HitRed wrote:iancanton wrote:Captn B wrote:Perhaps if the OFF button were a Killer 10, it would make it less daunting?
i disagree with reducing the number of neutral troops on the OFF button, as the OFF button is already the commonest way of winning. in fact, in most games, the display plays very little part, while the keypad tends to be used only as a method to gain spoils while building up enough troops to go through the OFF button. in this regard, it plays a lot like
baseball.
have u considered removing the auto-deploy bonuses for the
terms and increasing the
display bonuses to +5, to encourage players to be more adventurous?
ian.
The goal is to capture Pi. The slogan is,
Can You Capture Pi? To achieve this we can remove the OFF button. Having only one victory condition the players will fight for the
display.
Art changes
Delete the OFF button.
Remove 2 lines of text relating to OFF button.
Remove 1 line of text relating to
terms bonus.
With the changes above I think we should move to +4 in the
display.
I am confident this is a good move.
Let me know if your OK with this. HitRed
P.s. I ran the numbers for attacking from Green #3 to
display, Green #5 to
display and
plus symbol to
display OVER 3 ROUNDS and the clear advantage is the +1 bonuses. I suggest moving those from neutral 2 to neutral 3. In my games the +1 bonuses were the only active green buttons.
Hmm. Not sure I agree with raising the display bonus values, no, not at all. And I'm sure that I don't understand the ""PS" that was written. haha
So, in Europe 1914, there are three ways to win: 2 different objectives and eliminating the enemy. Now if you take away the Off button, then that removes the EASIEST method to win. In Eu 1914, I don't always go for the same strategy to win, but I go with the easiest, based on the drop, dice, partners,... So one game I may go for Entente Powers, another the Central Powers, and on still others, I'd go for the kills. The strategy depends upon the ease.
If you want people to capture the display (Pi), then perhaps make it a little easier to tackle. If an opponent takes a display digit, and then gets a +4 or +5 to help him hold onto it, people seek an easier path toward victory, so they go the Off button. Making the bonuses higher in the display items only makes it harder to finish the game--ESPECIALLY if you remove the Off button. I mean, look at it: one person has to capture and hold 10 separate digits to win. Why NOT go the easier route of the OFf button to kill 4 terts (in doubs)?
What I'm attempting to say is that the Objective is too difficult for many to want to play it. Perhaps reduce the number of active digits in the display to like 5 or 6? So you'd have 3.141 or 3.1415. Wikipedia only lists it to 3.14159.
So with 10 separate terts to hang onto, and so many ways to attack each one, we NEED an easier route to the finish line. Otherwise, players may become disheartened and choose never to play it again. (I'm almost already at that point.
). Then if you make the display items even HARDER to overcome, once they've been taken, then you could end up with another stalemate of both sides having 100s of troops on each display item, and no hope to ever overcome them, because their values are too high and the autodeploy, RB, and any other bonuses will never be able to catch up with the autobonus to the display items.
A bleak prospect.
Ah. And what allowed us to finish the games that we did, was the dice effect. One team has bad dice and the other good, so strategy doesn't have anything to do with winning it. Otherwise, we'd probably STILL be in those games. lol