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[15-Apr-2007] Card Counters

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Postby Lev306 on Mon Apr 23, 2007 8:44 pm

Any plans for another chat other than gabbly soon or are we gonna be stuck with it for another long while?
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Postby AK_iceman on Mon Apr 23, 2007 9:52 pm

Lev306 wrote:Any plans for another chat other than gabbly soon or are we gonna be stuck with it for another long while?
Lack is looking into buying a chat server to handle the load.
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Postby TM374 on Mon Apr 23, 2007 10:26 pm

i think that deadbeats should be kicked out of the club in general after being kicked out of more then a certain amount of games
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Postby uzless on Tue Apr 24, 2007 9:51 am

I've kept track of the last 200 rolls of 3 dice vs 1 i've been involved with.

The 1 defender dice rolls a 4,5,or 6 2.1 times more often than it rolls a 1,2, or 3.

In other words, the attacker must roll a 4 or higher way too many times in order to beat the one dice.

Someone else keep track please to verify.
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Postby jaybebo on Tue Apr 24, 2007 1:09 pm

TM374 wrote:i think that deadbeats should be kicked out of the club in general after being kicked out of more then a certain amount of games


I am new to the site, and agree with this setiment. From my understanding, deadbeat players cause more issues in team games than singles games and cause those that are working hard to get their point totals up to suffer due to their inconsistency. That could be the main reason to have private games to ensure this does not happen, but I feel that if you are going to miss out on some games, you should not have joined them in the first place...possible an invite function to bring in someone to replace a deadbeat player? Just an idea.
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Postby hawkeye on Tue Apr 24, 2007 5:19 pm

uzless wrote:I've kept track of the last 200 rolls of 3 dice vs 1 i've been involved with.

The 1 defender dice rolls a 4,5,or 6 2.1 times more often than it rolls a 1,2, or 3.

In other words, the attacker must roll a 4 or higher way too many times in order to beat the one dice.

Someone else keep track please to verify.



Utilities and Plugins Thread wrote:Dice Analyzer by cyberdaniel
Tracks how lucky/unlucky your rolls are over time
http://www.conquerclub.com/forum/viewtopic.php?t=5655
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Postby KingCoolDaddy on Wed Apr 25, 2007 1:00 pm

I've changed my mind. The card counters are wicked, especially when you're playing 40 games at once and don't have time to go figure it out.

Way to be right again Lack.
"The beatings will continue until morale improves..."

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Postby Blueblob on Wed Apr 25, 2007 5:42 pm

the live chat doesn't appear to be working. Also could you help me out whilst you still have gabbly, i registered my name with gabbly, but when i use the live chat it says that my nickname has already been registered.please choose another or login. So far the only way i can to do this is by going through the gabbly website. Is there anyway i can either change my nickname or login into the live chat through the CC website? thnx
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Postby cairnswk on Thu Apr 26, 2007 11:46 pm

Lack...thanks for this tremendous innovation...card counter ROCK!!
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Postby highlifeisdalife on Sun Apr 29, 2007 8:33 pm

about the live chat, type in http://gabbly.com/conquerclub.com and then you will be able to login.
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Postby AK_iceman on Sun Apr 29, 2007 8:35 pm

highlifeisdalife wrote:about the live chat, type in http://gabbly.com/conquerclub.com and then you will be able to login.

No need, we have a new chat now and it's not Gabbly.
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Postby dougal4chaos on Mon Apr 30, 2007 11:44 am

AK_iceman wrote:No need, we have a new chat now and it's not Gabbly.


I do prefer the new chat to the gabby but how do i get the social channel to stay dead. I click the x to kill it but it keeps coming back
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Postby highlifeisdalife on Tue May 01, 2007 7:58 am

i agree with the fact that the new one is better for anti spam and such, but the new one also is freaking slow. how do you get the social room to stay closed?
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Postby highlifeisdalife on Tue May 01, 2007 11:31 am

keep getting errors, java failed....:0-( no rts????
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Postby oradej on Wed May 02, 2007 2:17 am

highlifeisdalife wrote:keep getting errors, java failed....:0-( no rts????



^true story. 'sup with that.
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Postby highlifeisdalife on Wed May 02, 2007 10:41 am

can some1 assure me that this problem is getting due attention????????????????
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Postby oradej on Wed May 02, 2007 10:49 am

and how do you close the social window
insert signature here
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no chat

Postby madannc on Wed May 02, 2007 3:55 pm

keep getting java error or dns error and now this one

"Error: 'chat.js.tpl.php' could not be found, please check your themepath '/var/www/html/chatb9/themes' and your theme 'phpbb2' are correct"
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Re: no chat

Postby madannc on Wed May 02, 2007 3:57 pm

[quote="madannc"]A journey of a thousand miles begins with one continent...
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Postby medoledo on Fri May 11, 2007 2:21 pm

I'm not too excited about the fact that one teammate inherits other teammate's cards and armies if the person is eliminated because of the deadbeating. If the oposing team did not damage the deadbeating player during the three rounds, his/her teammate can earn a huge advantage thanks to the person's elimination.
This is particularly true in 2-team doubles games.

Inheriting armies- OK, but cards too- it just seems too much!
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Postby debra79 on Thu May 24, 2007 4:01 pm

I HATE this new rule where the armies of deadbeaters in team games go to their team mates.

I have played four team games in total, and two of them involved a deadbeater on the opposition's team. Both times it gave the other team a hugely, insanely, ridiculous advantage. And both times neither of these players who deadbeated were n3wbies!!!!

It's not always possible, or the most logical move, to waste all your armies on a fkn pathetic deadbeater, while the other team mate has free reign to gain bonuses, only to have them gain the other players armies if you're not able to wipe them out in three turns!!!!

/takes deep breath!
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Postby podge on Thu May 24, 2007 4:19 pm

I don't play many triples and I don't think I have had a deadbeat in one but does the fact that your getting three goes to two not even it up ?
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Postby debra79 on Fri May 25, 2007 4:20 am

I can't speak for other games, I can only speak from personal experience, and in this case it created an impossibility for my team to gain the upper hand.

I can tell you now, it was a nasty surprise to realise that the deadbeater's armies all went to one team mate instead of becoming neutral :)
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Postby Adran on Fri May 25, 2007 1:41 pm

debra79 wrote:I HATE this new rule where the armies of deadbeaters in team games go to their team mates.


Thats not a new thing, its been happening for months (well since before I started last year anyway).

The new change announced was that Cards now transfer as well.


in my personal opinion the army transfer is rarely even to the cost of losing the player and three turns. But thats a thread jack, if you want to discuss that one with me, pm or start a different thread


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Postby uzless on Tue May 29, 2007 11:58 am

Again, please PLEASE fix the defender advantage when its 3 vs 1.

I have the data. The defender rolls a 4 5 or 6 50% more often than it rolls a 1 2 or 3.


so far it's 459 times that a 4 5 or 6 comes up and only 212 times that 1 2 or 3 comes up when it is 3 vs 1.

This isn't right. And the classic automatic defender 6 the first roll followed by a 1 roll is tiresome.
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