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NotNowKato wrote:Hi All,
I'm really glad I stumbled across this AA Tourney style of play, love the idea of honor based play & gentlemens/ladies agreement. Hope I can make some impact thru the year on the scoreboard, but more importantly, gain some strategic knowledge of this AA gameplay & befriend those I am in games with.
Kato
Take the most precious living thing in your life (besides yourself) to the highest peak within 3 days walking distance, and sacrifice them under thunder and lightning. If you must wait for a few days before a storm hits, then spend the days chanting about dice and strategy while dancing around the tied up sacrifice. Then, stained with their blood, return to your computer by foot and start a non-real time AA game and do not leave your chair or visit another website until it is completed. Then, and only then, will you be forgiven.NotNowKato wrote:Hi Guys, my sincere apologizes in the AoM game, i got carried away & attacked nemrehs1 thru 3 territories, eventually taking Pirate cove, where the bulk of his bonuses were coming from, have posted in game chat, plse let me know what i can do to help rectify my horrendous mistake. Thanks & sorry again
n00blet wrote:Take the most precious living thing in your life (besides yourself) to the highest peak within 3 days walking distance, and sacrifice them under thunder and lightning. If you must wait for a few days before a storm hits, then spend the days chanting about dice and strategy while dancing around the tied up sacrifice. Then, stained with their blood, return to your computer by foot and start a non-real time AA game and do not leave your chair or visit another website until it is completed. Then, and only then, will you be forgiven.NotNowKato wrote:Hi Guys, my sincere apologizes in the AoM game, i got carried away & attacked nemrehs1 thru 3 territories, eventually taking Pirate cove, where the bulk of his bonuses were coming from, have posted in game chat, plse let me know what i can do to help rectify my horrendous mistake. Thanks & sorry again
That would be interesting, but without spoils I feel like whoever wins that first battle within the desert would automatically be able to hold the oasis and win.OliverFA wrote:One map suggestion:
Oasis, no spoils, adjacent reinforcements.
The purpose of this setting is to encourage desert atrition. With adjacent reinforcements and adjacent attacks, troops really have to go inside the desert and suffer some loses for sure. If border clashses happen, players will have to also worry about atrition.
jakewilliams wrote:I want to say thanks to everyone - we've had a few mistakes as you can see in the third post, but for the most part this has been a great game with everyone following the rules! I'm happily surprised that everyone has done so well following the rules
Jake
NotNowKato wrote:jakewilliams wrote:I want to say thanks to everyone - we've had a few mistakes as you can see in the third post, but for the most part this has been a great game with everyone following the rules! I'm happily surprised that everyone has done so well following the rules
Jake
Have been enjoyin' this series of games very much, thanks to Jake & Oliver 4 organizing the tourney.
OliverFA wrote:NotNowKato wrote:jakewilliams wrote:I want to say thanks to everyone - we've had a few mistakes as you can see in the third post, but for the most part this has been a great game with everyone following the rules! I'm happily surprised that everyone has done so well following the rules
Jake
Have been enjoyin' this series of games very much, thanks to Jake & Oliver 4 organizing the tourney.
Jake is the one doing most of the task, and is the one who deserves most of the credit
jakewilliams wrote:You're doing a fine job keeping up with the scores!
Jake
OliverFA wrote:Another suggestion: City Mogul with chained reinforcements and escalating spoils.
City Mogul reinforcements come in big numbers, for this reason escalating spoils are different in this map. Instead of completely changing the nature of the map, they work almost like flat spoils work in most maps.
Also, City Mogul has many open "ports" (subway entrances) and ports play very different in AA games.
Hahahahaha I definitely remember thatjakewilliams wrote:OliverFA wrote:Another suggestion: City Mogul with chained reinforcements and escalating spoils.
City Mogul reinforcements come in big numbers, for this reason escalating spoils are different in this map. Instead of completely changing the nature of the map, they work almost like flat spoils work in most maps.
Also, City Mogul has many open "ports" (subway entrances) and ports play very different in AA games.
Yes, City Mogul is definitely high on my list. Especially since somebody's sitter fucked up an AA game on that map prior to the tourney.
Jake
Yes it was my sitter.
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