iancanton wrote:to try to make the objective viable in more fog games as an alternative to grabbing canada first at all costs, perhaps another solution is to reduce the starting neutrals for the 2 finalists and 4 semis to n7 each and for 3rd place to n3. the objective will then require the killing of only 39 neutrals, which is still a lot, but more feasible as a surprise fog tactic than having to kill the current 53 neutrals.
have u decided to keep the neutrals as they are, with the finalists at n13 and the semis at n9? if so, then i again suggest amending the xml, if only to reduce the 3rd place neutrals from n11 to n3 to provide a way for opposite semis to attack each other, since there's currently no reason for anyone to attack the n11 on 3rd place.
this needs no additional change to the map images and will cause no further delay, since we are still awaiting the final small and large images from
mrbenn which say "canada can bombard" instead of "canada gains +2 autodeploy and can bombard".
for 37 completed 1v1 games with standard settings up to
Game 15869081, excluding 2 deadbeated games, statistics are below.
the first player won 19 games (51%) and the second player 18 games (49%), so there is no evidence for first-turn bias.
the higher-ranked player won 29 (78%) and the lower-ranked player won 8 (22%), so there is evidence that this map rewards skill.
the first bonus to pay out was a qualifier group 34 times (92%) and canada 2 times (5%), while there was 1 time (3%) when no bonus paid out.
the canada bonus paid out first to the winner in 9 games (24%), first to the loser in 4 games (11%) and did not pay out in 24 games (65%).
11 games (30%) paid at least 1 stage 2 or higher bonus.
2 games (5%) paid at least 1 quarter-final bonus.
in all 37 games, no-one (0%) received a semi-final bonus or held the objective, which suggests that the n13 neutrals are too high in sunny games.
for 20 completed 1v1 manual, freestyle, nuclear spoils, unlimited forts, fog trench games from
Game 15799380 to
Game 15799508, excluding 3 deadbeated games, statistics are below.
the first player won 13 games (65%) and the second player 7 games (35%), so there is some evidence for first-turn bias.
the higher-ranked player won 14 (70%) and the lower-ranked player won 6 (30%), so there is some evidence that this map rewards skill.
the first bonus to pay out was a qualifier group 19 times (95%) and canada 1 time (5%, in this case to the loser).
the canada bonus paid out first to the winner in 12 games (60%), first to the loser in 3 games (15%) and did not pay out in 5 games (25%).
13 games (65%) paid at least 1 stage 2 or higher bonus.
9 games (45%) paid at least 1 quarter-final bonus.
5 games (25%) paid at least 1 semi-final bonus.
4 games (20%) were won by objective, holding both finalists.
ian.