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Updates 01/11/14: Inventory, Scheduled Autos, Transformation

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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Bilk0 on Sun Jan 12, 2014 12:44 pm

Well done guys!!

You're never going to please all the people, all of the time....

But you've clearly shown that you listen to your members and that you are very focused on making this site enjoyable and varied for the people who come here to play.

Top notch!
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby denominator on Sun Jan 12, 2014 12:56 pm

Leehar wrote:
codierose wrote:
superkeener wrote:Is there anyway we can get some sort of notification when we have received a new piece of inventory?
Or is there something that I have missed.

i got mine when i logged in when first updated at top of page said something like you have been awarded blah blah blah drab blah.
but only happened when first updated i see today i have more but no notification.

If you win a game and receive a star, it also pops up in the game log?


Yes. If you are awarded one for joining or winning a game, it will say so in the game log.
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Gilligan on Sun Jan 12, 2014 2:05 pm

when you join an autotournament that requires conquer stars, are they removed immediately or when the tournament starts?
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby SuicidalSnowman on Sun Jan 12, 2014 2:37 pm

Great to see all the new improvements added. Hopefully now there will be an emphasis on making the most of the site, rather than just adding new things.
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby -=- Tanarri -=- on Sun Jan 12, 2014 3:12 pm

Gilligan wrote:when you join an autotournament that requires conquer stars, are they removed immediately or when the tournament starts?


The instructions state they are removed immediately upon joining and are non-refundable.
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Serbia on Sun Jan 12, 2014 3:31 pm

dgz345 wrote:http://userscripts.org/scripts/source/267450.user.js
removes announcement from left nav for now. until they add a option for that.
as someone said before. i check the forums daily.


Perfect, thanks!

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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby bigWham on Sun Jan 12, 2014 3:39 pm

P4Ssoa wrote:
Dukasaur wrote:
I'm personally not happy with the overemphasis on auto-tournaments. Community-run tournaments were already declining; this seems like another nail in their coffin...:(

But the fact that so many obvious improvements are being made makes me willing to look past the ones I don't like. Overall, the site is moving forward all the time now.


It's probably true, but on the other hand, this option does put tournaments a lot more in the spotlights. Community run tournaments may be less popular, but I think lots of them were too simple anyway. Those simple tournaments are now replaced by the auto tournaments, which, in my opinion isn't a bad thing. They will run a lot smoother now! It's also a lot easier to keep track of the tournaments you are in now and I bet there will be a lot of improvements and extra features comming up. I think the first steps to something bigger have been made. :-)
Then again more advanced and interactive community-run tournaments like your History of nuclear war series will be the ones who still deserve to get full. Community tournaments should now be creative to get filled and maybe that's not a bad thing. It may be harder to fill those too, but for that I hope upcomming changes towards tournaments will take this in mind. :-)


Tournaments have been going downhill in terms of the numbers of tournaments and the amount of gaming activity within them for some time. The advent of Auto Tournaments has significantly increased the amount of total Tournament activity, while not significantly reducing the amount of community Tournament activity.

Below are some numbers of games started for you:

Month Auto Regular Total
2013-08 0 9,892 9,892
2013-09 0 8,752 8,752
2013-10 0 7,670 7,670
2013-11 1,657 9,983 10,150
2013-12 3,820 7,723 11,543
2014-01 4,081 9,758 13,839 [Projected based on data to 01/12]

To add to this, coming up we have the most prestigious, if not the largest, series of Community run Tournaments ever - The Championships. The first games for this should be starting soon in the 1v1 tourney... then the remainder will open throughout the year.

The message is: community run tournaments are not going anywhere. There is much you can do with automation, but then there is much you cannot do without extraordinary effort. Tourney organizers should be challenged to come up with new, interesting, creative twists... something which there will always be a call for!
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Beko the Great on Sun Jan 12, 2014 4:33 pm

bigWham wrote:
P4Ssoa wrote:
Dukasaur wrote:
I'm personally not happy with the overemphasis on auto-tournaments. Community-run tournaments were already declining; this seems like another nail in their coffin...:(

But the fact that so many obvious improvements are being made makes me willing to look past the ones I don't like. Overall, the site is moving forward all the time now.


