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Classic Conquest [Version 3.1]

PostPosted: Thu Oct 26, 2023 9:48 am
by plurple
Map Name: Classic Conquest
Mapmaker(s): Plurple, Shannon Apple
Number of Territories: 50
Description:
This is a conquest version of the classic map. It has a number of regions added around the world to act as the starting regions. The idea for the map came from BigWham and original concept art done by Caymanmew. I was then further developed by my self in creating a playable version on the beta site and properly drawn by Shannon Apple

Special Features:
Starting positions and mostly starting neutrals.

What Makes This Map Worthy of Being Made:
I think this map would be a great starting point for someone who wanted to try out the conquest style with the familiarity of the classic map. and without all of the extra rules that conquest maps often have with there unconventional bonuses.

Map Image:
show: Version 3.1

show: Version3

show: Version1


XML:
classicConquestV104.xml
(22.44 KiB) Downloaded 3802 times

Re: Classic Conquest [Version 3.1]

PostPosted: Thu Oct 26, 2023 9:48 am
by plurple
As some of the beta testers will have seen this map is already available to play on the beta site so once some games have been played am happy to make adjustments to them map as needed :D

TODO:
    - Attach the xml when I am able to
    - make changes based on feedback

Update: 22.12.23
    - I have upload the new art to beta site
    - I have updated a few neutral starts

Re: Classic Conquest [Version 1]

PostPosted: Thu Oct 26, 2023 3:38 pm
by Dickie Thon
That map seems like a good idea for sure.

Re: Classic Conquest [Version 1]

PostPosted: Sun Oct 29, 2023 9:46 pm
by pranburi
Very interesting concept, if you need more beta testers let me know.

Re: Classic Conquest [Version 1]

PostPosted: Mon Oct 30, 2023 8:09 am
by Minister X
Very nice clean, simple, easy-to-read map. Bravo.

Re: Classic Conquest [Version 1]

PostPosted: Mon Oct 30, 2023 12:47 pm
by Shannon Apple
Image
Image

I've fixed some of the connections that were wrong. It was getting a bit late when I was making that map haha. If you guys notice anything else, let me know.

Re: Classic Conquest [Version 1]

PostPosted: Mon Oct 30, 2023 2:02 pm
by plurple
Shannon Apple wrote:Image
Image

I've fixed some of the connections that were wrong. It was getting a bit late when I was making that map haha. If you guys notice anything else, let me know.


Thanks Shannon will upload to the beta site tomorrow :D

Re: Classic Conquest [Version 1]

PostPosted: Tue Oct 31, 2023 9:56 am
by plurple
plurple wrote:
Shannon Apple wrote:Image
Image

I've fixed some of the connections that were wrong. It was getting a bit late when I was making that map haha. If you guys notice anything else, let me know.


Thanks Shannon will upload to the beta site tomorrow :D


Actually just noticed the Berlin-Moscow line is also missing so will hold off uploading the new art till that is added :D

I double checked all of the connectins via inspector so should be the last missed one :D

Re: Classic Conquest [Version 1]

PostPosted: Sat Nov 04, 2023 12:24 pm
by Shannon Apple
Fixed

Image
Image

Re: Classic Conquest [Version 1]

PostPosted: Sat Nov 04, 2023 2:48 pm
by plurple
Shannon Apple wrote:Fixed

Image
Image


Amazing thanks <3<3

uploaded the new maps to beta :)

Re: Classic Conquest [Version 1]

PostPosted: Sun Nov 12, 2023 8:17 pm
by Fuchsia tude
Thanks, not-purple.

Thurple.

Re: Classic Conquest [Version 1]

PostPosted: Mon Nov 13, 2023 10:17 am
by Fuchsia tude
An idea: instead of coloring the thin outline of territories to indicate their continent (subtle, hard to differentiate for the colorblind), color the landmasses below them.

Re: Classic Conquest [Version 1]

PostPosted: Mon Nov 13, 2023 12:56 pm
by Shannon Apple
Making the landmasses colourful would probably make the whole thing too busy, and harder to read, because there's a lot of connections going on. See the original classic map. This is based on that.

I absolutely can change the colours of the circles, make the outlines thicker, whatever is needed to ensure that people with colour blindness or visual impairments have a better time reading it. I did check this in a colour blind checker and it looked okay, but I'm open to suggestions on colours.

