Dukasaur wrote:Yeah, you're probably right. Some element of strategy exists in every game.
DiM wrote:luck and speed. no strategy whatsoever.
There is a strategy, but once you figure it out it becomes luck.
For instance, there is strategy in the game of tic-tac-toe, so a player using a strategy against a player who is moving randomly will win. But, if both players know the strategy the game is pointless.
So here we have 2 ways to measure the element of strategy.
1 way (the regular way) is to determine how certain patterns of play affect the results of your game. Now, there are only a few strategies in the game, but there are strategies. One (the one I used for assdoodling) is all-out attack.
The 2nd way to measure strategy is to figure out how much playing randomly hurts your position. Now, it doesn't take a rocket scientist to realize that playing randomly in an assdoodle will hurt you a lot. This is because it is an assassin game, so it has all the strategy inherent to assassin games, amplified (1 wrong attack could cost you the game in an 8-player).
Now, the question is how much is strategy, and how much is luck.
IF ALL PLAYERS KNOW THE STRATEGY IT IS 100% LUCK.
Note that this statement also holds true for SoC training games.
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