It's probably true, but on the other hand, this option does put tournaments a lot more in the spotlights. Community run tournaments may be less popular, but I think lots of them were too simple anyway. Those simple tournaments are now replaced by the auto tournaments, which, in my opinion isn't a bad thing. They will run a lot smoother now! It's also a lot easier to keep track of the tournaments you are in now and I bet there will be a lot of improvements and extra features comming up. I think the first steps to something bigger have been made. :-)
Then again more advanced and interactive community-run tournaments like your History of nuclear war series will be the ones who still deserve to get full. Community tournaments should now be creative to get filled and maybe that's not a bad thing. It may be harder to fill those too, but for that I hope upcomming changes towards tournaments will take this in mind. :-)


Tournaments have been going downhill in terms of the numbers of tournaments and the amount of gaming activity within them for some time. The advent of Auto Tournaments has significantly increased the amount of total Tournament activity, while not significantly reducing the amount of community Tournament activity.

Below are some numbers of games started for you:

Month Auto Regular Total
2013-08 0 9,892 9,892
2013-09 0 8,752 8,752
2013-10 0 7,670 7,670
2013-11 1,657 9,983 10,150
2013-12 3,820 7,723 11,543
2014-01 4,081 9,758 13,839 [Projected based on data to 01/12]

To add to this, coming up we have the most prestigious, if not the largest, series of Community run Tournaments ever - The Championships. The first games for this should be starting soon in the 1v1 tourney... then the remainder will open throughout the year.


Those stats do not surprise me given the huge publicity and incentives that Auto-Tournaments have had. If Community run Tournaments would have the same means, I'm sure there would be even more people competing on those.

The message is: community run tournaments are not going anywhere. There is much you can do with automation, but then there is much you cannot do without extraordinary effort. Tourney organizers should be challenged to come up with new, interesting, creative twists... something which there will always be a call for!


I assume there are some community run tournaments which are quite simple, redundant sometimes and which you can call "it's just one more tournament", but... I think you and the rest of the team should provide more means to those, like me, who really try to add some creativity/different themes to tournaments.

Take a look at my newest suggestion:
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=200934

Cheers
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Gilligan on Sun Jan 12, 2014 5:03 pm

4000 autotournaments?! Oh myyyyyyyyy. I had no idea there were so many.
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby lucabucci on Sun Jan 12, 2014 5:13 pm

dgz345 wrote:
lucabucci wrote:I'm loving all the new updates. I've only come back to the site in the last few days after a year or so away.

One quick question regarding Automatic Game Snapshots. What do you guys mean by Panel Interface? I have BOB and Map Rank installed. I'm guessing I need to install something else to get the auto snapshot feature up and running?


automatic game snapshots is part of the new panel interface that came last update.
you turn it on in "game settings" in Personal menu on left


Perfect. Thanks
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Metsfanmax on Sun Jan 12, 2014 5:17 pm

agentcom wrote:Not really Mets' suggestion. Mets did a good job of summarizing the information and sparking some public discussion, but BGthBrain made the actual suggestion (but only for clan medals) over a year ago, and there may have been others before that. It was chapcrap's idea to expand that to all the trophy-type medals. It was my idea to do the levels. It was RDS and the department heads at the time that came up with the actual levels.


So you're saying that I shouldn't award myself a GC medal for its implementation? :x
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby JOHNNYROCKET24 on Sun Jan 12, 2014 6:28 pm

Lindax wrote:
codierose wrote:Increase Escalating Spoils to Avoid Stalemates really :lol: :lol:


Indeed. I thought we had the round limit feature for that.... ;)

Lx

no such thing as a stalemate. Just players refusing to attack anyone.
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby hwhrhett on Sun Jan 12, 2014 6:44 pm

JOHNNYROCKET24 wrote:
Lindax wrote:
codierose wrote:Increase Escalating Spoils to Avoid Stalemates really :lol: :lol:


Indeed. I thought we had the round limit feature for that.... ;)

Lx

no such thing as a stalemate. Just players refusing to attack anyone.


amen.
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby bigWham on Sun Jan 12, 2014 7:37 pm

