This tournament will be based more on surviving the assassination attempt on you than actually assassinating your target. It's a unique take on a tournament, but bear with me.
Participants will be randomly seeded in a 64-player, single-elimination bracket. The only way to be eliminated is to be assassinated; thus, the only way to advance to the next round is for your opponent (in the bracket) to be assassinated. Once a participant has advanced or been eliminated, they will no longer participate in that round of games. Rounds will consist of as many games as are necessary to setup the following round.
Games will be between randomly-grouped (random.org) players varying in size based on the number of players remaining for the current round. Group sizes will be kept as close as possible. The map for each game will be randomly (random.org) chosen from a list of the participating players' preferred maps. When signing up, players must also provide their preferred map (duplicates are allowed). If only 2 players are left in a round, they will play a standard game instead of an assassin game.
Once the field has been narrowed down to 4 players, the final game will be a 4-player assassin game with the winner of that game being declared the winner of the tournament.
Due to the nature of this tournament, some additional rules are needed to encourage fair play.
Turtle Rule: Games will be capped at 20 rounds. After 20 rounds, the game will be thrown out and replayed. (This is to discourage turtling from all players in a game.)
Targeting Rule: If a player eliminates anyone other than their target, they will be removed from the tournament. The game will be replayed with the remaining players. (This is to discourage targeting the weakest player just to avoid elimination.)
Gang Rule: If it is determined that several players are ganging up on a single player in order to quickly end games and survive, those players will be removed from the tournament. The game will be replayed with the remaining players. (This is to discourage targeting a specific player just to avoid elimination.)
Enforcement of these rules will be left to my judgment.
I need a preferred map. I've set you as Random until I hear from you.
MGB
Re: Assassin Survivor [6/64][0/6]
Posted: Thu Nov 11, 2010 3:12 pm
by jasoncederblom
in please....luxenburg
Re: Assassin Survivor [7/64][0/6]
Posted: Thu Nov 11, 2010 3:20 pm
by MrGlassB
jasoncederblom wrote:in please....luxenburg
Got it.
MGB
Re: Assassin Survivor [7/64][0/6]
Posted: Thu Nov 11, 2010 3:34 pm
by RedFlyingGolf
Ha. Quirky, I love it. (In ) Luxemborg
Re: Assassin Survivor [8/64][0/6]
Posted: Thu Nov 11, 2010 3:45 pm
by MrGlassB
RedFlyingGolf wrote:Ha. Quirky, I love it. (In ) Luxemborg
haha! Thanks. Added.
MGB
Re: Assassin Survivor [8/64][0/6]
Posted: Thu Nov 11, 2010 4:53 pm
by SuperWang
Sign me up!
CCU
Re: Assassin Survivor [8/64][0/6]
Posted: Thu Nov 11, 2010 5:01 pm
by rpshawn
american civil war,robert
Re: Assassin Survivor [10/64][0/6]
Posted: Thu Nov 11, 2010 5:31 pm
by MrGlassB
SuperWang wrote:Sign me up!
CCU
rpshawn wrote:american civil war,robert
Added.
MGB
Re: Assassin Survivor [10/64][0/6]
Posted: Thu Nov 11, 2010 6:33 pm
by n00less cluebie
in pls. Doodle Earth
Re: Assassin Survivor [10/64][0/6]
Posted: Thu Nov 11, 2010 8:42 pm
by uckuki
in Waterloo
tx
Re: Assassin Survivor [10/64][0/6]
Posted: Fri Nov 12, 2010 12:05 am
by LLLUUUKKKEEE
yes please sounds good Route 66
Re: Assassin Survivor [10/64][0/6]
Posted: Fri Nov 12, 2010 8:28 am
by n00less cluebie
Just a thought about this tourney's format....
If the point of each game is simply to "survive", then some might simply turtle to avoid being killed, but more damaging is the thought that you could survive the round by simply killing someone ELSE'S target, rather than your own. In fact, your own target is completely meaningless--just kill ANYONE and you advance.
Following THAT logic, it would seem that a strategy of HALF-killing an opponent makes almost as much sense as completely killing your opponent because one of the OTHER players will finish the job for you...On a small map, the best strategy might be for everyone to team up on Player 6, and the game could end in the first round, before that player even gets to start!
Or am I missing something here?
Re: Assassin Survivor [10/64][0/6]
Posted: Fri Nov 12, 2010 8:59 am
by Buda
i don't get it but i gess i have to win sing me in Map is Stalingrad (couldn't find a worse map to play assassin on ) ty
Re: Assassin Survivor [10/64][0/6]
Posted: Fri Nov 12, 2010 11:24 am
by mrbang
In please
mrbang
Re: Assassin Survivor [15/64][0/6]
Posted: Fri Nov 12, 2010 12:10 pm
by MrGlassB
n00less cluebie wrote:in pls. Doodle Earth
uckuki wrote:in Waterloo
tx
LLLUUUKKKEEE wrote:yes please sounds good Route 66
Buda wrote:i don't get it but i gess i have to win sing me in Map is Stalingrad (couldn't find a worse map to play assassin on ) ty
Got it.
mrbang wrote:In please
mrbang
I need a preferred map form you. Otherwise, you'll be in with Random. Added.
uckuki wrote:in Waterloo
I hate you. lol j/k
MGB
Re: Assassin Survivor [15/64][0/6]
Posted: Fri Nov 12, 2010 12:18 pm
by MrGlassB
n00less cluebie wrote:Just a thought about this tourney's format....
If the point of each game is simply to "survive", then some might simply turtle to avoid being killed, but more damaging is the thought that you could survive the round by simply killing someone ELSE'S target, rather than your own. In fact, your own target is completely meaningless--just kill ANYONE and you advance.
Following THAT logic, it would seem that a strategy of HALF-killing an opponent makes almost as much sense as completely killing your opponent because one of the OTHER players will finish the job for you...On a small map, the best strategy might be for everyone to team up on Player 6, and the game could end in the first round, before that player even gets to start!
Or am I missing something here?
No, you have some good points. Thanks for bringing them up. This is an odd idea for a tournament, so I want to do everything I can to make it successful.
Turtling is not a huge issue, because the point of the tourney is to survive. Now, if everyone in a game turtles, we will have an issue. lol For this I think I'll add a round cap at which point the game will be replayed. That should encourage at least one person to strike.
I also agree that killing someone else's target would be beneficial with this format. Thus, I'll add a rule against it with the penalty of being eliminated from the tournament and the game being replayed. Ganging up on a player is also an issue that I will address.
I'll add new rules to the original post and post a reply listing all of them.
MGB
Re: Assassin Survivor [15/64][0/6]
Posted: Fri Nov 12, 2010 12:29 pm
by MrGlassB
Added the following to the original post.
Due to the nature of this tournament, some additional rules are needed to encourage fair play.
Turtle Rule: Games will be capped at 20 rounds. After 20 rounds, the game will be thrown out and replayed. (This is to discourage turtling from all players in a game.)
Targeting Rule: If a player eliminates anyone other than their target, they will be removed from the tournament. The game will be replayed with the remaining players. (This is to discourage targeting the weakest player just to avoid elimination.)
Gang Rule: If it is determined that several players are ganging up on a single player in order to quickly end games and survive, those players will be removed from the tournament. The game will be replayed with the remaining players. (This is to discourage targeting a specific player just to avoid elimination.)
Enforcement of these rules will be left to my judgment.