Moderator: Cartographers
iancanton wrote:although the red arrows can be changed to something more suitable, they are good enough for testing the gameplay on the beta site. if the gameplay is good enough, then u can complete the graphics to the necessary standard. do u have a complete xml file yet?
ian.
jonofperu wrote:STARTING POSITIONS
We've discussed this and it's tied into other topics, but here are the options that look most promising to me so far (using the letters from the previous post):
OPTION D
8 starting positions consisting of 2 territs per player with one on a corner and no two positions bordering each other in more than one spot. (thanks Koontz)
OPTION E
4 starting positions with one territ per side. Even on every side for 1-4 players. 5-8 players are randomly assigned starting positions. The number of different players/starting positions with 5-8 should provide sufficient balance.
(Also shown in the update above.)
jonofperu wrote:Created several games on Beta site.
<positions max='2'>
<position>
<territory>A01</territory><territory>A12</territory>
</position>
<position>
<territory>A07</territory><territory>A14</territory>
</position>
<position>
<territory>A02</territory><territory>A11</territory>
</position>
<position>
<territory>A05</territory><territory>A16</territory>
</position>
<position>
<territory>A03</territory><territory>A10</territory>
</position>
<position>
<territory>A08</territory><territory>A13</territory>
</position>
<position>
<territory>A04</territory><territory>A09</territory>
</position>
<position>
<territory>A06</territory><territory>A15</territory>
</position>
</positions>
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