The King is Dead [Winner: seamusk]
Posted: Thu Dec 10, 2009 10:27 am
The King is Dead
Original Thread: http://www.conquerclub.com/forum/viewtopic.php?f=91&t=82738
The King has just died and he left no heir. Each fieflord must now fight to unite the kingdom and become the new king. In order to defeat another lord you must take his lands, his castle and his head... Do you have the blood that is worthy enough to unite the kingdom and establish a new dynasty? If you have the nerve, the skill and the honor, then you could be King!
Gameplay
IMPORTANT! New gameplay as of 9 Jan '11.
[spoiler=Gameplay]The kingdom is divided into 28 fiefs. There are also 8 surrounding fiefs that have paid tribute in the past, that are open for conquer during this chaotic time. Each has a lord that rules over it in the king's name. With no king, anarchy rules. To unite the fiefs you must first defeat the enemy on the field of battle. This portion of the war will be fought on the Feudal War map. The winner will then lay siege to the loser's castle. This portion of the war will take place on the Siege! map. Then once the walls are breached the attacker must find the beaten lord in his castle to take his lands. This portion of the battle will take place on the Draknor: Level 1 map. Once the vanquished is beaten on the Draknor map, then he is eliminated from the tournament.[/spoiler]
Attacks
[spoiler=Attacks]For each fief owned entirely (lord vanquished) a fief lord can attack another fief. Example if one lord owns Poland and Prussia then that lord could attack any fiefs that are able to be attacked by those fiefs such as Denmark and Hungary.
If the lord defending his castle is able to sally forth and defeat the attacker then the battle will return to the feudal map. If he is able to win there then the battle will be over.
!!! NEW RULE !!!
If the lord launching the attack is unable to soundly defeat his opponent after 13 stages of battle, the lord will be forced to retreat from the invasion due to lack of resources to continue the battle. This will force a mutual cease fire agreement between the fiefs to be drawn for the rest of the round, allowing the lords to restore their power and resources in their fiefs, and prepare for the next round of attacks.
More importantly, the lords are highly superstitious people, and if their attempts at conquering another fief are futile after 13 rounds, it would be deemed as bad luck, due to their aversion to the number 13. This arrival of bad luck on their heads would deter them from continuing in battle for the rest of the round, in fear of having inconsolable losses should they continue in battle.
Effectively, this means that the lord defending his castle will retain possession of his fief, while the attacking lord leaves empty-handed.[/spoiler]
Settings
[spoiler=Settings]Play Order: Sequential
Cards: Flat Rate
Fortification: Chained
Weather: Sunny[/spoiler]
Phases
[spoiler=Phases]There will be phases established so this will run smoothly.
Phase I Declarations Phase: Each lord will send a PM to me announcing which fief will attack which neighbor. If no attack is chosen then the fief will remain neutral that round. Should multiple fiefs attack one then all armies will fight on the feudal map and the victor shall lay siege to the castle, unless the defender wins in such case the battle is over. Due to the limitations of the feudal map if more than six fiefs (different players) attack the same fief then the attackers will be divided into the fewest number of feudal maps possible and each victor will then attack the defender on feudal map.
Phase II Battle Phase: Battles are fought and next options are determined. Lay siege to castle or catacombs or sally forth. The defender must push the attacker back to feudal and defeat him there to claim victory.
Phase III Clean Up Phase: Siege and catacomb battles are set up and executed. Once a winner is determined then the next round will take place.[/spoiler]
Territories
[spoiler=Territories]When signing up for the tournament please choose which fief you would like to govern. They are listed here.
Final Reminder...
This tournament is going to be complex. Be patient with time delays as multiple battles may occur on certain rounds. Open to premium players only as the number of open battles could swell to the double digit range if multiple attacks are requested.
Your Glory awaits, my Lord!!!
Original Thread: http://www.conquerclub.com/forum/viewtopic.php?f=91&t=82738
The King has just died and he left no heir. Each fieflord must now fight to unite the kingdom and become the new king. In order to defeat another lord you must take his lands, his castle and his head... Do you have the blood that is worthy enough to unite the kingdom and establish a new dynasty? If you have the nerve, the skill and the honor, then you could be King!
