Bit by Bit 0x01 [Complete; Winner: uckuki]
Posted: Fri Mar 12, 2010 9:25 pm
Randomness is a fact of life, including computers. So this will be a tournament where the map is Random, and the settings are random (designated by random.org).
The Premise
Error detection is a fairly common requirement in low-level computing. The easiest way to accomplish this is through a mechanic called "bit parity." Long story short, if certain bits are not as they "should" be on the other side of being transmitted, it's easily found out. In this tournament, you will either need to keep from getting too many errors by placing high in certain games, or cause overflow by winning half of the round's matches. Otherwise, a parity check will be done on you, and you might get eliminated.
The Setup
Premium is Required, sorry Freemies
Players: 32, split tentatively into 4 groups of 8.
Map: Random
Settings: Random, tossed at random.org's List Generator in the following sets, first in the list is selected:
- Standard, Terminator
- Automatic, Manual
- Sequential, Freestyle
- Escalating, Flat Rate, Nuclear, No Spoils
- Unlimited, Chained, Adjacent
- Sunny, Foggy
Games/round: 8
Rounds: Unlimited, until only 8 people remain.
Victory
- Finishing positions in Standard matches are the determiner for victory.
- Finishing positions in Terminator matches will be determined by number of kills, then by last eliminated.
The Bytes
Each player will sign up for a particular byte, each bit corresponding to one of the eight games in a round. For each "1" in your byte, you must place in the top half of the finishers in the game. For example, if you had byte 00100111, you would have to place in the top four of games 3, 6, 7, and 8. If you do not, you face elimination unless you fulfill one of the following conditions:
Overflow
Winning 4 or more games is an automatic berth into the next round.
Parity
Your finishing positions in each game are bitwise ANDed to each other in sequence (Game 1 through Game 8 ) and the result checked for odd-bit parity (an odd number of 1's), with bits 7 and 8 (finishing in the bottom 2) discarded. This is more or less random, so the chances of staying in via this condition are not high.
Victory and Other Details
- When the tournament drops to 8 players, the player who finishes highest in the next round wins.
- All matches that exceed 30 rounds of play will be termed an Infinite Loop and automatically be called a loss for all players.
- All effort will be made to make sure 8 players are in each game, though some players may be filler and not at risk of elimination if they do not place high in the match.
- Player signups in the topic are based in hexadecimal, hence the use of "20."
I know there are questions on this setup, PLEASE ask them. It's not that complex of a tournament, but my liberal usage of bit-based terminology likely threw practically everyone for a loop.
Current Cycle: Terminated
Players
00001111: uckuki OVERFLOW
Eliminated
00100111: baddestbrute ERROR
11100100: denominator ERROR
10110001: saraith ERROR
10101100: benga ERROR
00110011: ender516 ERROR
11000011: Jobiwan ERROR
00011101: phillipm ERROR
11110000: lurkerleader ERROR
10101010: magneto_acolyte ERROR
11011000: SOAB69 ERROR
00111100: NotNowKato ERROR
01110001: jamer007hufc ERROR
00011011: kawe85 ERROR
00010111: FreedomFighter01 ERROR
01010101: Little Witt ERROR
10011100: MyTurnToWin ERROR
11000110: harvmax ERROR
10110100: Catarah ERROR
Scoresheet
Bit by Bit Scoresheet
The Premise
Error detection is a fairly common requirement in low-level computing. The easiest way to accomplish this is through a mechanic called "bit parity." Long story short, if certain bits are not as they "should" be on the other side of being transmitted, it's easily found out. In this tournament, you will either need to keep from getting too many errors by placing high in certain games, or cause overflow by winning half of the round's matches. Otherwise, a parity check will be done on you, and you might get eliminated.
The Setup
Premium is Required, sorry Freemies
Players: 32, split tentatively into 4 groups of 8.
Map: Random
Settings: Random, tossed at random.org's List Generator in the following sets, first in the list is selected:
- Standard, Terminator
- Automatic, Manual
- Sequential, Freestyle
- Escalating, Flat Rate, Nuclear, No Spoils
- Unlimited, Chained, Adjacent
- Sunny, Foggy
Games/round: 8
Rounds: Unlimited, until only 8 people remain.
Victory
- Finishing positions in Standard matches are the determiner for victory.
- Finishing positions in Terminator matches will be determined by number of kills, then by last eliminated.
The Bytes
Each player will sign up for a particular byte, each bit corresponding to one of the eight games in a round. For each "1" in your byte, you must place in the top half of the finishers in the game. For example, if you had byte 00100111, you would have to place in the top four of games 3, 6, 7, and 8. If you do not, you face elimination unless you fulfill one of the following conditions:
Overflow
Winning 4 or more games is an automatic berth into the next round.
Parity
Your finishing positions in each game are bitwise ANDed to each other in sequence (Game 1 through Game 8 ) and the result checked for odd-bit parity (an odd number of 1's), with bits 7 and 8 (finishing in the bottom 2) discarded. This is more or less random, so the chances of staying in via this condition are not high.
Victory and Other Details
- When the tournament drops to 8 players, the player who finishes highest in the next round wins.
- All matches that exceed 30 rounds of play will be termed an Infinite Loop and automatically be called a loss for all players.
- All effort will be made to make sure 8 players are in each game, though some players may be filler and not at risk of elimination if they do not place high in the match.
- Player signups in the topic are based in hexadecimal, hence the use of "20."
I know there are questions on this setup, PLEASE ask them. It's not that complex of a tournament, but my liberal usage of bit-based terminology likely threw practically everyone for a loop.
Current Cycle: Terminated
Players
00001111: uckuki OVERFLOW
Eliminated
00100111: baddestbrute ERROR
11100100: denominator ERROR
10110001: saraith ERROR
10101100: benga ERROR
00110011: ender516 ERROR
11000011: Jobiwan ERROR
00011101: phillipm ERROR
11110000: lurkerleader ERROR
10101010: magneto_acolyte ERROR
11011000: SOAB69 ERROR
00111100: NotNowKato ERROR
01110001: jamer007hufc ERROR
00011011: kawe85 ERROR
00010111: FreedomFighter01 ERROR
01010101: Little Witt ERROR
10011100: MyTurnToWin ERROR
11000110: harvmax ERROR
10110100: Catarah ERROR
Scoresheet
Bit by Bit Scoresheet