OliverFA wrote:And what about allowing each player to choose his own map and settings? If each group plays 6 games, each player will have the chance to score at the map he is best at (or likes most). And we will not be forcing anyone to play in a particular setting. One player can decide to play at Clandemonium with no spoils, another at Feudal War with no spoils, and a third player at Feudal Wat with nuclear spoils.
Anyway, wathever choice we finally make for the tournament(s) structure, I am happy that we are going to have more AA games.
If anyone thinks that the scoring system could be improved, now it's the time to change it before we begin the next tournament I personally like the idea of favouring the winner player while still giving points to the rest of the players, but if someone has a better idea now it's a good time to discuss it.
I have personally really enjoyed the current scoring system over the last year. It has made for some really interesting games and strategy. I know personally I'm at least 10-15 points higher than I would have otherwise been if I didn't get quite good at playing defensively to last the longest in the end game when someone else was running away with the game. There's something to be said about having the ability to pick out the farthest point away from the guy taking over and doing one's best to slow him down a turn or two before he gets to you to eliminate you.