Gameplay
IMPORTANT! New gameplay as of 9 Jan '11.
[spoiler=Gameplay]The kingdom is divided into 28 fiefs. There are also 8 surrounding fiefs that have paid tribute in the past, that are open for conquer during this chaotic time. Each has a lord that rules over it in the king's name. With no king, anarchy rules. To unite the fiefs you must first defeat the enemy on the field of battle. This portion of the war will be fought on the Feudal War map. The winner will then lay siege to the loser's castle. This portion of the war will take place on the Siege! map. Then once the walls are breached the attacker must find the beaten lord in his castle to take his lands. This portion of the battle will take place on the Draknor: Level 1 map. Once the vanquished is beaten on the Draknor map, then he is eliminated from the tournament.[/spoiler]
Attacks
[spoiler=Attacks]For each fief owned entirely (lord vanquished) a fief lord can attack another fief. Example if one lord owns Poland and Prussia then that lord could attack any fiefs that are able to be attacked by those fiefs such as Denmark and Hungary.
If the lord defending his castle is able to sally forth and defeat the attacker then the battle will return to the feudal map. If he is able to win there then the battle will be over.
!!! NEW RULE !!!
If the lord launching the attack is unable to soundly defeat his opponent after 13 stages of battle, the lord will be forced to retreat from the invasion due to lack of resources to continue the battle. This will force a mutual cease fire agreement between the fiefs to be drawn for the rest of the round, allowing the lords to restore their power and resources in their fiefs, and prepare for the next round of attacks.
More importantly, the lords are highly superstitious people, and if their attempts at conquering another fief are futile after 13 rounds, it would be deemed as bad luck, due to their aversion to the number 13. This arrival of bad luck on their heads would deter them from continuing in battle for the rest of the round, in fear of having inconsolable losses should they continue in battle.
Effectively, this means that the lord defending his castle will retain possession of his fief, while the attacking lord leaves empty-handed.[/spoiler]
Settings
[spoiler=Settings]Play Order: Sequential
Cards: Flat Rate
Fortification: Chained
Weather: Sunny[/spoiler]
Phases
[spoiler=Phases]There will be phases established so this will run smoothly.
Phase I Declarations Phase: Each lord will send a PM to me announcing which fief will attack which neighbor. If no attack is chosen then the fief will remain neutral that round. Should multiple fiefs attack one then all armies will fight on the feudal map and the victor shall lay siege to the castle, unless the defender wins in such case the battle is over. Due to the limitations of the feudal map if more than six fiefs (different players) attack the same fief then the attackers will be divided into the fewest number of feudal maps possible and each victor will then attack the defender on feudal map.
Phase II Battle Phase: Battles are fought and next options are determined. Lay siege to castle or catacombs or sally forth. The defender must push the attacker back to feudal and defeat him there to claim victory.
Phase III Clean Up Phase: Siege and catacomb battles are set up and executed. Once a winner is determined then the next round will take place.[/spoiler]
Territories
[spoiler=Territories]When signing up for the tournament please choose which fief you would like to govern. They are listed here.
- Denmark
United Netherlands
Northern France
Eastern France
Spanish Netherlands
Lorraine
Baden
Franche-Compte
Savoy
Piedmont
Milan
Venice
Swiss Confederation
Hohenzollern
Bavaria
Wurttemburg
Ansbach
Sponheim
Nassau
Westphalia
Brunswick
Kalenberg
Saxony
Brandenburg
Mecklenburg
Pomerania
Prussia
Poland
Hungary
Ottoman Empire
Silesia
Bohemia
Moravia
Austria
Tyrol
Styria
Final Reminder...
This tournament is going to be complex. Be patient with time delays as multiple battles may occur on certain rounds. Open to premium players only as the number of open battles could swell to the double digit range if multiple attacks are requested.
Your Glory awaits, my Lord!!!