by SirSebstar on Wed Mar 16, 2011 10:31 am
The first time I had to reread the rule and ask for a clarification.
The trouble is, this particular map (but also the arms race map, coupled with fog makes a 1st turn very attractive.
Except, i have had 7 first starts and 8 seconds, so by that logic i would have had a harder time. In fact of the 4 games lost, i only lost one 2nd start game and 3 1st start games. Wierd would you not think so?
I imagine that having the first turn in a 17 positions map does not matter so much maybe as the usefullness of your dice. After all you get only 5 extra toops, but you need to kill at least 9 to make a real difference.
So it comes down to the luck of the drop, of you start with a bonus or can secure a real good bonus in the first turn, then the game can be a shooing. However I had few good drops and still managed to break my opponant when he did have a good drop.. Luck and skill go hand in hand, and you cannot use one without the other.
Talking about luck, there were two games where I threw a majority of double kills, those games end pretty quickly and horrificly.. Overall it balances out, but when its you versus me for the victory and i get lucky, yea, that sucks.
Dont think me patronizing, I felt the way you did. But in the end its a gameconcept thats quite fair and predictiable. The result between us might not be, but the concept is okay. Next time you can just win it outright!
Also, its far from over, there are still 4 people's who can get to 12 wins. so its going to be tight!