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Live and let Die (WINNER: MUSTERIUZ)

PostPosted: Thu Sep 16, 2010 2:32 am
by tokle
Image

In this tournament the players will chase each other around all the maps of conquer club.

Before each round each player will inform me of the map that they will be moving to, and also what settings they would prefer. Then all players on the same map will meet each other in an assassin game. If more than eight, they will be divided in equally sized groups (where possible). The settings used will be the most common choices among the players of that game. Players will be grouped according to matching setting preferences. If no plurality can be determined, CC default settings will be used (i.e. the ones furthest to the left). When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.

You progress to the next round by staying alive. Only the player who is killed will be eliminated.

There are two ways of announcing your next move. You can either do it publicly, by posting to this thread. In case you would want to challenge your opponents, or maybe try to scare them away. Or you can do it secretly, by messaging me.

When a round is finsihed I will PM all survivors, asking for their next move. After this you will have 48 hours to respond. If no responce is recieved you will be placed in the random map pool. The random map chosen for each round will be selected by random.org among the picked maps, and the players will then face those who selected that map, if any.
If any game you have been invited to is not join within 48 hours you will be eliminated.

Freemiums are welcome. There will be only one game at a time.
There is no limit to how many can sign up. I will start the tournament when I think enough have joined.

When you sign up you need to announce a starting location, and preferred settings. You don't need to post them here in the thread, but you will need to send them to me before the tourney starts.

show: Agents in the Field


show: Agents eliminated

Re: Live and let Die (Assassin)

PostPosted: Thu Sep 16, 2010 10:17 am
by shoop76
in

Re: Live and let Die (Assassin)

PostPosted: Fri Sep 17, 2010 2:52 am
by benga
okay its one game per round so I can join :)

Re: Live and let Die (Assassin)

PostPosted: Fri Sep 17, 2010 2:54 am
by spartacus65
in please

Re: Live and let Die (Assassin)

PostPosted: Fri Sep 17, 2010 11:08 am
by theheadholes
in please - luxembourg, sunny, flat, chained

Re: Live and let Die (Assassin)

PostPosted: Sat Sep 18, 2010 7:54 am
by sandman175
In please, Woodboro, flat, unlimited, sunny.

Re: Live and let Die (Assassin)

PostPosted: Sat Sep 18, 2010 5:50 pm
by Moop
Im in if its alright to just play whatever maps or setting are going, I have no preference what so ever, so: random, random, random, random. :-)

Re: Live and let Die (Assassin)

PostPosted: Sat Sep 18, 2010 6:20 pm
by GlobeSmack
GlobeSmack will play. Thanks.

Re: Live and let Die (Assassin)

PostPosted: Sun Sep 19, 2010 11:01 am
by NotNowKato
in plse, starting with Oceania - ASFCF

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 20, 2010 10:03 am
by tokle
added

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 20, 2010 10:12 am
by Jessamine
in please....starting classic map..foggy, no spoils, adjacent

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 20, 2010 10:32 am
by Deadpool
Sounds like fun, count me in

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 20, 2010 11:18 am
by tokle
added

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 20, 2010 12:33 pm
by Leehar
I'm in, pm me at the start of the tourney and I'll try thumbsuck a map and settings for you

Re: Live and let Die (Assassin)

PostPosted: Tue Sep 21, 2010 12:15 pm
by MrGlassB
In please. :)

tokle wrote:When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

What happens if we end up using all the maps? Not sure what the chances are, but figured I'd throw that out there. ;)

MGB

Re: Live and let Die (Assassin)

PostPosted: Tue Sep 21, 2010 12:50 pm
by tokle
MrGlassB wrote:In please. :)

tokle wrote:When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

What happens if we end up using all the maps? Not sure what the chances are, but figured I'd throw that out there. ;)

MGB

I doubt it very likely to happen.
But, I will judge the situation if it happens.
If there are a lot of players left, then we will start afresh with all the maps.
If only a few players remain, then the last games will be played on random.

Re: Live and let Die (Assassin)

PostPosted: Tue Sep 21, 2010 2:27 pm
by jmyork82
in please, king of the hill flat, chained, sunny

Re: Live and let Die (Assassin)

PostPosted: Tue Sep 21, 2010 3:26 pm
by tokle
added

Re: Live and let Die (Assassin)

PostPosted: Tue Sep 21, 2010 9:19 pm
by Jimmy V
In please and I will post here. Austerlitz, chained, escalating, foggy

Re: Live and let Die (Assassin)

PostPosted: Wed Sep 22, 2010 11:25 am
by tokle
you're added

Re: Live and let Die (Assassin)

PostPosted: Sun Sep 26, 2010 1:01 pm
by Lensois
in please

Re: Live and let Die (Assassin)

PostPosted: Sun Sep 26, 2010 4:37 pm
by tokle
added

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 27, 2010 9:42 am
by poguemahone
In please

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 27, 2010 2:54 pm
by NickJP
in please

bamboo jack, chained, no spoils, sunny, seq, auto

Re: Live and let Die (Assassin)

PostPosted: Mon Sep 27, 2010 6:21 pm
by tokle
added