Oh boy that was a fun as well as interesting ride to read through the 10 pages straight. yeps that latest change rly makes it as fair as it's possibly needed.
Yes i know it's quite immature to laugh at incorrect things that ppl shout out as complains, but that DB's long comment was just so hilarious that i believe he made it for comedic purpose rather than being serious. beg my pardon if it weren't so tho.
(I hope i can do some difference with these examples for less thinking complainers as well ^^)
Ment like these: "The dice were not ever and are not supposed to be fair to a defender" (A: Dice is supposed to be same in any situation and that's random. odds are completely other thing) "that is just not the same game" made it just more harder to take this seriously.
"Dice are random, but yet have a very predictable behavior over the course of time, ask any owner of a casino that runs a craps table." (well i know that those dices are balanced quite accurately even with 6 side having more holes not making it lighter well if 1 side haven't been kissed for good luck, then it's heavier and stickier or because other minor stuff. well anyways besides regular throwers (like ivey ;P) there is much of cheating that the face (yes more than in CC) and have to try eliminate. i wud not be too surprised that they had more sixes in their records or well ones as well than supposed because of slips in security ^^ that just as example of various different styles to cheat in crap tables that security needs to be aware. well if caught, casino keeps it all so on that notation i wasn't couraging anyone since u prolly wud lose more than u wud to just casinos normal cut ^^)
Well ok rest about it was around that first thing and like i said before; attacking rolls (3v2 example) are better because of odds not because anything is fixed. those odd are calculated from all possible random rolls. so nothing is changed nor being more streaky affects it.
As u said urself "it all balances out", but yeh just saying that i wud be a monkey so yeh i'll do a short explanation: reason y it balances is because these changes affect to every single guy here. if i suppose it's more streaky. then it shud rly affect mostly on bottom and top end guys drawing em little more towards the middle since it's little more luck than skill heavy, BUT (big but ^^) it still won't affect anyways on gaps between players since it affects on everyone. (yes i know did not talk about game selection between more skill or luck heavy ones since it's irrelevant and u shud not even compare results in different styles of games together)
like i say to all non profitable poker players too. if u don't like the luck factor created by dices, cards... etc. form of chance. u can go play board games without em (chess... etc.)
then u can only just truly blaim urself (ok well u might also blaim ur teacher if u have one lol).
without long term data proving the complains (which u rly can't have this soon) or innovative solution discuss, these mpjh, DBandit70, qwert... kind of complains are fairly useless in any other than comedic purpose (which i admit made this topic little more funner to read through as some side comments on those ^^)
(heh i prolly will still use that sit&wait tactic as well as rolling random until i get win and then go with auto-assault as good luck thing as i at least always thought it was)
so u don't forgot the original reason i was gonna post ^^; thx guys for all the job to making sure random is random and stays random. if i don't need to be worried about dices, that means that some does his job right
thx lack and buds.
sry for sum of topic, but as sum guys know me. they prolly knew what was coming if i red this topic and got excited about schooling lol xD
edit: well at least i assume that streaks don't affect example 12(11)v5 not being 94.3% or otherwise i dunno what i do waaah lol. as i use math and formulas for every move i make i wud feel highly uncomfortable to play since i think math is absolute and base for everything in world of gaming. i mean if we assume that there are more streaks (which i don't know how to calculate) then low/high chance attacks shud be pulled more towards 50%. well yeh i cud do crazy amount of high/low also as middle ones end attacks and see how those match with expected chance what is calculated basing on that dice is absolutely random. as i'm not going to do that nor do i know if previous way was less or more accurate to absolute random, I can't rly object against it ^^
So nutshell: as long as i can count on math instead of having to use fixed math it's all the same to me.