once the tournament is filled. Do NOT list your score when signing up, it's irrelevant at that time.
Questions will be gleefully accepted.