Gilligan wrote:4000 autotournaments?! Oh myyyyyyyyy. I had no idea there were so many.


not exactly: 4000 auto tournament games
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby dakky21 on Sun Jan 12, 2014 9:08 pm

anyway, autotournaments need teams ASAP. I will join all of them when I can play in team. Need stars, you know ;)
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby agentcom on Mon Jan 13, 2014 1:19 am

Metsfanmax wrote:
agentcom wrote:Not really Mets' suggestion. Mets did a good job of summarizing the information and sparking some public discussion, but BGthBrain made the actual suggestion (but only for clan medals) over a year ago, and there may have been others before that. It was chapcrap's idea to expand that to all the trophy-type medals. It was my idea to do the levels. It was RDS and the department heads at the time that came up with the actual levels.


So you're saying that I shouldn't award myself a GC medal for its implementation? :x


Haha, I guess so. I don't think anyone really qualified for a medal there anyway since BG wasn't all that active (IIRC) and the rest of us were mods at the time.

I just didn't want you hogging all the credit just because you made a shiny new post :p
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby MrPinky on Mon Jan 13, 2014 1:58 am

I have played my fair share of community tournaments..and now I play a bunch of auto tournaments, and a few community tournaments.

I still look through the community tournaments to see if theres something i like, but as a whole, I really really like auto tournaments. I have been wishing for years that tournaments would pop up where you play more than just 1 game. A few have best of 3 format. Very very few have more. And I understand why. Its wayy too much work. Im currently playing a community tournament with 219 games. One game on each map of CC. I like it :D

What I really like about auto tournaments is that they start relatively fast. Everything is transparent. You get to play sometimes 7-11 games against the same opponents on lots of more or less random maps and random settings. Updates are immidiate. The tournament is never "abandoned" or dragged out for months. And theres no mistakes in scoring.

I couldn't care less about shiny stars and points. I would not join more community tournaments if they had those. Instead I will join if they have an interesting format.

So yes community tournaments are struggling, but hey, its only because we have gotten something that is really good and really popular. Thats a good thing. We just have to find a way to get the "best of both worlds". I understand some TDs was reluctant to participate, when auto tournaments were developed. That was a big mistake. Embrace the future instead of hiding under a stone. What we need is the most creative TDs to come forward and offer to work with BigWham, and try to create even better autotournaments, and in the process, maybe there can be found a way where the best TDs can get access to the tools and make some really big and creative tournaments that use the automation.

This is just the beginning :D
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Armandolas on Mon Jan 13, 2014 6:49 am

agentcom wrote:
bigWham wrote:
Automatic Game Snapshots, from a Suggestion by BGtheBrain - Note that this implementation takes an automated snapshot after each turn you play, when using the Panel Interface. At the same time we have cleaned up the snapshot functionality on this interface.

Now, we just need to automate snapshots prior to the first turn being taken. Is that any harder than what you've done here?



This.
What is really important is the auto-snap in the second the game is created.
A snap every turn is not nice because its part of a player discipline. That kind of discipline is 75% of the time the difference between a good and a bad player.
I believe you guys are not here to wipe any babys ass, you are here to provide the towels so that can happen :)
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Armandolas on Mon Jan 13, 2014 6:58 am

dakky21 wrote:anyway, autotournaments need teams ASAP. I will join all of them when I can play in team. Need stars, you know ;)


Looking forward to see this happening

Speed scheduled tournmaments are just great, one of the best updates so far. Is such a great boost of incentive for "casual" speed players
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby P4Ssoa on Mon Jan 13, 2014 8:58 am

Armandolas wrote:
agentcom wrote:
bigWham wrote:
Automatic Game Snapshots, from a Suggestion by BGtheBrain - Note that this implementation takes an automated snapshot after each turn you play, when using the Panel Interface. At the same time we have cleaned up the snapshot functionality on this interface.

Now, we just need to automate snapshots prior to the first turn being taken. Is that any harder than what you've done here?



This.
What is really important is the auto-snap in the second the game is created.
A snap every turn is not nice because its part of a player discipline. That kind of discipline is 75% of the time the difference between a good and a bad player.
I believe you guys are not here to wipe any babys ass, you are here to provide the towels so that can happen :)



I 100% agree with you. If it's possible to make snaps and even auto snaps, they should be automatically taken when the game starts for both teams. After that, they should always be manually taken by the players themselves.

