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The Eliminator [Winner: Genoke]

PostPosted: Mon Jun 28, 2010 10:37 am
by drunkmonkey
Quick Summary
Win your 8-player escalating game for a chance to eliminate your opponents! Play each one in 1v1 games with your home settings to knock them out of the tournament! All the survivors get thrown back into a new escalating game, and we start over! Keep going until only the champion remains!!!

Now for the gritty details...


Players will be split up into 8-player groups for the beginning of the tournament. One winner will emerge from each group to advance to the finals. Each player begins the game with one (1) elimination point (this will be explained later). Play is split up into 2 phases:

Phase 1: Battle
All surviving players in the group will battle on the Classic map. The settings will be Automatic, Sequential, Escalating, Sunny, Chained. The winner of the Battle phase becomes The Eliminator in Phase 2.

Phase 2: Elimination
The Eliminator plays n 1v1 games on his/her home map & settings against each of the surviving challengers, where n is the number of elimination points the challenger has. For each game the challenger loses, he/she loses one elimination point. Once you have zero (0) elimination points, you are eliminated from the tournament. Each time The Eliminator eliminates a player, he/she gains one elimination point. The Eliminator has immunity in this phase, and cannot lose points nor be eliminated. After the Elimination phase, all surviving players return to the Battle Phase.

End of Round
A winner can be decided in one of two ways:

1) During the Elimination phase, The Eliminator eliminates all remaining challengers.
2) After the Elimination phase, only 2 players remain. The two remaining players will play a best-of-3 series to determine the winner (one on each home map/settings & one on Battle map/settings. Each time a player loses a series, he/she loses an elimination point. This continues until one player is eliminated.

Elimination points do not carry over to the finals. In the final round, everyone will start with one (1) elimination point.

Deadlocks
To avoid deadlocks, a 30 round cap will be put on the Battle phase. Any Battle games which last longer than 30 rounds will be declared null. At this point, all players eliminated in the previous Elimination phase will be "resurrected" with one (1) elimination point and a new Battle game will be created.

When you sign up, please list your home map & settings for the 1v1 elimination games. All games will be Automatic & Sequential, but you map choose spoils, fog, & reinforcements. Premium only, due to the number of games in the Elimination Phase.

UPDATE: Round 1 will consist of eight 7-player games. The final round will have 8 players.

Re: The Eliminator [0/64]

PostPosted: Mon Jun 28, 2010 10:38 am
by drunkmonkey
show: Players

Re: The Eliminator [0/64]

PostPosted: Mon Jun 28, 2010 10:38 am
by drunkmonkey
Final Round (Playoff)
paws1610 (0) - eliminated by Genoke - Round 1
vragus (0) - eliminated by Genoke - Round 2
dcc1220 (1)
denthefrog (0) - eliminated by Genoke - Round 2
uckuki (0) - eliminated by Genoke - Round 1
Jimmy V (0) - eliminated by Genoke - Round 1
Streaker (0) - eliminated by Genoke - Round 1
Genoke (3)

(Elimination Points in green parentheses)

show: First Round

Re: The Eliminator [0/64]

PostPosted: Mon Jun 28, 2010 10:42 am
by drunkmonkey
Monsters
no spoils
foggy
unlimited

Re: The Eliminator [1/64]

PostPosted: Mon Jun 28, 2010 8:32 pm
by Jimmy V
Treasure of Galapagos
Escalating
Foggy
Chained

Re: The Eliminator [1/64]

PostPosted: Mon Jun 28, 2010 10:23 pm
by drunkmonkey
Jimmy V wrote:Treasure of Galapagos
Escalating
Foggy
Chained


You're in.

I also added a quick summary to the first post. Hopefully this helps clear things up. The premise really is simple, there are just a lot of details I feel the need to cover.

Re: The Eliminator [2/64]

PostPosted: Tue Jun 29, 2010 5:23 am
by Streaker
Very interesting format, I like it.

Definitly in

Feudal War, Flat Rate, Fog, Chained

Re: The Eliminator [2/64]

PostPosted: Tue Jun 29, 2010 5:41 am
by sonicsteve
I'm IN please.

British Isles, No spoils, adjacent, sunshine.

Cheers.

Re: The Eliminator [2/64]

PostPosted: Tue Jun 29, 2010 5:46 am
by DBandit70
In please

AOR - 3

foggy
auto
seq
chained
flat

Re: The Eliminator [2/64]

PostPosted: Tue Jun 29, 2010 5:48 am
by jrh_cardinal
good idea

American Civil War
no spoils
chained
sunny

Re: The Eliminator [6/64]

PostPosted: Tue Jun 29, 2010 7:58 am
by drunkmonkey
updated to this point

Re: The Eliminator [6/64]

PostPosted: Tue Jun 29, 2010 11:47 am
by Jobiwan
in plz

Jamaica no spoils, unlimited forts, Foggy

Re: The Eliminator [6/64]

PostPosted: Tue Jun 29, 2010 11:54 am
by Easy n Dirty
Nice setup, count me in pls - Middle East, no spoils, chained, sunny.

Thanks.

Re: The Eliminator [8/64]

PostPosted: Tue Jun 29, 2010 5:07 pm
by benga
in
indochina,nuke,chained,sunny,auto,seq

Re: The Eliminator [8/64]

PostPosted: Tue Jun 29, 2010 5:39 pm
by agressivo
wooa!! In plz :mrgreen:

Arms Race
flat
adjacent
sunny

Re: The Eliminator [8/64]

PostPosted: Tue Jun 29, 2010 5:52 pm
by benga
benga wrote:in
indochina,nuke,chained,sunny,auto,seq



sorry forgot
here is it now

Re: The Eliminator [10/64]

PostPosted: Tue Jun 29, 2010 6:00 pm
by drunkmonkey
updated to here

Re: The Eliminator [10/64]

PostPosted: Tue Jun 29, 2010 10:08 pm
by ScaryTeded
In M8
Battle For Iraq!
Standard
Automatic
Sequential
no spoils
Adjacent
Foggy

Re: The Eliminator [10/64]

PostPosted: Wed Jun 30, 2010 12:13 am
by HighlanderAttack
in

arms race
seq
auto
no spoils
unlimited forts
sunny

Re: The Eliminator [12/64]

PostPosted: Wed Jun 30, 2010 1:42 pm
by bigm1234
in
arms race
no spoils, seq, unlim, fog, auto

Re: The Eliminator [12/64]

PostPosted: Wed Jun 30, 2010 4:09 pm
by I_AM_BOGEY
bogey in please

usa west no spoils chained no fog auto :mrgreen:

Re: The Eliminator [14/64]

PostPosted: Wed Jun 30, 2010 8:36 pm
by drunkmonkey
updated

Re: The Eliminator [14/64]

PostPosted: Wed Jun 30, 2010 10:50 pm
by Eddy_26
Cool idea, I'm in.

Austerlitz: Foggy, Chained, NS

Re: The Eliminator [14/64]

PostPosted: Thu Jul 01, 2010 5:12 am
by NCachulo
In

classic: escalating, sunny, chained, sequential, automatic

Re: The Eliminator [16/64]

PostPosted: Thu Jul 01, 2010 10:37 am
by denthefrog
in pls
waterloo, no spoils,adj, foggy