Re: Classic Conquest [Version 1]

PostPosted: Wed Nov 15, 2023 5:55 pm
by iancanton
purely from the gameplay aspect, mexico city, buenos aires, johannesburg, berlin and tokyo make better starting spots rather than los angeles, sao paulo, cape town, london and beijing, as players begin further apart with fewer added neutrals.

however, that will leave us with the odd situation where none of the five most powerful nations has a starting spot.

please put the latest version number in the title of the first post. is it v3.01?

in any case, good luck in the main foundry.

Image

ian. :)

Re: Classic Conquest [Version 3.01]

PostPosted: Wed Nov 15, 2023 6:43 pm
by plurple
iancanton wrote:purely from the gameplay aspect, mexico city, buenos aires, johannesburg, berlin and tokyo make better starting spots rather than los angeles, sao paulo, cape town, london and beijing, as players begin further apart with fewer added neutrals.

however, that will leave us with the odd situation where none of the five most powerful nations has a starting spot.

please put the latest version number in the title of the first post. is it v3.01?

in any case, good luck in the main foundry.

Image

ian. :)


Thanks yeah world politics doesn't necessarily match game play :D

I have added the xml file and Shannons latest maps to the first post. Let me know if there is anything else you need me to do for the next badges :D

Re: Classic Conquest [Version 3.01]

PostPosted: Wed Nov 15, 2023 8:52 pm
by king achilles
With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.

Re: Classic Conquest [Version 3.01]

PostPosted: Sat Nov 18, 2023 1:06 pm
by Shannon Apple
king achilles wrote:With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.


Connections are lime green, continent is yellow. I will mess around with it when I get a little time and see what I can do. =)

Re: Classic Conquest [Version 3.01]

PostPosted: Tue Nov 21, 2023 2:16 pm
by GoranZ
How about you delete the connections Edmonton-Vancouver and Los Angeles-Chicago... USA and Canada are too close

Re: Classic Conquest [Version 3.01]

PostPosted: Wed Nov 22, 2023 5:18 pm
by iancanton
the basic connections are supposed to be identical to those of classic.

shannon, once u have time to do this, visualisation of the gameplay will be slightly easier if u overlay the map image with the starting neutrals that plurple has coded.

ian. :)

Re: Classic Conquest [Version 3.01]

PostPosted: Wed Nov 22, 2023 5:41 pm
by Minister X
Shannon. I downloaded in Photoshop and simply inverted colors on the entire map. Give it a try, if only for kicks. You'd still have some issues with colors but maybe they'd be easier to fix this way. I think the inverted image is just as easy to read/use but is more visually striking.

Re: Classic Conquest [Version 3.01]

PostPosted: Fri Nov 24, 2023 11:02 am
by plurple
iancanton wrote:the basic connections are supposed to be identical to those of classic.

shannon, once u have time to do this, visualisation of the gameplay will be slightly easier if u overlay the map image with the starting neutrals that plurple has coded.

ian. :)


Here is a version from a sunny game the game start :) in any game where the starting territories are neutral they will be n5
Click image to enlarge.
image

Re: Classic Conquest [Version 3.01]

PostPosted: Sat Nov 25, 2023 3:11 pm
by Shannon Apple
Minister X wrote:Shannon. I downloaded in Photoshop and simply inverted colors on the entire map. Give it a try, if only for kicks. You'd still have some issues with colors but maybe they'd be easier to fix this way. I think the inverted image is just as easy to read/use but is more visually striking.


Hah, this is actually an Illustrator document, not Photoshop. I will put aside some time to muck around with it a little and will consider your suggestion. I have used a colour checker online for different types of colourblindness, so it doesn't really have any issues there. But still... want to make the changes KA suggested. Might even change the colours on the connections.

Plurple: Are we changing the starting positions? It would be best to do all the changes in one go. ^^

Re: Classic Conquest [Version 3.01]

PostPosted: Sat Nov 25, 2023 9:07 pm
by plurple
I don't think the starting spots need to change personally from playing it feels fine as it is maybe the neutrals could be modified sloghtly if people feel things are imbalanced :)

Re: Classic Conquest [Version 3.01]

PostPosted: Sun Nov 26, 2023 9:04 am
by Shannon Apple
plurple wrote:I don't think the starting spots need to change personally from playing it feels fine as it is maybe the neutrals could be modified sloghtly if people feel things are imbalanced :)

ok

Re: Classic Conquest [Version 3.01]

PostPosted: Tue Nov 28, 2023 12:10 pm
by Fuchsia tude
Shannon Apple wrote:
king achilles wrote:With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.


Connections are lime green, continent is yellow. I will mess around with it when I get a little time and see what I can do. =)


Maybe if you don't want to change how many things are different colors, you could just change the connection lines within a continent.