IRT BigWham:
Thanks for the stats. Really cool! They confirm exactly my point.
Auto-tournaments are awesome. Community tournaments should be creative or special tournaments. Those two should complement each other.
I hope to see these two growing closer together. (example: Checking their stats in the tournament tab, where you now see the stats of active auto tournaments.)

Awesome work admins! :-)
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby codierose on Mon Jan 13, 2014 9:04 am

bigWham wrote:
P4Ssoa wrote:
Dukasaur wrote:
I'm personally not happy with the overemphasis on auto-tournaments. Community-run tournaments were already declining; this seems like another nail in their coffin...:(

But the fact that so many obvious improvements are being made makes me willing to look past the ones I don't like. Overall, the site is moving forward all the time now.


It's probably true, but on the other hand, this option does put tournaments a lot more in the spotlights. Community run tournaments may be less popular, but I think lots of them were too simple anyway. Those simple tournaments are now replaced by the auto tournaments, which, in my opinion isn't a bad thing. They will run a lot smoother now! It's also a lot easier to keep track of the tournaments you are in now and I bet there will be a lot of improvements and extra features comming up. I think the first steps to something bigger have been made. :-)
Then again more advanced and interactive community-run tournaments like your History of nuclear war series will be the ones who still deserve to get full. Community tournaments should now be creative to get filled and maybe that's not a bad thing. It may be harder to fill those too, but for that I hope upcomming changes towards tournaments will take this in mind. :-)


Tournaments have been going downhill in terms of the numbers of tournaments and the amount of gaming activity within them for some time. The advent of Auto Tournaments has significantly increased the amount of total Tournament activity, while not significantly reducing the amount of community Tournament activity.

Below are some numbers of games started for you:

Month Auto Regular Total
2013-08 0 9,892 9,892
2013-09 0 8,752 8,752
2013-10 0 7,670 7,670
2013-11 1,657 9,983 10,150
2013-12 3,820 7,723 11,543
2014-01 4,081 9,758 13,839 [Projected based on data to 01/12]

To add to this, coming up we have the most prestigious, if not the largest, series of Community run Tournaments ever - The Championships. The first games for this should be starting soon in the 1v1 tourney... then the remainder will open throughout the year.

The message is: community run tournaments are not going anywhere. There is much you can do with automation, but then there is much you cannot do without extraordinary effort. Tourney organizers should be challenged to come up with new, interesting, creative twists... something which there will always be a call for!

community run tournaments are not going anywhere. really :evil:
where is the team auto tournaments or is that a thing of the past too
all your emphasis seams to be 1v1 bot v 1 poly v poly.
lets just dump the clan world and all be individuals that would be fun
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Armandolas on Mon Jan 13, 2014 9:09 am

codierose, i guess he meant community run tournaments are not going to disappear :)
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby codierose on Mon Jan 13, 2014 9:29 am

Armandolas wrote:codierose, i guess he meant community run tournaments are not going to disappear :)

Me thinks it's more like he just don't like playing with others. Team games played 1 :D
Or don't like sharing his toys one or the other maybe both
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby lackattack on Mon Jan 13, 2014 9:41 am

Currently you may use items for:

Joining Tournaments - certain tournaments will list Items as an Entry Cost
Staring At - If you stare for long enough at an Item, something changes inside you


:lol:

Seriously, great updates bigwham and thanks for the violet star!
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Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Postby Leehar on Mon Jan 13, 2014 9:57 am

codierose wrote:
Armandolas wrote:codierose, i guess he meant community run tournaments are not going to disappear :)

Me thinks it's more like he just don't like playing with others. Team games played 1 :D
Or don't like sharing his toys one or the other maybe both

With me :)

I think the reason Team game Auto-tournaments aren't out yet, is more to do with them being a bit different to code. It's not like the teammates can join the tournament at the same time (although perhaps it could be possible with Random Teammates).
Either way, it'll take some time to organise, but I'm sure we'll eventually see them somewhere down the road.
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